So I've tried at master with a build like:
Lizardmen
6 sorcery + 3 life
specialist
warlord
and with the alternative of dropping the warlord for 5 life.
The theory is that javelineers hunt for early treasure, and mid-game practically invulnerable turtles stomp all over arcanus. A single turtle can defend a city, especially behind walls, with blur+prayer. Spell lock and magic immunity for late game.
The theory seemed sound but I just can't get off the ground fast enough. I have succeeded so far with master with 3 builds: ghouls+channeler, holy+flaming weapon horsebowmen and endurance golems.
Beats me how anything would work fast enough with Insane.
It takes some time to get javelineers going, meanwhile I summon a 3-5 nagas with 2-3 focus magic. But it seems I need to get very lucky with AI wizards so that I won't get either a all-around-alliance and a run-away-mushrooming leader, nor an early attack on me before the first turtles are up.
Any advice?
Lizardmen
6 sorcery + 3 life
specialist
warlord
and with the alternative of dropping the warlord for 5 life.
The theory is that javelineers hunt for early treasure, and mid-game practically invulnerable turtles stomp all over arcanus. A single turtle can defend a city, especially behind walls, with blur+prayer. Spell lock and magic immunity for late game.
The theory seemed sound but I just can't get off the ground fast enough. I have succeeded so far with master with 3 builds: ghouls+channeler, holy+flaming weapon horsebowmen and endurance golems.
Beats me how anything would work fast enough with Insane.
It takes some time to get javelineers going, meanwhile I summon a 3-5 nagas with 2-3 focus magic. But it seems I need to get very lucky with AI wizards so that I won't get either a all-around-alliance and a run-away-mushrooming leader, nor an early attack on me before the first turtles are up.
Any advice?