CONTACT! And the best possible neighbor
If I had to guess, I'd say both Banzailizard and TheArchduke should be pleased with how the continental division of players ended up. All three early powerhouse/danger civs (Aztec, Rome, and Greece/Gorgo) ended up on the same continent, while the 3 late-bloomers ended up together. I think for me this is the ideal setup. Banzailizard is a bit of a wildcard having never played an RB PBEM, but his civ choice indicates a builder-oriented game played for the long haul. I foresee (and will try to foster) peaceful expansion and buildup for many moons to come. I predict that a preemptive strike on TheArchduke prior to Cossack's will be the first serious military action of this continent, other than city state captures (or a possible scout squabble if TheArchduke doesn't move along in the next 3 turns).
Diplo screen indicates an obvious commercial CS contact, and probably barb camp clear based on the amount of gold in the bank. Other stats are all expected values so either no 2nd CS envoy yet, or one of the undetectable Militaristic/Industrial types. Science +4.3/turn with 2 techs from the first row completed. Culture +2.0/turn with 2 civics completed. Military the smallest in the world at 23 MS. Faith +1/turn presumably from God King.
The wheat must be 2nd ring to the German capital, since the 2nd city has no culture production to expand a tile. I count 17 tiles between Chess and the German capital based on the presumed location 2W of wheat. This puts the midpoint diagonal directly in between the two lakes, with the southern Tea on his side and the southern cows on my side (Valletta firmly on my side, but likely a border city location in a fair land split). Notice the "Unmet City-State Has Been Defeated" icon ... they finally updated that notification to read a much more intuitive "Unmet City-State" rather than the previous "Unmet Player" Pindicator and rho21 both received an empire score increase, but of those two only Pindicator has enough military strength at this point to capture a CS (and makes the most sense given his builder-capture ability). Boy am I glad that all three early powerhouse civs are on the opposite continent
Revealed some new territory in the south. No barb camp spotted. I used the Appeal overview (and tooltip info) to try and fog-gaze the barb camp location but no luck. Barb camps give -2 appeal to adjacent tiles and I used that to pinpoint the location of the northeastern barb camp a turn before I actually spotted it, although I don't think I mentioned it at the time. The grass-copper to the southeast shows -1 appeal but given the desert I suspect it's coming from a floodplain. Hmmm ... an adjacent forest could bring the -2 from barb camp up to the -1 I see on the tooltip. All-in-all I'm going to sent my warrior to the southeast next turn. That area is most likely to be un-explored by TheArchduke (possible CS contact), and more likely to contain the barb camp given the direction the scout is presumed to have traveled from (see previous post).
One last thing I have been mulling over for a half dozen turns is whether I really want to produce 3 early slingers. Now having confirmed I don't have an aggressive neighbor I'm leaning more and more towards not building 3 slingers, and instead going Warrior > Warrior (> Warrior? Trader?). Warriors cost slightly more production than going for the slingers, but I save the immediate 135 upgrade gold AND the ongoing maintenance by only using warriors for the Valletta capture. In effect, I open up an additional military policy card by not needing to run Conscription. The production cost difference (including the agoge discount) foregoing the slinger upgrades is only 17 which is a 2.5/ conversion. Later on I can get much more efficient conversion rates during upgrade especially after Mobilization. I'm going to build a warrior at Pinochle, which combined with the two from Chess and the one already in the north will give me 4. I think I'll need a 5th warrior to be safe, but I expect the one in the south to locate and deal with a barb camp and thus be healing when the time comes to attack. Hmmm ... thinking about this more, I can either get the 6th warrior out of the capital for a T42 estimated attack timeline, or out of Pinochle for T46 estimate attack. I'm thinking probably the earlier attack since everything else will line up well.
If I had to guess, I'd say both Banzailizard and TheArchduke should be pleased with how the continental division of players ended up. All three early powerhouse/danger civs (Aztec, Rome, and Greece/Gorgo) ended up on the same continent, while the 3 late-bloomers ended up together. I think for me this is the ideal setup. Banzailizard is a bit of a wildcard having never played an RB PBEM, but his civ choice indicates a builder-oriented game played for the long haul. I foresee (and will try to foster) peaceful expansion and buildup for many moons to come. I predict that a preemptive strike on TheArchduke prior to Cossack's will be the first serious military action of this continent, other than city state captures (or a possible scout squabble if TheArchduke doesn't move along in the next 3 turns).
Diplo screen indicates an obvious commercial CS contact, and probably barb camp clear based on the amount of gold in the bank. Other stats are all expected values so either no 2nd CS envoy yet, or one of the undetectable Militaristic/Industrial types. Science +4.3/turn with 2 techs from the first row completed. Culture +2.0/turn with 2 civics completed. Military the smallest in the world at 23 MS. Faith +1/turn presumably from God King.
The wheat must be 2nd ring to the German capital, since the 2nd city has no culture production to expand a tile. I count 17 tiles between Chess and the German capital based on the presumed location 2W of wheat. This puts the midpoint diagonal directly in between the two lakes, with the southern Tea on his side and the southern cows on my side (Valletta firmly on my side, but likely a border city location in a fair land split). Notice the "Unmet City-State Has Been Defeated" icon ... they finally updated that notification to read a much more intuitive "Unmet City-State" rather than the previous "Unmet Player" Pindicator and rho21 both received an empire score increase, but of those two only Pindicator has enough military strength at this point to capture a CS (and makes the most sense given his builder-capture ability). Boy am I glad that all three early powerhouse civs are on the opposite continent
Revealed some new territory in the south. No barb camp spotted. I used the Appeal overview (and tooltip info) to try and fog-gaze the barb camp location but no luck. Barb camps give -2 appeal to adjacent tiles and I used that to pinpoint the location of the northeastern barb camp a turn before I actually spotted it, although I don't think I mentioned it at the time. The grass-copper to the southeast shows -1 appeal but given the desert I suspect it's coming from a floodplain. Hmmm ... an adjacent forest could bring the -2 from barb camp up to the -1 I see on the tooltip. All-in-all I'm going to sent my warrior to the southeast next turn. That area is most likely to be un-explored by TheArchduke (possible CS contact), and more likely to contain the barb camp given the direction the scout is presumed to have traveled from (see previous post).
One last thing I have been mulling over for a half dozen turns is whether I really want to produce 3 early slingers. Now having confirmed I don't have an aggressive neighbor I'm leaning more and more towards not building 3 slingers, and instead going Warrior > Warrior (> Warrior? Trader?). Warriors cost slightly more production than going for the slingers, but I save the immediate 135 upgrade gold AND the ongoing maintenance by only using warriors for the Valletta capture. In effect, I open up an additional military policy card by not needing to run Conscription. The production cost difference (including the agoge discount) foregoing the slinger upgrades is only 17 which is a 2.5/ conversion. Later on I can get much more efficient conversion rates during upgrade especially after Mobilization. I'm going to build a warrior at Pinochle, which combined with the two from Chess and the one already in the north will give me 4. I think I'll need a 5th warrior to be safe, but I expect the one in the south to locate and deal with a barb camp and thus be healing when the time comes to attack. Hmmm ... thinking about this more, I can either get the 6th warrior out of the capital for a T42 estimated attack timeline, or out of Pinochle for T46 estimate attack. I'm thinking probably the earlier attack since everything else will line up well.