Turn 135
Signing peace with Gav is going to send a major ripple through the wars in the area. It may actually let Gavagai come out of this alive, as now his task gets a lot simpler.
With peace upon us and plako now granting us OB, I decided to send a chariot south to investigate. (Not the sentry chariot, because that is too valuable to have at home for whenever the next war breaks out.) Along the way we spotted the first domino from our peace deal with Gav: all those forces are now lined up to hit the city of Bangor. Commodore - who played before us and so didn't know the peace deal when he made his troop movements - all but abandoned the city he took from Gav. But even more telling was that he pillaged the roads to prevent Gav from being able to advance farther. I'm guessing he didn't realize the true strength that Gavagai had available to him until after taking that city, otherwise he would have razed it.
If this turns into a quick exit from the Commodore then we can expect Gavagai to send that army south against plako next. With enforced peace on 2 borders, a huge army, then I expect him to be able to take back a lot of ground against plako. I don't think plako will let his army be destroyed, but instead I fear Gav will be able to recapture all of his cities. Which would put us as the prime target for retaliation once our peace is up in 10 turns.
With that in mind, Elephantine will not be in a good defensive position. I doubt we can get second level borders in the south, which means Gav will always be able to hit the city on the first turn of any conflict by coming over the rice tile. I think we need to just overstuff this city with spears and archers with walls up by the time turn 10 comes around. Something like 20 units doesn't seem like too much of an ask, because there are FORTY-ONE two-movers visible in that screenshot. Longbows would be great, but I'm not sure we can get there and accomplish our other goals.
And then we have to contend with the possibility that TBS could come south at any moment ....
I tarried a little to the west to see more of his lands, but no unit stack has been spotted yet. I did meet dtay this turn, a chariot on our northern border. Aside from the 1 galleon that Lewwyn commented on 10 turns ago, we haven't seen any motion out of TBS. But the other reason I show this screenshot is that if you look at the tile yields you will see that TBS has Guilds now, thanks to the 1f3h grassland workshops.
We defend against TBS much like we defended against the possibility that Gav could have sent his entire 2-mover stack into our core: we pray it doesn't happen and plan like it won't because there isn't a thing we can do about it even if we put our entire effort towards it.
I did move our armies up north a bit. I think our southern forces have to stay to the south, at least until we see what happens with Gavagai. Most likely we're going to see Gav retake Commodore's city and then peace him out, and then peace out plako with maybe 1 or 2 cities changing hands either way. That leaves Gav's army intact and eager to retake his best city: Elephantine. This is my fear. My hope is that Gav and plako knock each other down quite a bit and Gav is never more than a border state.
The one thing that we have in our favor against TBS is that the northern cities are all more-or-less expendable. They're cities we can trade for time if it comes to it. Not like Elephantine or our core cities, which were all more on the Gavagai border. Still... Feudalism is a really good target for defense, and leads to Guilds, a great choice for offense and economy.
... which is why we're going to sneak in Aesthetics and Literature first
Temple of Artemis is a 4 or 5 turn build:
135: 52h x +75% = 91/350
136: - trigger the golden age, convert into Org Rel. 25h base x +100% = 50hpt during the GA. 141/350 at end of turn
137: 191/350
138: 242/350 + 2 forest chops finishing this turn = 362/350
The trick is getting 2 forests chopped in time. I can do it ... inefficiently. 2 workers can move onto the forest south of the silver and then both chop, and then another worker would have to move on to the forest marked 2/3 chop in order to get the wonder built by eot 138.
It may be better to just make this a 5-turn build and use 1 worker to chop a forest coming in on 139 and finishing the wonder then at 352/350. But I would call it a fine to delay because this is purely a nice-to-have build. Useful for great people and future golden ages.
With great people and golden ages in mind, Parthenon is the target here at Hyo-Jin. It is due in 7 turns.
135: Monotheism finishes
136: Aesthetics starts
137: Aesthetics finishes
138: Start Parthenon, doing 35hpt base x +100% = 70/400
139: 140/400
140: 210/400
141: 280/400 + 2 forest chops = 400/400
Here the forest chops are easily managed - in fact I will probably put one of the 2 in on 138 so I can start the farm chain north earlier.