Turn Rolled:
I know score doesn't mean much, but its nice to see hard work paying off.
We got the Parthenon:
I set the city to 1t a Confu missionary for Wust.
We got the NE.
We got the academy:
The cap has 4 forests to chop. We need to do it soon and get those cottages working particularly the two grassriver tiles. What do we want to chop there? CKN/Elephants? Or do we save them and try to get Notre Dame with four chops once we get engineering?
Monarchy comes in 1t. Engy looks like it will take 4 turns, maybe 5 when GA ends. Can we wait that long on the chops?
We are breakeven at 70% without any gold builds. The shrine is in play. I spread confu wuth the 3 missionaries, all successful, only Wust and Pieffer left to convert. We gained like 6gpt with the 3 spreads. Each missionary seems to be worth 2gpt.
Are we planting that port city this turn? Is that city going to be a net positive?
Comm has another settler here:
He's colonizing. I wish we could kill him. Our CKN are the rock to his scissor praets. But of course we can't attack him while Gav is a threat. We need more land tho. Eng>feud>Guilds>knights kill Gav.
I've been thinking about the defense of the south. It's going to depend on the culture. Buto is going to be key too. I set elephantine to pop borders next turn and also 1t build a wall. We are going to lose a pop or two, unavoidable without 2nd ring. I think we can do first ring pop, start a market(chop into it) and pump culture with as many artists as we can support. We have 3 unhappiness, but next turn we can swap into HR and make those happy.
I didn't finish the turn, I did obvious moves, but haven't done a lot of the worker stuff yet. But I can do that later. I finished all my grading. Let me know if you want to do it together or you want me to do it?
I know score doesn't mean much, but its nice to see hard work paying off.
We got the Parthenon:
I set the city to 1t a Confu missionary for Wust.
We got the NE.
We got the academy:
The cap has 4 forests to chop. We need to do it soon and get those cottages working particularly the two grassriver tiles. What do we want to chop there? CKN/Elephants? Or do we save them and try to get Notre Dame with four chops once we get engineering?
Monarchy comes in 1t. Engy looks like it will take 4 turns, maybe 5 when GA ends. Can we wait that long on the chops?
We are breakeven at 70% without any gold builds. The shrine is in play. I spread confu wuth the 3 missionaries, all successful, only Wust and Pieffer left to convert. We gained like 6gpt with the 3 spreads. Each missionary seems to be worth 2gpt.
Are we planting that port city this turn? Is that city going to be a net positive?
Comm has another settler here:
He's colonizing. I wish we could kill him. Our CKN are the rock to his scissor praets. But of course we can't attack him while Gav is a threat. We need more land tho. Eng>feud>Guilds>knights kill Gav.
I've been thinking about the defense of the south. It's going to depend on the culture. Buto is going to be key too. I set elephantine to pop borders next turn and also 1t build a wall. We are going to lose a pop or two, unavoidable without 2nd ring. I think we can do first ring pop, start a market(chop into it) and pump culture with as many artists as we can support. We have 3 unhappiness, but next turn we can swap into HR and make those happy.
I didn't finish the turn, I did obvious moves, but haven't done a lot of the worker stuff yet. But I can do that later. I finished all my grading. Let me know if you want to do it together or you want me to do it?
“The wind went mute and the trees in the forest stood still. It was time for the last tale.”