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TBS moves 1UPT

That should be correct on the discount. Once you complete either a tech or civic you should see the discount.
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Thanks Cornflakes. Takes a bit of a shine of that micro last turn and will delay the Colloseum by 2 turns. Hopefully there is no competition. No entertainment districts have shown up yet and Rome(the culture leader) has very spread out cities so will find it of less value. 

Current mid game plan btw is to use the wonder to double my culture output and hit a quick Feudalism. At that stage chopping and harvesting resources becomes pretty crazy value and I should take advantage of that.
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Found the last Japanese city. I've been trying to be as awkward as possible with my warrior to slow him down. Will probably continue to do so in the future even after the DoF. If he war decs to kill him then I get the culture boost on the Defensive Tactics Civic. I also gave Grot 20g that he asked for, I hope the extra sword is useful.
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The campus did indeed get the discount, so we'll overflow it from this warrior. Building it on a hill is a bit unfortunate but I think the short term snowball is more important right now. You can also see the rough plan I have to cluster my next districts together between Petersburg, Astra and the mountain range. Only issue is I lose decent farmland in Novo but I'll just focus trade routes in the city.

Bit of a barb invasion in the north, I regret that I don't have unpromoted units to farm the xp yet. I still need to figure out what I'm doing for the 2nd iron source to upgrade my warriors. Could chop an barracks(slows down Colloseum)or buy another iron tile(as Russia? eww). If Rome's defenses look too sturdy I might not even bother I guess (and if he's attacking we can chop the barracks quickly anyway). Last option is begging from one of my allies. I only need their iron source for one turn, then I can send mine back to them. We can try I guess.

I'm coming up on 100 envoy points btw, so I'm thinking about popping into the civic slots that gives me 2 envoys for the price of 1. I could research Military Training at the same time(a 4t detour) and get a 2nd envoy that way, putting one each into the two religious city states. They both have very doable quests(religious conversion in Kandy, build a chariot in Yerevan) so that could get me to 3 envoys each and +4 faith per holy district. Long term I'll want to keep Kandy alive and get to 6 envoys anyway. Long term I doubt Rome will let Yerevan live, but short term if he wants to march his legions up to the very north of the map, as far away from any possible invasion targets as possible, I'll count that as a win at the cost of 1 envoy and a chariot from me.
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You only need 1 strategic resource copy to upgrade units. Also, you only need a Camp to build units from scratch with a single resource, not baracks.
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Nice, that solves one headache. Thanks Ichabod!
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Been a while since the last update, partly due to the big break in momentum. So I'll give a full run through the current empire.

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Still have the same six cities as before. New settlers are quite expensive(230 hammers + a pop point) and need to be timed to come out all at the same time inside the colonisation civic. I'm looking at 2-3 more, probably soon after the Feudalism push.

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We finish Defensive Tactics and will revolt into Ilkum and Corvee. 2 chops into the Colosseum will complete it and then it's on to Feudalism in 4-5t. Gorgo just recently started an Entertainment district. Hard to see the reason for that besides the Colosseum so we might have competition but we have a bit of a headstart and he isn't in Autocracy. Also note that massive 1% legacy bonus we'll be getting on these chops!  eek
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The capital has gone Campus -> Shrine -> Library since last we saw it. Assuming the luxury setup remains the same next turn I can switch to the Marsh to grow a turn earlier. I want to go trader-> builder next but I have about 60h spare before I can start the builder. Still thinking what to put it into.

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Took the opportunity of a free Military slot to build 2 galleys here and trigger the Euraka for shipbuilding. I'll need the extra mobility of sending my land units over sea with these choke points. Times quite well into starting the next builder. I want to get max overflow out of the galley and speed up the time to the next pop, which is the reason for the current tile configuration.

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Nizhy's been a slow starter since its had to get its own builder. The mine of the copper will trigger two Eurakas - Apprenticeship and the watermill tech. Then we'll probably just finish the pasture and plantation which means we don't have any housing problems at size 4. Hammers are low here so it's directly onto the Feudalism builder next. Might consider a chop instead of the tea plantation but my instinct is it is not worth it. We've a lot to chop out here after Feudalism - a settler, some pop points and some districts. That's a lavra that is pre-placed but we haven't got around to it.

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The key project over the next few turns. After seeing Al's entertainment district I thought for a long time about chopping the furs forest to speed things up. It saves 2t but really screws everything else up. Miss out on putting the chops through the Corvee bonus and miss out on the last farm for the Feudalism eureka. As well as losing the 1hpt. I find it hard to believe Al can start now, in the middle of a war with Rome, and beat me to it. I'm over 200h in already counting the cost of the district. So I'm going to risk it. After that it's the familiar builder into Feudalism.

