I am worried about the direction of the development....
IMHO, if the ONLY design goal is to encourage people to play a long game, to enjoy the high tier units... The game will not quite successful.
Different people has different ways to enjoy a game. Someone simply has no time to play too much and enjoy a rush game.
IMHO, the 1st rule of goal is: to make human happy. Game is for human to enjoy. And we need to know men (and women) are different.
I would say, leave some room for fast rush game, like barbarian or werewolves. Fine. That's their play style, their enjoy style. Good for them, and the game works for them. They feel happy.
I play rush game too, IF the rush game does need brain to think. I don't really want to play long game, simply because too time-consuming. Thus I mostly want to play strange but working combos, like rainbow books, low-level spell combos, to develop fast in early game. Rainbow style also allows lots of possibility, due to the unpredictable research/trade spells, to adapt different spells for different combos. That really need some thinking.
If the rainbow combos are not working for high difficulty level, fine. I play lower one. I enjoy the thinking process in the game.
In the word, someone may try to pick a worse, or worst initial picks, but lower the difficulty setting... If it takes some thinking to play the game, it should be enjoyable.
In summary: Do not close all doors. Leave some back-doors (but don't be so obvious). When the players find the back-door, that's very joyful.
After all, this is a single-person game.
PS. If all doors are closed, i.e. No one can end the game early, you will lost many players. They simply don't want to play the game, ever.
IMHO, if the ONLY design goal is to encourage people to play a long game, to enjoy the high tier units... The game will not quite successful.
Different people has different ways to enjoy a game. Someone simply has no time to play too much and enjoy a rush game.
IMHO, the 1st rule of goal is: to make human happy. Game is for human to enjoy. And we need to know men (and women) are different.
I would say, leave some room for fast rush game, like barbarian or werewolves. Fine. That's their play style, their enjoy style. Good for them, and the game works for them. They feel happy.
I play rush game too, IF the rush game does need brain to think. I don't really want to play long game, simply because too time-consuming. Thus I mostly want to play strange but working combos, like rainbow books, low-level spell combos, to develop fast in early game. Rainbow style also allows lots of possibility, due to the unpredictable research/trade spells, to adapt different spells for different combos. That really need some thinking.
If the rainbow combos are not working for high difficulty level, fine. I play lower one. I enjoy the thinking process in the game.
In the word, someone may try to pick a worse, or worst initial picks, but lower the difficulty setting... If it takes some thinking to play the game, it should be enjoyable.
In summary: Do not close all doors. Leave some back-doors (but don't be so obvious). When the players find the back-door, that's very joyful.
After all, this is a single-person game.
PS. If all doors are closed, i.e. No one can end the game early, you will lost many players. They simply don't want to play the game, ever.