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Chevalier Absolutely Knows What He's Doing as Best Korea

The good news is, the Archduke's the one holding up the game this time, so he can't complain about me holding the save for over 24 hours! He's up to 31 now. :D 

I feel...okayish about my chances. The main obstacle remains gold, gold, gold. If I can get gold for upgrades to muskets/xbows/hwachas, then I think I can handle whatever the Mongols throw at me. I can proceed slowly but steadily east, conquering Japper as I go, and if Alhambram can hold out in the south, we'll be in good shape. Can I get the gold and upgrades in time to face the Mongols, though? That's the question.
I Think I'm Gwangju Like It Here

A blog about my adventures in Korea, and whatever else I feel like writing about.
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This is extremely frustrating. In the 4 turns since the war began, Japper has produced at LEAST 1 heavy chariot and 3 horsemen. I did not think it was possible for him to do that. I'm still not sure HOW he did it. But he did it, nonetheless. We have no choice but to wait for muskets and crossbows now.
I Think I'm Gwangju Like It Here

A blog about my adventures in Korea, and whatever else I feel like writing about.
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I'll have pictures up in a little bit.

Let's assume he has maneuver, and he chops with Magnus. So he gets 1.5 x 1.5 = 2.25x from a forest chop into some horsemen. Horsemen cost 80 cogs, and my chops are earning ~100 cogs, figure Japper is close to that. So he gets 250 cogs/3 horsemen for 240 cogs.

He must have had a worker with Magnus ready to go, and just chopped right away. Terrible luck for me.
I Think I'm Gwangju Like It Here

A blog about my adventures in Korea, and whatever else I feel like writing about.
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Turn 104




That's the situation at start of turn. To briefly recap what happened in the 4 turns I failed to report:

1)Overconfident after taking Japper's city, I pushed on both the capital and his northern city at once. Thrusting to the east, I stumbled into another city over a river, giving his archer a base of fire. No worries, I'll take the northern city, then. I direct 2 of my 3 swords and a warrior, with tons of archer support, at it. 

2)Japper finishes a heavy chariot on turn 100, then a horseman on turn 101 judging by the city strength scores. Going by his domination score, I anticipate that that's his entire military, plus a few archers, and so I don't call off the attack. However, Japper produces a horseman on both turn 102 and turn 103, as well.

3)My army is pushed back, as I lose both swords and a warrior in the process, killing only one horseman in return. 

Conclusions:

1)Chevalier is not very good at multiplayer warfare. This is really only the first tactical war I've played out, and Japper has neatly bloodied my nose. Well, hopefully I'll get better. Honestly, I don't mind sucking too much, but it is embarrassing when I feel like I can't let my dedlurkers down. Irrational, I know, since I've got presumably a wider audience than just the three of us, but still, my cheeks are red on this one. 

2)When domination scores are low, don't be overconfident - you can balloon your domination from 40 (where Japper was the turn I declared war) to 120 really quickly (where he is now). I noted that Japper had no iron, and that he had no gold, and his low city strength - so I didn't think there was a way for him to counter my swordsmen. He's cranking out horsemen like there's no tomorrow (to be fair, there isn't). I can't check on his economy for another  few turns, but I suspect it's not great. He can't have the gold to sustain this for long, and he's got barbs running all over his land. 

3)Something else that really irks the hell out of me - despite my concentrating all my envoys on Valetta from the beginning, Archduke has fucking 6 envoys in there now to my 4. I have one saved up, but I need 2 just to get Valetta to make peace with me. Where the devil did he get all those envoys? I'll have my first naturally generated one in 5 turns, so I'll dump both in then and get Amani in there as well, but seriously, this is annoying. How is he doing this? Lucky quests? 


Anyway, let's get to work.




