Inspired by haphazard's Alpha Centauri thread, I recently decided to reinstall the Planetfall mod.
For those who are unfamiliar, Planetfall attempts to roughly recreate SMAC using the Civ IV engine. I'm not certain how authentic the experience is, having never actually played the original, but it's an enjoyable enough game on its own.
RB briefly flirted with Planetfall back in 2012, running an SG and a couple PBEMs (one of which was played to completion). Eventually interest waned, likely due to the SG turning into a slog and the mod's well-meaning but neurotic developer obsessively arguing with players and adjusting the game based on whatever seemed to be most effective at any given moment in one of the PBEMs. I figure more than enough time has passed for Planetfall to be a fresh experience.
Looking for 4-5 players. Be forewarned that the mod falls somewhere between vanilla FFH and base BTS in terms of balance, which is to say that you can expect a reasonably competitive game, but one where luck will be a significant factor.
Open to a variety of settings; the only ones I'll insist on are banning Yang, who gets insane bonuses to unit production, and disallowing players from using pods (goody huts) to rush wonder completion (if not disabling pods altogether).
For those who are unfamiliar, Planetfall attempts to roughly recreate SMAC using the Civ IV engine. I'm not certain how authentic the experience is, having never actually played the original, but it's an enjoyable enough game on its own.
RB briefly flirted with Planetfall back in 2012, running an SG and a couple PBEMs (one of which was played to completion). Eventually interest waned, likely due to the SG turning into a slog and the mod's well-meaning but neurotic developer obsessively arguing with players and adjusting the game based on whatever seemed to be most effective at any given moment in one of the PBEMs. I figure more than enough time has passed for Planetfall to be a fresh experience.
Looking for 4-5 players. Be forewarned that the mod falls somewhere between vanilla FFH and base BTS in terms of balance, which is to say that you can expect a reasonably competitive game, but one where luck will be a significant factor.
Open to a variety of settings; the only ones I'll insist on are banning Yang, who gets insane bonuses to unit production, and disallowing players from using pods (goody huts) to rush wonder completion (if not disabling pods altogether).