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TheArchduke and the Gentleman Bastards lead the Mongol Horde

Seems Alhambram spent everything he had on his front city.

   

If no Miracle happens, this city is down in 2 turns.

   

What a nice boosted district cluster taking advantage of the dutch bonus and a government district!

The fleet unfortunately is delayed, as the first trireme was nicely ambushed by Alhambram.

   

And we start operation "Spoilsport" in 1 turn, together with a newly bought trader for Japper.

   

Slowly converting cities for money.

   
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Hmm, with Chev´s fallen city his spirit is probably broken.

Even without that, this game is over.

The northern Metropol region is taken. Even if we loose the eastern city to the free folk for some time, the Netherlands are broken and only one crossbow stands between me and the capital now.

We take the city in 1 turn:

   

And:

   

We conquer cultural works. Wow!

   

Soon we will enter Always War with the Japper as well.

Trader:

   

And preparation, next turn should be strike time.

   
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And one turn too late, Valetta is pacified by Chevalier.

   
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Alhambram is probably so sad... not only did he have a beautiful district setup, he could have had so many polders.

Nice work on this game Archduke! Really well-planned and well-executed.
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Based on the tech thread looks like it's game over.  Nice job swarming the land with the Mongol Hordes!  goodjob
Sending units to their death since 2017.

Don't do what I did: PBEM 3 - Arabia , PBEM 6 - Australia This worked well enough: PBEM 10 - Aztecs Gamus Interruptus: PBEM 14 - Indonesia 
Gathering Storm Meanderings: PBEM 15 - Gorgo You Say Pítati, I Say Potato: PBEM 17 - Nubia The Last of the Summer Wine: PBEM 18 - Eleanor/England
Rhymin' Simon: PBEM 20 - Indonesia (Team w/ China)
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Yeah, my situation is dominant by now, even without the burned down city.

And diplomatic service early means I can get +6 CS against Chevalier if needed to break through the DotF if I would have needed it.
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(May 27th, 2018, 18:13)Shimomo Wrote: Alhambram is probably so sad... not only did he have a beautiful district setup, he could have had so many polders.

Nice work on this game Archduke! Really well-planned and well-executed.

Thanks Shimomo and thanks for coming in as a dedlurker, the game is always more fun if people hang around.


(May 27th, 2018, 23:02)suboptimal Wrote:
Based on the tech thread looks like it's game over.  Nice job swarming the land with the Mongol Hordes!  goodjob

Yeah, the plan worked out perfectly even if players should have known my playbook from PBEM #6.

I will try to check in all threads (PBEM # 7 is overdue as well) and the Balance Mod, but as I am down 2 PBEMs in short succession, I will try to see if there is interest in a new one.

Comments on my own play incoming.
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Let's do my own Archduke-style review in his own thread! Ha! Who saw that coming?

Glad someone agrees with me on the Audience Chamber. In the early going, the Ancestral Hall is better, but you need something like 8 settlers before you come out ahead on the production you sank into the district + building. By the time you've done that, the Audience Chamber has come into its own as you can hit some really large cities - I think the devs intended this to be a "tall vs wide" question that the subreddit in particular is obsessed with. 

It's telling how severe my gold woes were this game that I'm super jealous of that copper tile. I mean, yes, I had diamonds, but I'm greedy. 

Man, I wish Rowain had flung his war carts right at you! He could only eat ONE neighbor with those, not 2, and I'm confident I could have outbuilt him following that. Ah, well.

I also really like all those sugar plantations. This game really gave me an appreciation for how useful a yield gold is. I should ahve prioritized my own chocolate and coffee plantations more than I did. 

You hit Emperor K with 9 units, same as I hit Japper with. But your attack went a lot better. You have cavalry instead of infantry, so you can move much more quickly (I got bogged down in rough terrain). You have a bunch of combat boosts, so you outstrengthed most of Emperor's units - I did not. Especially important is your huge over his cities - I hit Japper with one weak city early, but he quickly upgraded city strength. And Emperor only had 2 cities, while Japper had a strong core that could crank out roughly 1 horse/turn from his multiple cities. I think if you have an infantry army, you need a great general. 

