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It's Clobberin' Time! Raging Barbs Highlands Tokugawa on Monarch

I'd say NE in FM. Better okish site sooner than excellent site later. But I've not had a chance to load up the save at all, so might not be up-to-date.

I simply don't know what to suggest about being behind in military tech at this point in the game. It's just not a position I'm familiar with. Our economy has been fairly good for a while now, but a mix of trading and maybe the MoM effect is pushing Julius on. And his aggression prevents us from targetting anyone weaker, I'm guessing.

So, somehow we have to cripple him and take his stuff. Can we generate enough promotions on new muskets to get to formation? Drill II enables it. Might help counter curassier.
It may have looked easy, but that is because it was done correctly - Brian Moore
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Pikes are still pretty effective against cuirassier, and are cheaper. I am building a few, but mostly muskets as they are better overall and benefit from our protective trait. And enough siege units can cripple a stack, although the losses are expensive. frown This latest Roman stack showed up just one turn after I dealt with the previous stack, so I have not had time to replenish our supply of siege units. I am thinking I will need to do a round of whipping to get enough units out to rebuild our forces; hate to whip our cities at larger sizes but we are going to need the units.

We do have a spy positioned in Rome, which I am hoping to use for a tech steal in a couple turns once the mission cost drops a bit more. If it does not get caught first, maybe we can grab a tech. Or a cheaper option would be to try to steal Rome's treasury, but I would much prefer a tech steal if we can manage that.

For the National Epic, it needs to be somewhere we actually run specialists regularly; otherwise, why waste the hammers? We do have a couple cities that are possibilities, and with marble via trade right now it is cheap to build.
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Curassier are immune to first strikes. So we should go the combat path.

We anywhere near theocracy?
"My ancestors came here on the Magna Carta!"

www.earnestwords.com
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We would have to research Theology, plus anarchy to get into Theocracy. frown Vassalage would also be an option for more XP on our units, but again anarchy would be an issue.
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(June 11th, 2018, 10:01)Zalson Wrote: Curassier are immune to first strikes. So we should go the combat path.

We anywhere near theocracy?

Only reason for suggesting drill is that we get drill I anyway - except we're agressive as well as PRO so we also get C1. D'oh smoke .
It may have looked easy, but that is because it was done correctly - Brian Moore
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Julius has moved his stack a bit west. frown Not sure if he is going for Flimbo's Quest, or will continue north to Sonic. The AI does not generally try to fork cities, but in this case it is sort of doing it by accident anyway. I am having to shuffle units to cover both cities just in case. At least our super medic is getting all our injured back ready to fight again, we are going to need all of them.

Sadly the Romans caught our spy in the second turn in Rome, before mission costs dropped enough to try for a tech steal. frown I can send another, but it will take time to get into position.

I looked through our cities, and we do not have a really obvious candidate for the National Epic. No cities with a really large food surplus to run specialists, at least not without pulling pop off decent tiles. And that sort of defeats the purpose. frown For now I will hold off on building it. Maybe we put it in a double food resource city in the far north, without many good tiles to work? Or hope for a captured city later that would be a good option? For right now I don't see the point in spending the hammers to put it in a city that will never run more than 2-3 specialists without starving.
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Maybe one of the two food cities in the tundra.

Although I'll be a complete heretic here and suggest skipping the NE altogether, one thing we definitely didn't manage this game was set up a specialist city (much less an economy). Sometimes the best option is not to force an outcome that doesn't fit.
Travelling on a mote of dust, suspended in a sunbeam.
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We really have not focused on specialists this game. But most of our cities have not had huge food surpluses to work with; the highlands map script is tougher for that than most scripts. Often a seafood city can make a good national epic site, as giving up water tiles for specialists tends to be a decent trade, but of course there aren't any big seafood sites on this map.
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I think having national epic city to get another golden age would be a worthwhile investment, provided we can get marble (I think there's some in the tundra).

We'll want a golden age to get into our end game specs: Rep/Nationhood/Caste System/Mercantilism/Theocracy

('m suggesting this because of the 3 way synergy between rep, caste, mercantilism, and the synergy between nationhood and theocracy. Remember: we must win by conquest.)
"My ancestors came here on the Magna Carta!"

www.earnestwords.com
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We have marble -- I traded for it from Gilgamesh to build the Heroic Epic cheaply. So if we want to build the National Epic, we can at a pretty low cost. Just not sure where to put it. It does us no good unless we actually run specialists in that city, and only one specialist is not really worth the effort. Advanced Wars is a possibility: it gets some prophet points from Stonehenge and the Buddhist shrine, and spy points from the Forbidden Palace. Add a couple specialists and it would be 10 GPP/turn doubled to 20/turn. No way to tell what we would get that way (prophet, spy, artist, whatever specialist type we ran) but if we just want some kind of GP for golden ages it would likely work out OK.

Julius is going for Flimbo's Quest. Not sure why he changed his target. confused Oh well, I had positioned units to defend either city so we have a good number of defenders and a castle in the city. He has 4 trebs for siege, if he spends time bombing the defenses it will take a while and we can accumulate more units.

Willem showed up with a tech trade offer: Music and some gold for Engineering. Bit lopsided in his favor, but everyone else knows Engineering (even Shaka has it now) so I took the deal. Music opens up Military Tradition after Nationalism for cuirassiers, in case we want to go that direction later.
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