We finish this this turn, so as soon as Universities are in we can push for gunpowder. We also grabbed Civil Service, but I forgot to ask Alhambram for an alliance 2 turns in a row because I'm stupid. Alhambram could really use the strength boost:




Alhambram is at 400 military power, I am down to 250, and Archduke is at...1400. He's also matched my science, although I have more seowons in my back pocket, and universities coming up next turn. We're not beaten yet but we're damned close. If Alhambram's capital falls, I think I might be willing to concede at that point. Shame, I'm crushing the builder game, but Archduke's just beating everyone up and taking their stuff. 

This leads me to a metagame thought - maybe not the place for this but I am not known for my lack of rambing, nor my simple and straightforward sentence construction - that I really don't like how many of these PBEMs are decided by an early rush on a player. The three that I have enjoyed the most - 2, 4, and 7 - all had competitive games last a while. In 2, the western triad kept dragging each other done while Woden and Alhambram continually shadowboxed but never broke out into open warfare. In 4, Singaboy's successful conquest of Japper precipitated the dramatic second half of the game, with ltos of back and forth as various powers tussled over Norway's corpse. Now, I grant you that PBEM5 didn't have a successful early rush, and it's not among my favorites, but mostly that's because I didn't follow it too closely - I really need to give Krill and Pin's threads a readthrough, if nothing else. 

But PBEM1? Once Sullla took out the Archduke, it was basically over. That's fine, it was a small map and the first game. But in PBEM3, Ichabod never lost his dominant position after taking out Kaiser. PBEM6, the Archduke never struggled after running over suboptimal. And PBEM9, I very strongly doubt that Japper and rho will be able to stop suboptimal (good luck, though, guys, rooting for you). Eh. I dunno. Really, I'm just frustrated at how easily Mongolia overran Sumeria, a supposedly strong Ancient-era civ. Emperor I can forgive, but Rowain has no excuse, and that's really what's dictated this game - Mongolia just can't be beaten with half the map under its control and twice as many cities as anyone else. 

Anyway, what else? 

Oh, right, the war. Well, Japper's pursued me back to A Frank Exchange, but joke's on him - I juiced it up with DotF (no point saving the missionary, right?). Let's see what this baby can do:




An archer shot and a spearman attack and the nearby horseman is wiped out. I bring up two more archers and wipe out the chariot as well, while my last shots cripple one of Japper's horsemen (the last one?)




We'll hold around this city and save our gold. Crossbows and muskets will sweep Japper away, but we need cash for those, desperately. 

Speaking of cash, we finish our first Commercial Hub. We need a LONG time to get trade going, though:




13 turns for a Market, longer than a seowon! Jeez! THEN I've got to get a trader built! And that's AFTER chopping out the district with Limes! Traders are much harder to come by in R&F. This makes Commercial Hubs WAY less useful, and I think it's also a buff for Rome and Cree - Cree because they get some free traders, which as you can see is no insignificant investment, and Rome because they at least get roads over rough terrain. Everyone else will have a hard time with that. I honestly don't think this was a great change for Firaxis to make. Not sure what the rational was - were traders TOO spammable before? Too many naked Commercial Hubs?

Overview and score. Valetta is annoying and we're all gonna be eaten by Mongols:


I Think I'm Gwangju Like It Here

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I got the sense that they were irritated people built too many naked districts in general, and instead of looking at the reason people didn't build many buildings (are the buildings actually worth the investment, are production costs at all reasonable) they just decided to wield the hammer. Before the MagnusNerf, I'd chop a commercial and most of a market out with a 100% boost from Limes or boats, but most of your forests got used for other purposes, and in general it's not as effective.

I agree about the early rush, but I don't know a good way to stop it, short of playing on a huge map where there's so much buffer area that it's not practical to attack another player and hold his territory until settlers have bridged the gap. Or isolated islands forcing everyone to SimCity until ocean crossing.

