One of the things we need to do is consider what each city has left to build
SuperMarioBros
Top-tier commerce city. Build a uni and oxford here, plus finish the courthouse. Don't whip or draft except in emergency. Build wealth when nothing else to build.
Sonic the Hog
Top-tier hybrid. Build a uni and replace a riverside mine with a windmill.
Build wealth when nothing else.
Flimbo's quest
Crappy production city. With RP, though, this will be a decent production city. Just build units. Set to repeat knights for now.
FootballManager
Excellent city. Building a worker now. Once done, just build wealth. add a uni.
Landstalker
Another great city. Build wealth.
Cholo
Heroic epic. Only units for the rest of the game (until factories or something). Currently on 11 xp knights.
JungleStrike
Hindu temple followed by a bank. Then wealth until unis.
Contra
Decent hybrid city. It'll build wealth until unis.
Streets of Rage
Our first crappy city. I accidentally whipped it down too much; oh well. This one will probably put out a lot of buddhist missionaries.
Golden Axe
regrow to size 10 and then start a settler. Convert riverside mine to windmill. This is another filler city that should build wealth and settlers, etc.
Inca Gold
Commerce city through and through. Finish the bank and build wealth into a uni.
Gauntlet
Replace the farms that aren't needed with cottages. Adding the commerce buildings although why i went grocer before bank escapes me.
Goldeneye
Bank, then market. Then units and or wealth.
Wolfenstein
Workers, settlers and settle the north. Not a very good city.
Can't get ye
Stable and then cav units. Convert this to a production city.
Advanced Wars
Finish the samurai and grow to size building wealth. University and all the commerce city buildings.
Jurassic Park
The geography really limits this city. Farm the grassland by the lake and then cottage everything else. Commerce buildings.
Duckhunt
Replace the cottages with farms and workshops. This is a production city. Build a barracks and a stables and that's it.
Paperboy
Finish the forge, finish the courthouse and then build wealth.
Legend of Zelda
Production city, that becomes a watermill powerhouse. Barracks, stables, and that's it. Maybe use it to fill in the north.
Ecco
Watermill paradise. Grow to size on farms and then replace with watermills. City that should build everything and will have the hammers to do it.
Shinobi
National Epic and Globe Theatre. We should whip out the globe theatre by whipping missionaries or spies at when they're at 3/40 hammers for max overflow into the globe.
Kyoto
Granary first is a mistake here, actually. We should just build wealth and then maybe a library.
We will probably end up wanting to add temples everywhere so we can run a priest with mercantilism.
As for mercantilism...
We have 23 cities. We get 28 commerce per turn from not being in mercantilism (Gilgamesh went Mercantilism). So I think it's a no brainer. We will get at least 39 gold per turn from merchants. And that's only 13 of our 23 cities.
However, it is maybe 20 turns from a golden age. So I am going to spend the turn in anarchy.
Forgot to take before demos.
T265
No.
Introducing Osaka. It's not a lot to look at now but once we can get some TLC it'll be a great city. It's borrowing the pigs. It should be a grassland production city. Cottages will take too long to get up to snuff. Just build a specialist building (done), a barracks and stable, and that's it.
T266
Printing press comes in. I think it's worth like 80 commerce a turn or something like that.
Mansa, with this siege force pressing in, researches Economics (okay he didn't but he got a great merchant). We should try to steal all his money from it.
T267
Julius is going for physics. This is real bad. Also bad: Billy loses amsterdam. he also cancelled the peace treaty.
Oh naturally this is happening. Mansa needs to take this city very badly instead of turtling in Niani.
Hello boys!
T268
A roman curassier killed this worker. What a bummer.
So let's repay that insult by taking Setia.
Well that didn't work. Guess we're doing it the long way.
T269
Another Currassier shows up at Jurassic Park. Whatever, we will repay this impudence by taking Setia.
Anyway: let's do this.
Defenses dropped to 0. 2 trebs remaining attack.
CR Treb @ 20% (dies)
CR Treb @ 40% (withdraws!)
Now to the wet work.
CR3 Samurai loses at 90% odds vs a 10 str currassier (COME ON!)
CR2 Samurai wins at 70% odds against a crossbow
CR2 Samurai wins at 96% vs curassier
C4 Samurai wins at 95% vs Praetorian
C2 Cover Samurai wins at 97% vs Longbow
The rest were wins (I think)
Not the best building result but better than nothing. Setia will be a GREAT production city. Farm the flatland and mine the hills. Shame that the forge didn't survive.
Piling units in the city for now. We'll see if we can press forward and take Arretium. That city has a big footprint and will starve Setia.
I also foolishly pillaged a lot of the farms around Setia. My bad.
T270
Popped iron at the capital.
i drafted Ecco and Jurrassic park to hold the line against the Currassier. Don't panic, you can take them. You have one more draft this turn.
In the south:
Arretium is pretty ripe but we need to focus on holding what we have before we can take more territory. If you get the opportunity, though, go for it. Just make sure we have units in the area to take it you're going to commit. Julius will give us the city for peace, which means he is hurting. But we need to keep up the pressure.
I think we keep up the wealth builds until rifling, followed by education -- then we drop them into universities. as long as we don't overextend, we should be able to hold serve with Julius.
Don't take peace; if he gets airships, he can really hurt us.
We need more workers, more settlers, more siege units, and more destruction against Rome. Oh, and save our drafts for rifles at this point in time.
Good luck! Have fun! (I left a lot of signs).