I don't know that I have anything to report that wouldn't be better reported in Harry's thread at this point...
I got the island site to the north, my archer and 2 spears on the island were enough to make it impossible for Harry to settle, in time for my own settler.
I'm at the point in this game where my economy is crashed, breakeven is between 20-30% beakers. I am getting some mileage out of Agg's reduced maintenance though!
Harry has Alphabet, Metal Casting up on me (at least). I asked him for open borders but there's zero chance he'd give it to me for less than a very steep price, and he doesn't have currency to trade gold yet. He now gets his power spike as Ind with the cheap forges. I think I can still fight for the seas though, since I have a good network of coastal cities now and galleys can still fight triremes with numbers and tactics.
Elkad has Currency, which is a shame.
I'm just starting to work on getting a great scientist for the academy but it will be quite a ways away. I'm in some danger of being backward soon.
I haven't started Moai yet, but I probably should, even without stone.
I was hoping a scouting workboat would find someone with Alphabet on the coast, that hasn't happened yet. I don't remember if a trade route can connect along coast to another player through Elkad, when he is neutral but has closed borders. If it can, there's a chance I could still scout someone.
My west work boat scout ran into a block from Harry's culture, so I just deleted it. (I don't think there's any actual chance to get open borders from him.)
I think my only long term game plan is to survive, then tech to Samurai and hope that Elkad isn't equipped enough to defend. But it's not a good sign that he's ahead of me on tech right now.
What I'm wondering right now is, can I afford to tech currency or alphabet without better military tech first. Harry has a ton of production now, and they're spending a lot of considered time on each turn, certainly more than I am. So whatever he'd come with it would be tactically prepared and maybe brilliant. The only thing going for me is that I still might be harder to conquer than OT4E would be for Harry, similar to the joke about putting on running shoes not to outrun the bear but to outrun the other guy.
So many techs I need like, right now.
Alphabet: Harry is just not going to give me open borders when it's such an asymmetrical gain for me vs him. He already has foreign overseas trade routes, surely. I'm not even sure Elkad would give me open borders, since he already has them with Harry.
Currency: This is probably my next tech, unless I convince myself I need a military tech first to defend against what Harry could throw at me.
Iron: It would be really nice to uncover the resource at least.
HBR: This is one option to defend against an army that includes catapults.
Construction: This is the other defensive option. I don't think there's much I can do with them on offense right now though. Except maybe to throw a blitz at Elkad and hope he isn't prepared.
Monarchy: Happy cap is a big problem. And I don't even have extra happy resources to trade. Hereditary Rule would be nice here and I do have wines.
Calendar: I have two calendar resources available, silk and incense. No extras to trade though, sadly. Equally sad that Harry grabbed the contested dyes.
So... I don't know, I guess I have a few more turns to decide what to do since my econ is so bad.
I've met a few more contacts including Xenu, German Joey, and someone else I forgot, haha. I don't know much about what's going on in the world, but from CivStats it looks like the third green player (B4ndit) is about to be eliminated. Joining this game as a green would be some shark infested waters for sure.