As a French person I feel like it's my duty to explain strikes to you. - AdrienIer

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This game feels very impish

Last time you suggested you need a plan for your troops & macro game... any further thoughts on that? How's exploration of Mack isle going?
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I think Dreylin is going to attack dtay, so I should probably pile on one of them. 

Mack's settling inland quite quickly, I guess I'll get the north coast. I'm deliberately not pushing too hard East to let Gav compete with Mack for it.
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Yeah, I officially concede. I keep tabbing out of the game every 10 minutes, I can't make myself play any sort of reasonable turn.
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So there was one cool thing I did during the last unreported period:
[Image: WopRW5V.jpg]

I was down to making 0gpt at 100% commerce(while still making a lot of beakers from Rep). So I deliberately stopped working commerce tiles for a pair of turns, working 6b scientists instead and went on strike. Probably got a couple of hundred extra gold from it. Then the economy began to recover with banks and courthouses coming in and I switched things back to normal.
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Regarding the recently started Mack war, I think I offered peace on the first turn and pretty much acted like it wasn't serious. When he didn't accept I began to gather units to threaten his Eastern(naufrager) coast where I figured I'd have the biggest relative advantage.
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(October 11th, 2018, 15:24)The Black Sword Wrote: Regarding the recently started Mack war, I think I offered peace on the first turn and pretty much acted like it wasn't serious. When he didn't accept I began to gather units to threaten his Eastern(naufrager) coast where I figured I'd have the biggest relative advantage.

do you believe you could have held him off/ eliminated him? Or did he have too large of an army.
"Superdeath seems to have acquired a rep for aggression somehow. [Image: noidea.gif] In this game that's going to help us because he's going to go to the negotiating table with twitchy eyes and slightly too wide a grin and terrify the neighbors into favorable border agreements, one-sided tech deals and staggered NAPs."
-Old Harry. PB48.
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(October 11th, 2018, 15:18)The Black Sword Wrote: So there was one cool thing I did during the last unreported period:
[Image: WopRW5V.jpg]

I was down to making 0gpt at 100% commerce(while still making a lot of beakers from Rep). So I deliberately stopped working commerce tiles for a pair of turns, working 6b scientists instead and went on strike. Probably got a couple of hundred extra gold from it. Then the economy began to recover with banks and courthouses coming in and I switched things back to normal.

Can you help me understand how this works? I’ve seen it talked about before but I don’t understand how it works.

If not: thank you for a wonderful game!
"My ancestors came here on the Magna Carta!"

www.earnestwords.com
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Curious to hear the answer too. Doesn't strike randomly select the uints that disappear?
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Quote:do you believe you could have held him off/ eliminated him? Or did he have too large of an army.

I imagine mack was aiming to stop me settling his astro continent/kick off the settlement I already had. I probably couldn't stop him if he really went for it. The logistics of getting troops and boats down there is a lot more difficult than getting them to his east coast. I certainly couldn't have eliminated him but I could have threatened/actually razed some of those eastern cities to get him to leave me alone/just hurt him back.

Regarding striking:

The first turn of strike is free, the 2nd you lose 1 unit and so on. The units appear to be weighted by build order/hammer cost somehow. I don't know the specifics but when I've done it before I've always lost obsolete ancient-classical units. This time I lost an impi I think. So I could pay a couple of hundred gold to cover my expenses on those turns or I could lose 1 ancient unit which isn't doing much for me. When you decide to go on strike the value of your tiles change dramatically - commerce has essentially no value for that turn. So instead of working a gold mine for example(just 3h now) you might as well work a Rep scientist. In fact since I generally valued 6b greater than 2f in a lot of places I ended up working a lot of scientists and starving quite a few cities. Without representation this is not so powerful since you don't have the alternate good specialist to put your citizens on.
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Interesting. That's some clever playing and definitely something I have never even thought of.
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