November 13th, 2018, 19:11
Posts: 10,492
Threads: 395
Joined: Aug 2015
Everyone seems to agree on this so I guess it's time to implement it.
Let's summarize...
Endurance loses +1 to defend, gains +2 defense
Holy Armor loses +2 defense, gains +1 to defend
Help needs to be updated
AI casting of both spells overland needs to be updated
AI casting of Holy Armor in combat needs to be updated
Cost of Holy Armor to 40, Holy Weapon to 40, Endurance to...idk, 60?
...although, I have no idea how we ended up buffing the realm when we started with "Life is too powerful". Let's face it, overall cheaper buffing costs, no major change in dispel chance (that would need cost to be 50/50!), and Life never really cared about putting buffs on a summon until Archangel. Oh and we can put the "+1 To Def" back on the heroes after a dispel.
Are we 100% sure we want this? While it does nerf Life mixed with other realms, it seems to buff Life when played by itself, and also possibly nerf AI (which is more reliant on Endurance on their summons).