October 14th, 2018, 06:41
Posts: 3,888
Threads: 26
Joined: Apr 2013
Quote:do you believe you could have held him off/ eliminated him? Or did he have too large of an army.
I imagine mack was aiming to stop me settling his astro continent/kick off the settlement I already had. I probably couldn't stop him if he really went for it. The logistics of getting troops and boats down there is a lot more difficult than getting them to his east coast. I certainly couldn't have eliminated him but I could have threatened/actually razed some of those eastern cities to get him to leave me alone/just hurt him back.
Regarding striking:
The first turn of strike is free, the 2nd you lose 1 unit and so on. The units appear to be weighted by build order/hammer cost somehow. I don't know the specifics but when I've done it before I've always lost obsolete ancient-classical units. This time I lost an impi I think. So I could pay a couple of hundred gold to cover my expenses on those turns or I could lose 1 ancient unit which isn't doing much for me. When you decide to go on strike the value of your tiles change dramatically - commerce has essentially no value for that turn. So instead of working a gold mine for example(just 3h now) you might as well work a Rep scientist. In fact since I generally valued 6b greater than 2f in a lot of places I ended up working a lot of scientists and starving quite a few cities. Without representation this is not so powerful since you don't have the alternate good specialist to put your citizens on.