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New game on steam early access Deity Empires, unrelated to master of magic

So I saw das playing this:
https://store.steampowered.com/app/88908...y_Empires/

looks like the kind of game master of magic fans might like, has some similar mechanics, sort of.

very early in stages of development, fair warning, has early 90s style graphics smile

oh and here's das's first video on the game:

https://www.youtube.com/watch?v=g5M0DrOrbYk

Sorry if it's not okay to post this here, but I was chatting about this game with someone on discord, they said it reminded them of master of magic, I googled realmsbeyond.net "diety empires" and I came up with 0 hits, so I figured I might as well share!


edit:
I edited the title from totally unrelated, to just unrelated, I mean.... this game uses a LOT of mechanics from master of magic, the diety builder at the start of the game is almost identical to the wizard builder at the start of master of magic, you pick books, you can specialize in schools, famous is a perk, you pick your starting race, etc. There are a lot of differences too of course though, there aren't that many games in the "master of magic genre" so I wanted to point this one out, I myself haven't played it yet, seems overpriced, I might buy it though, especially if any of you have played it and recommend it!
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Very nice, though the graphics may be a deal breaker for me:
*Technology used for graphics is not any more advanced than Master of Magic
*Combat animation is non-existent (I was shocked), something even Master of Magic has
*Graphical style and concept art have no imagination. It looks lifeless, I need something immersive, even if the gameplay appears to be this good.

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Yeah graphics look weird. I can't say they are bad, they just don't seem right.  The whole game screen overall feels like "made in MS Paint" somehow.

(which is a big thing coming from me since I don't care about graphics at all usually.)

I think one part that makes it feel not right is how small everything is on a much larger surface with lots of wasted space? I mean, the gaps between rows of text is larger than the size of the text itself. Could have used a font/icon size twice as large and still fit everything conveniently. (In fact I can barely read anything even if I put the video on fullscreen. Meanwhile I play MoM in a window that only covers half my screen surface and everything still looks reasonably big... could be the fault of widescreen and high resolution, idk, but it's probably way too small to be just that.)
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I bought it, because I'm a sucker for buying random strategy games.

Early game, I set out from my capital city with a couple units. There are ruins everywhere. So I figure I'll walk in and see how quickly things kill me. And... nope. My units massacre them. These are the trash-tier units that come with settling a city. I got through about 4 ruins worth of stuff with those units before it got boring. Worse, the combat maps are HUGE, easily 4x the size of a MoM map, and it just feels like a bunch of empty space forcing me to scroll around to even find where the enemy unit is, then spend multiple turns walking toward them.

Overall the aesthetic and design feel pretty sloppy so far. I don't know, maybe I just haven't seen the magic yet -- there do seem to be a lot of options that have maybe been carefully balanced, in their way? But at the moment I'm having trouble convincing myself to give it a second try.
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(November 2nd, 2018, 10:27)jhsidi Wrote: I bought it, because I'm a sucker for buying random strategy games.

Early game, I set out from my capital city with a couple units. There are ruins everywhere. So I figure I'll walk in and see how quickly things kill me. And... nope. My units massacre them. These are the trash-tier units that come with settling a city. I got through about 4 ruins worth of stuff with those units before it got boring. Worse, the combat maps are HUGE, easily 4x the size of a MoM map, and it just feels like a bunch of empty space forcing me to scroll around to even find where the enemy unit is, then spend multiple turns walking toward them.

Overall the aesthetic and design feel pretty sloppy so far. I don't know, maybe I just haven't seen the magic yet -- there do seem to be a lot of options that have maybe been carefully balanced, in their way? But at the moment I'm having trouble convincing myself to give it a second try.

There are options to adjust the appearance of lairs, one major complaint people have so far is that there's just way too many of them. I do think there are also options for making the battles animations go faster while you have the ai control your own units, which might help bypass the first few turns or the entirety of boring combats? That said I'll just keep watching das play until I actually hear anyone saying it's "good". It feels early access to me, das calls it early access, but on steam it's not early access, says full release!
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