I'd assume any player is holding some production capacity in reserve for units - if nothing else it's a good idea for chopping overflow purposes. Hopefully we can just bleed out Japper's treasury and then end this with advanced units.
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Turn 105

Short update, which I feel guilty about, since I know my reporting hasn't been up to par lately, but I feel really nauseous right now and not really up to typing a lot. Let's do this quick:




This enables universities, which is good since Archduke has tied our science at 77 (and his culture stands at 85, well ahead of Alhambram's 62 and my 60). Japper's research rates are not worth mentioning. ANyway, universities cost a cool 500 faith apiece, but it's a way to keep my science at pace with Mongolia's. We're about ready to hit our Feudalism -> Builder -> Limes -> Commercial Hub chop wave. The goal at the end of that is to have lots of gold income, lots of universities, and upgraded units to hold off the Mongols with. 




Alhambram's military is smaller than mine. :/ I think I sent the alliance offer too late. But all our units now neutralize Archduke's Great Generals, so it's an even fight in that regard. Is it enough for Alhambram to hold? Well, probably not. But you gotta do what you can.

A one-turn out of date combat shot:




Japper was closing in on his city with three horsemen - and I've already killed three! I obviously dramatically underestimated his ability to kick out endless waves of horsemen. Hopefully I can keep killin' 'em as quickly as he can make them. 

On the interturn, he presses in with more horsemen. I kill another, cripple a second, and cripple the archer visible, no losses on my end yet. Spearman promotes and is at full health. Archers are shielded by hills to the north and the river to the east, so as a defensive position, I can hold here quite a while. Working on walls now in A Frank Exchange just in case. 

Score:




Main issue is Archduke is fully 90 points ahead in empire score. :/
I Think I'm Gwangju Like It Here

A blog about my adventures in Korea, and whatever else I feel like writing about.
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There's no way I'm going to live this one down, so I'll just face up to it. 

uh, several incorrect assumptions I may have made:

1)The Archduke wouldn't have enough envoys to outcompete me for Valetta so easily
2)Even if Valetta was at war with me, it wouldn't send units to actually attack me, city states generally stick near their own borders
3)Even if it sent units to attack me, it wouldn't actually go for a city
4)Even if it went for a city, it wouldn't actually have enough units to CAPTURE it
5)Even if it captured a city, it wouldn't RAZE it. 

Soooo every one of those was wrong. :D 

I concede when Alhambram and Japper do.
I Think I'm Gwangju Like It Here

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Last turn:




Holy shit, it's actually attacking the city! I thought it was just going to move around and pillage stuff, so I was ignoring it until I got my envoys back! And...is that a catapult!? It might actually take the city!

This turn:




...welp.

Okay, quick, dedlurkers and any genlurkers who are rooting for me, is there any way to spin this so I don't look like a total fucking moron? :D I'm not sure there is! 

Anyway, yeah, rest of the turn doesn't matter next to that. Japper has literally endless horsemen it seems. I've murdered a lot, but there are still 3 menacing the city, and my galley has spotted 3 more. Ten horsemen in 10 turns! How the hell is he doing that? So that war is stalemated. We're taking forever to build up to muskets, and now I lost my third and most productive city...to, ah, a city-state. Apparently I'm Admiral Motti:

Video footage of internal Korean debates

Quiet voice of Chevalier's conscience: Until we get 2 more envoys into Valetta, I Blame the Parents is vulnerable. Valetta is too well-equipped. They're more dangerous than you realize...
Chevalier's dumb idiot brain: Dangerous to your units, Commander. Not to my city. 

So yeah. I am willing to end this game if everyone else is, and move on to a less humiliating attempt.
I Think I'm Gwangju Like It Here

A blog about my adventures in Korea, and whatever else I feel like writing about.
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Ouch, that hurts! I probably would have made the same mistake. They can do that???
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Apparently, who knew!

I could have stopped it, if I'd known it was coming. I literally marched units past Valetta's invaders because I thought Japper's endless horsemen were more of a threat than a pair of city-swords wandering around some unimproved hills. I thought worst-case my seowon might get pillaged and I spend a few turns repairing it. So it's not like Valetta outplayed me, I'm just stupid. 

A suitable metaphor. Whether I am the guard or Lancelot is left as an exercise for the reader.
I Think I'm Gwangju Like It Here

A blog about my adventures in Korea, and whatever else I feel like writing about.
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