Jealous of your stone -> settler push. I had only one stone in my starting area, which I spent on Stonehenge. It explains how you were able to crank out as many settlers as I did, while also building military. 

Emperor built some really great cities for you! Really nice conquest, much better than a city-state conquest would have been. Too bad he couldn't play with those gorgeous city-sites, it would have been an interesting game.

OH, before I forget, I love the Locke Lamora naming scheme. I really need to read Republic of Thieves...but it's also been 8 years since I read Red Seas Under Red Skies, so I probably need to just reread the whole damned series. 

I was definitely thrown off by the DoW on Japper. I was hoping you had just blundered and overextended yourself, since you were reaching the end of the era when Heavy Chariots were useful. 

Too bad Rowain allowed you to send a trader - what was he thinking? The big edge your horsemen have over his carts is that +6 strength (41 v 33 in the screenshot you posted). 

Also, really impressive settler push. You probably COULD have been a builder this game and still had a great chance to win. 

It's easy to see how Rowain fell so quickly now. He had a lot of units that just can't match your horseman's strength. 

Ah, yes, the free 800 gold. I was absent for this one but c'mon, Firaxis.  shakehead Multiplayer is so clearly an afterthought to them. 

One reason I attacked Japper when I did was to consciously keep myself out of the builderitis mindset. "Let me just nail this, this, and this, and I'm ready for war..." Of course, attacking when I wasn't ready was hardly better. It's neat to see your horde sweep from point to point, but I don't have much to comment on. 

And yeah, one advantage I didn't carefully consider enough was your vast empire with lots of improvements giving tons of gold. That really helped you continually upgrade your units, and it's not something to be neglected in future games. Especially in R&F, with Commercial Districts nerfed, more gold has to come from the terrain. 

We were both at 3x our neighbors in milpower, but every horseman Japper finished added 33% to his milpower, while Alhambram doing the same would only add about 10% - meaning Japper quickly equalized things with me thanks to his monster production, while Alhambram couldn't match you at all. Plus you ahd the GGs, a more modern army, and cavalry, while I was slogging ahead with outdated infantry. You had a much bigger edge here, in retrospect. 

I really admire the way you kept pushing out settlers. I seemed to get overwhelmed by other priorities after turn 70 - it was always "the next thing" after other stuff was finished. 

That last envoy you put in Valetta was decisive. I had to get 2 more to make peace with it, not 1, and I got the last one one turn after it razed my city.

Yeah, the game was over, even without the raze. I didn't have enough time to build a SECOND army in the south to hold you off after you finished Alhambram. 

I thought about going into "final war mode" around turn 85-90, and in retrospect I should ahve. It all comes down to how many cities you had: You could push commercial hubs, settlers, campuses, and military units all at once since you could build at 3x the speed I had. The explosive, exponential growth of Mongolia was a wonder to behold. 

Well done and good game! Reading this thread, I'm convinced I never really had a chance after Rowain fell.
I Think I'm Gwangju Like It Here

A blog about my adventures in Korea, and whatever else I feel like writing about.
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It was a pleasure, Archduke! From gen-lurking PBEM6, I noticed your posts give the impression that you underestimate your chances and ability. Maybe this is just your writing style, and in reality you're pretty fair-minded. Regardless, I also come across as hard on myself, so I wanted to join in here just for moral support. And you ended up steamrolling everyone so it didn't really matter! lol

Also idk if anyone but me noticed, but the real challenge here was us trying to spell Keshig...

"Keshiq"
"Kesqik"
"Kesqig"
Eventually Archduke settled into "Kesqik" as his preferred spelling lol
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Well, IMHO you came a close second to CMF in reporting and naming theme. Won the game and all that though.

More seriously, you and he made this a great game to lurk. Thanks.
It may have looked easy, but that is because it was done correctly - Brian Moore
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