Next turn, we make a play for Adrien's half of the island.
I simmed my first attack to death; this one I'm winging. Now that I actually look at the numbers, this doesn't look great. Adrien can get at least 5 units in that city before I can attack, 2 delivered by galley and one whipped. That leaves 5 (Protective) defenders against 6 of my hitters from the same era. I guess I have zealous faith in the power of those two catapults. Any more than 5 units and we're in trouble. You can tell I'm not taking this seriously because my cities nearby aren't building units to reinforce in case we take the island or in case the attack fails. I'll admit I've been distracted from the game lately. I'm still building units for the attack on Cairo. Macemen right now. I haven't decided when I attack. You can kind of figure out my timeline to knights. Plus I have a golden age due in five turns.
I'll spend some time thinking about whether the marines attack without the (very meager) support out of Lincelt. I'm assuming there are no more galleys in the fog for transport duty. If there are, we're in trouble. Hopefully my trireme can run off his galley. A trireme attacking a coastal galley gets ~87% odds of winning, which is absolutely not guaranteed.
Strategically, I want to grab this quick and painlessly. Even if my attackers get too badly mauled to defend the city from a counter-attack, my presumptive naval superiority hopefully keeps the island safe. The goal is a ten turn peace treaty, and hopefully to have convinced Cairo that my military build up was aimed at Adrien. Apropos of nothing, Rick found a stack in Donovan Zoi's lands that hints that DZ might, too, be willing to dogpile 2MN. These players are sharks, man. At the rate 2metra's losing cities, he won't last long as a distraction.
Just to show I'm still paying attention:
The story of my civ is readily apparent from demos.
I have a production and research edge now, but my crop yield (read: "potential") is terrible. I need to turn my tech and hammers into more land now now now now. It's like a chorus of angry think tankers screaming in my head.
Some technical details about the Adrien invasion: I am probably going to make a concession to real life. I don't think I can consistently play after Adrien (and then later after Cairo). Unless my mind completely changes, I'm going to knowingly give up the 2nd spot to him. He'll have the advantage for whipping defense and reacting, but I don't think we can make it work. He's already in a very tangled turn split himself.
Edit because I'm now actually thinking about the attack instead of just throwing units at a problem: Why is Adrien's galley where it is? If it were one tile south, it could get units from Ethioranje into MUSA in one turn. So my conclusion? There's more than 1 Adrien galley around. Which is trouble.
I simmed my first attack to death; this one I'm winging. Now that I actually look at the numbers, this doesn't look great. Adrien can get at least 5 units in that city before I can attack, 2 delivered by galley and one whipped. That leaves 5 (Protective) defenders against 6 of my hitters from the same era. I guess I have zealous faith in the power of those two catapults. Any more than 5 units and we're in trouble. You can tell I'm not taking this seriously because my cities nearby aren't building units to reinforce in case we take the island or in case the attack fails. I'll admit I've been distracted from the game lately. I'm still building units for the attack on Cairo. Macemen right now. I haven't decided when I attack. You can kind of figure out my timeline to knights. Plus I have a golden age due in five turns.
I'll spend some time thinking about whether the marines attack without the (very meager) support out of Lincelt. I'm assuming there are no more galleys in the fog for transport duty. If there are, we're in trouble. Hopefully my trireme can run off his galley. A trireme attacking a coastal galley gets ~87% odds of winning, which is absolutely not guaranteed.
Strategically, I want to grab this quick and painlessly. Even if my attackers get too badly mauled to defend the city from a counter-attack, my presumptive naval superiority hopefully keeps the island safe. The goal is a ten turn peace treaty, and hopefully to have convinced Cairo that my military build up was aimed at Adrien. Apropos of nothing, Rick found a stack in Donovan Zoi's lands that hints that DZ might, too, be willing to dogpile 2MN. These players are sharks, man. At the rate 2metra's losing cities, he won't last long as a distraction.
Just to show I'm still paying attention:
The story of my civ is readily apparent from demos.
I have a production and research edge now, but my crop yield (read: "potential") is terrible. I need to turn my tech and hammers into more land now now now now. It's like a chorus of angry think tankers screaming in my head.
Some technical details about the Adrien invasion: I am probably going to make a concession to real life. I don't think I can consistently play after Adrien (and then later after Cairo). Unless my mind completely changes, I'm going to knowingly give up the 2nd spot to him. He'll have the advantage for whipping defense and reacting, but I don't think we can make it work. He's already in a very tangled turn split himself.
Edit because I'm now actually thinking about the attack instead of just throwing units at a problem: Why is Adrien's galley where it is? If it were one tile south, it could get units from Ethioranje into MUSA in one turn. So my conclusion? There's more than 1 Adrien galley around. Which is trouble.
There is no way to peace. Peace is the way.