(June 8th, 2018, 08:30)Chevalier Mal Fet Wrote: Love the reporting, Cornflakes. Keep it up! Rooting for you, I think. Or Banzailizard since he's new.
Thanks! Always welcome the encouragement!
Another jungle hill Coffee! 1W of wheat looks promising for another city. One other thing I've been considering is that I will either need coastal cities or harbors in order to build Quadrireme and later MG. I don't see a clear coastal location at present. I also don't want to build Commercial Hubs at locations where I will later want a harbor.
I played a Renaissance start to test the following question: Can MG be built without Cartography or Square Rigging? The answer is "yes but" ... the but unfortunately is that the Quadrireme > MG upgrade is blocked until Square Rigging is researched. Therefore I will need to time square rigging to complete before Nationalism at the latest. Quadrireme > MG upgrade costs 230 Musketman is required in order to achieve the Square Rigging eureka.
Also tested fleets (first time I've use fleets or corps in a game). Upgrade cost is doubled, so it doesn't save in that regard. The attack damage according to the calculator is about 50% higher for a fleet vs an individual unit, therefore 2 individual MG will do more damage than 1 MG fleet. Since their range is 3 I won't have as much of a traffic jam issue so I think it makes sense to keep most individual (just do one fleet to increase wall ranged strength).