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It's Clobberin' Time! Raging Barbs Highlands Tokugawa on Monarch

Yes. Pillage the horses.
"My ancestors came here on the Magna Carta!"

www.earnestwords.com
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I am getting into the final preparations for my upcoming move, and am not likely to have time to play a turnset until that is over and life stabilizes again. So please put me on inactive status until further notice. frown

I should still be able to comment from time to time. Hopefully we can finally deal with Julius. hammer Good luck!
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We shall skip you for the time being. Good luck with the move and try to have fun!
"My ancestors came here on the Magna Carta!"

www.earnestwords.com
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Good luck with your new home, haphazard!

Zalson, I've found a settler that I don't know what to do with. It's NE of our Globe Theater city. (Not at my computer right now, so can't post screenshots.) If it settles in place, it could grow from the sheep resource, but would take it away from our Globe Theater city. I think that city might want the sheep for after our drafting spree. The settler is also not far off from the planned national park city, but we can't build the park yet of course. Also, can you explain why that location would be good for a park?
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Are there other tiles it can work? If the sheep is the only option, I wouldn’t found it. I think there’s a spot north of willem we could take? With sheep and deer?

We may want to found that national park city and just build lumber mills. Once we get to scientific method — and whatever other tech enables the national park, we can build forest preserves on the lumber mills.

A forest preserve in the national park city gives you 1 specialist for every forest preserve. It is awesome.
"My ancestors came here on the Magna Carta!"

www.earnestwords.com
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My intention for that settler was to give us the option to push for the food resources (deer, sheep) N of Willem, WNW of Spyro. It's not certain that Willem hasn't grabbed some of that land himself, and there may be barbs, but we have decent force around Spyro. It may be more efficient to settle a site further in, but I wouldn't take food away from Globe/NE.
It may have looked easy, but that is because it was done correctly - Brian Moore
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We should settle both!
"My ancestors came here on the Magna Carta!"

www.earnestwords.com
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I finished my set, but I don't have time for a very detailed report today or tomorrow. So let's let the power graphs do the talking:

   

We have conquered Arretium and Ravenna, and we're at the gates of Arpinium. Unfortunately, there's no spy nearby to drop its defenses, and our siege units have suffered a lot of attrition. We might just have enough units to simply walk over it.

Turn 280:

Conquered Arretium, which was defended by 15 cuirassiers and a handful of medieval units. Defenses were mostly down at the start of my turnset, and as I said already, we didn't suffer too many casualties. A whole bunch of cuirassiers attacked on Julius's turn. I move the settler towards the sheep-and-deer spot.

Turn 281:

Willem demands that we cancel deals with the Zulu, I say no. A GG spawns and I move him to Cholo to join his friends. I start a settler at Can't get ye and speed it along with some forest chops.

Turn 282:

Shaka wants us to cancel our deals with Mali. I said no again, but I was more in doubt about that one. We'll go after Mali soon, but we'll still be busy with Julius, and the extra commerce would be helpful in the meantime.

Turn 283:

Sheep-and-deer city (Metroid) is founded.

   

Turn 284:

A settler from Golden Axe (IIRC) founds our national park city (Vectorman). Unfortunately, I misunderstand the signs around it - don't chop refers to all the forests around the city...I chopped two of them. But I have a suggestion for an alternative nat. park city!

Turn 285:

I reject a compass for paper deal from Willem. Education is researched, and I pick Military Tradition next. I start building some Unis over the next couple of turns. Our army arrives at the gates of Ravenna. I have two spies in the area. The first fails at inciting a revolt, so I bombard the city and wait for now.

Turn 286:

The next spy succeeds and I proceed to conquer Ravenna. I didn't take a before-picture of Julius's stack there, unfortunately.

I found the new city Lemmings which would also be a good nat. park location.

   

Turn 287:

Founded another city NW of Setia (The Smurfs).

Turn 288:

Mansa Musa demands the Printing Press. How about no?

Military tradition completes, I start building West Point in Cholo. As next tech, I pick chemistry. I meant to dial down research so that the next player can decide if they want something else. But I forgot that and put in one turn of 100% spending :/

I advanced towards Arpinium and was moving the knights ahead to take a look at the defenders. Unfortunately, that stack was almost completely destroyed during Julius's turn. On the upside, many units from the city were attacking out, so we got some damage in without having to deal with the city defenses.

Turn 289:

Our troops arrive at Arpinium! Have fun, Brian!


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+7 cities!!? I’m in heaven! And that is a sweet power graph.

Roster
Zalson
RFS-81 (just played)
haphazard1 (skip)
Brian Shanahan (up!)
shallow_thought (on deck)

FYI out of town this weekend. But I’ll still opine.
"My ancestors came here on the Magna Carta!"

www.earnestwords.com
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Looks good!

I'd need to look at the save, but with those graphs I'm actually wondering about opening a second front against either Willem or Mansa. Willem's expansion into our tundra is annoying, but Mansa probably has better stuff to steal.
It may have looked easy, but that is because it was done correctly - Brian Moore
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