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That includes the lurker thread...
So I guess what I'm asking is, do you want some help?
“The wind went mute and the trees in the forest stood still. It was time for the last tale.”
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Oh wow, yes. Do you think you can right this ship? She may look seaworthy at a glance but you're going to find there's a lot of work that needs to be done to get her sailing sleek and fast again.
Anywho, I'll do a full report when I play later tonight. Feel free to log in if you want to poke about at things too.
Suffer Game Sicko
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Not sure about righting the ship, but maybe I can help make things fun for you and me. You and I both know how a big pitboss like this goes.
I can check in on the game maybe later this morning or lunchtime. If you want we can talk through some stuff and make a goal, make a plan.
“The wind went mute and the trees in the forest stood still. It was time for the last tale.”
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Turn 119 - 100AD report
First off, Commodore gives us something to think about:
And I'll get some graphs on this post for you to look at while I take screenshots of the rest of the empire:
GNP is okay, but other civs are doing better. Gavagai's culture graph is about the same as mine, but Commodore and TBS are both Creative so their graphs are a little inflated there.
MFG was near tops but has faded a bit lately. Due to this next graph...
You can see where my happiness crunch hit - right around where my food leveled off. That was after I started planning less and now we're seeing the chain effect of that with the lessened mfg and gnp.
I'm near the bottom of the pack in power.
Suffer Game Sicko
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Cities, Units, and Borders
City list
Unit list
Southern Border by Gavagai:
Western Border of Commodore:
Northern Border of TBS:
Island off TBS coast:
Suffer Game Sicko
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Suffer Game Sicko
Dodo Tier Player
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Lewwyn is far more upbeat than I am. Perhaps he can help me get my civ confidence back...
Quote:Lewwyn - Today at 9:00 PM
okay okay
Ooh I like this
3 galleys
don't need the fourth I think
depends on if we see more mil from him
I just had a general idea: get to Machinery, build CKNs, go smash something or fail and be smashed. Lewwyn's given that plan legs and a whole new set of goals. He can fill you in on the details, but he spotted an opening towards Gav where I wouldn't have looked. My deck isn't nearly as empty as I first thought: being the sea power of the area is going to lend towards an attack on Gavagai's holy site. I didn't realize that he's left an unchopped forest right on the coast and right up against his holy city. What better spot to land could you get?
Quote:Lewwyn - Today at 9:07 PM
3 galleys, 2 spears, 3CKN, 1 Treb, 4 charios + spear and CKN + 2 workers from the NW
yeah
no sweat
we should be able to do this in 10 turns
if we want to push that fast
can we get tech vision on gav in this mod?
Machinery can be had in 5 turns at 100%. Right now my core is finishing up forges (thanks for keeping those going Krill!) and will be ready to start unit production then. 3 spears and 2 galleys I already have: so the bill comes to 4 chariots, 1 galley, and 4 CKN to get things started. Then after declaring we whip like mad.
The whole reason this stands a chance is banking on Gavagai being tied up down in the south with whatever war he's been fighting since the beginning of this game. Once the war starts this is probably a fight to the death. But we can also hopefully give Commodore some incentive to join in and help pile on. Speaking of Commodore, I did move one unit - a chariot that i meant to run through his lands when he offered Open Borders to me right before the weekend. I will try to get some more information about Gavagai by sending that chariot through Commodore's lands.
As for EP, we are very close to getting tech sight on Gavagai. Currently at 181 and 3 EP/t, it needs 203 to get sight. I decided to take EP off of superdeath and dreylin and keep it split between our immediate neighbors. That will put them all at 5 EP/t and hopefully give us sight on tech in 6-8 turns.
The other big topic of discussion is what to do with the great scientist i have camped out. I think he needs to be used for a golden age, but the question is when. Perhaps we need to just pop him off sooner rather than later so we're not whipping in the middle of a golden age. It would also speed up machinery and ideally we'd come out of the GA by the time monarchy or CS is finished. Considering happiness isn't a current issue, I'm thinking Civil Service to unlock maces.
Suffer Game Sicko
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Yeah, I haven't dived into the actual game yet, but the attack plan looks very doable and should surprise Gav.
Pindi and I are talking about the GA and more and we might save it to burn through all the civic techs and revolt into confu, HR, Theo, and Burea at the same time. I also think waiting with the GA gives us more pop to work with giving us a big push. I'm thinking we take 2-3(depends) cities of Gav, settle up, Prep, GA, blow through (maybe get a another GS and add an academy?). Something like that.
Going to go through and do a city plan list. Need to make sure about the timing of the attack. I was guestimating on 10 turns, but with 5t to machinery I think its def doable. We can always revise in the face of new information
“The wind went mute and the trees in the forest stood still. It was time for the last tale.”
June 19th, 2018, 02:22
(This post was last modified: June 19th, 2018, 02:24 by Lewwyn.)
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Any idea on TBS troop composition? We might want to bolster the border with him.
I have a rough idea of city plans but I need to dive in to do troop movement logistics, having a harder time going of pictures. I'll firm it up when I log in this afternoon and post those thoughts.
“The wind went mute and the trees in the forest stood still. It was time for the last tale.”
Posts: 12,335
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Joined: Jan 2011
okay okay okay, cool cool cool
Machinery comes in EOT123
Start CKN builds T124
5 Galleys filled T129 8CKN,2Spears
Land next to his city T130.
T131 Own it.
“The wind went mute and the trees in the forest stood still. It was time for the last tale.”
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