Fluffball, you can post whatever you want, I'll just call you out on overhyperbolizing. Yes, Gaia can get worms exponentially, but the exponent is small. It takes long enough that it's not a reason against choosing the faction, anything you can conquer with worms can be done with impact rovers instead. The 1/3 chance is for a never-visited fungus square; it's estimated to be 1/9 when trawling back and forth, and less near a base or sensor. And you have to attack and kill and spend time healing from the 75% you don't capture. And the worms come scattered around, not clustered near a desirable target. It works with enough time, but it's not breaking the game.
Are you using "break the game" when you really just mean "little or no strategic downside"? That's what it seems to be across everything we keep discussing, crawlers and everything else. Sure saving support on the mind worms is good -- but then Police State is double broken for saving more support than that anyway. If you keep calling everything broken so lightly, how are you going to describe things that are actually malfunctional?
Haphazard, yes managing support costs is a top concern for quite a while. The AI's biggest flaw is crippling itself with unit support, particularly Lal (who goes right to Democracy) and Morgan (faction penalty); conversely the Hive (starts with Police State) and Believers (faction bonus) are usually the strongest AIs. Police State is the strongest solution; I think the inefficiency and icky morality makes players overlook it for non-Hive factions, but it really is the only way to support 3+ formers per base. The other answers are supply crawlers to produce more minerals, or ICSing to spread the support cost as thin as you can, and eventually boreholes and genejacks to overwhelm the cost.
Are you using "break the game" when you really just mean "little or no strategic downside"? That's what it seems to be across everything we keep discussing, crawlers and everything else. Sure saving support on the mind worms is good -- but then Police State is double broken for saving more support than that anyway. If you keep calling everything broken so lightly, how are you going to describe things that are actually malfunctional?
Haphazard, yes managing support costs is a top concern for quite a while. The AI's biggest flaw is crippling itself with unit support, particularly Lal (who goes right to Democracy) and Morgan (faction penalty); conversely the Hive (starts with Police State) and Believers (faction bonus) are usually the strongest AIs. Police State is the strongest solution; I think the inefficiency and icky morality makes players overlook it for non-Hive factions, but it really is the only way to support 3+ formers per base. The other answers are supply crawlers to produce more minerals, or ICSing to spread the support cost as thin as you can, and eventually boreholes and genejacks to overwhelm the cost.