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Not happy with this granary build. The return is quite low since the housing won't come into play immediately, I would have loved to put up a district instead. But I want to save the good location for a campus and I don't have the discount yet. I really didn't want to buy the tile for the Lavra. Maybe I should have just accepted the long term suboptimal for the short term snowball and switched their locations. Anyway, we'll start on yet another builder first now. We'll also get a triangle of farms around the rice to complete our Feudalism Eureka.

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Finally the Tsingy city. This is a case of playing for the short term, I originally wanted a harbour in this city instead of a commercial hub. I figured it would take forever to pop the 3rd ring borders onto the water tile though, I'd probably have to buy it. And I had commerce hubs unlocked, they're really good value right now, better I felt than a Lavra. The city growing a size will shave a turn off the due date and then its on to the 6th builder. This place is probably going to be quite the tundra metropolis, I'll need to pump trade routes through the city to give it food meanwhile its tiles give a bunch of raw yields. That's part of why I was thinking about being able to put those hammers into boats.

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Tech wise we're mostly delaying things to hit the Eurekas while making our way through the high value techs and the path to Cossacks. I could be at Knights in 9-10t and was considering some offensive possibilities there against either Rome, or more likely England. But I realised I wanted my build queues full with workers instead of chariots to upgrade. So we're side stepping to Apprenticeship first for the mine bonus, since we might as well, and then we'll unlock the knights for defensive measures. I'll probably need to adjust the Apprenticeship timing slightly so as to hit the next round of district discounts after the Commerce hub finishes. I will pick up Shipbuilding and Celestial Navigation and hopefully nothing else off the path to Cossacks. I am wondering though if it is worth picking up Maths and the University tech following it to get the Eureka on Printing Press though. 2 Universities are an expensive 500h however.

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My Lavras will soon start doing something here as I get my first great writer. With Divine Spark and the Library I think I'll be first to the Scientist Hildegard too. She's ok, 100 faith and 3bpt. There's some better options in the next era, but also some worse options, so I guess I should just take her. On the GG front I just hope to shadow Greece and Rome and potentially faith buy the GG in the Cossack era.

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I did go for the trick with the +2 envoy card btw, but I changed tack from Yerevan once I found Seoul. Beakers > Faith. I've got a pair of Missionaries now I finally built a shrine so I need to figure out how exactly conversion works, for the Kandy quest as well as my homeland. Will be nice to see this religion investment paying out some rewards finally.

Military wise I declared on Rome when Greece did, for moral support and to tie down troops. The maximum goal of the war would be to pillage his commercial hub in front of Neptune but I even pulled out of that, Rome just does not look like the runaway anymore. Indeed my outputs look pretty great compared to the rest of field, not going to go back and record them now but I'm leading pretty much everywhere IIRC. I worry Greece and Rome will eventually wise up and agree to a nice split of Japanese lands though. How well will we fare vs empires at 1.5 times our size? I also worry about letting England get setup at sea without harassing them on land. This is why I've been thinking about a knight push there. Get them embroiled in a land war and he doesn't have time to go for the sea techs. He'll expect Cossacks but I don't think he'd expect the knight push and I might be able to use the Roman cold war as cover. At the least, he currently controls the chokepoint by Vilnus and I think I should change that. The counterpoint is that I shouldn't be starting up wars that cost hammers and gold without realistic possibilities of getting land in return. 

Also, I think I should probably raid and burn Amsterdam at some point to deny the Suzerain bonus. I don't particularly need it with the Colosseum and besides, it'd be difficult to catch up and overtake Rome anyway.

Think that's just about everything! smile
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Thanks for the detailed report.

Nice to see a civ 4 veteran wade into civ 6 for the first time. Seems like you're doing alright!
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Quote:I've got a pair of Missionaries now I finally built a shrine so I need to figure out how exactly conversion works, for the Kandy quest as well as my homeland.

For conversion see Victoria at CivFanatics: https://forums.civfanatics.com/threads/s...on.623723/ this is the thread I found quick which has the bare mechanics described, but at one point I found a much more detailed thread where she ran extensive testing.

And I second the thanks for your detailed report smile
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https://forums.civfanatics.com/threads/f...on.606648/

This might be the other thread you're referencing. Lots of interesting testing though not as much conclusions as the other thread. I guess I'll be keeping some notes myself to make sure it is all working.
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Yes that is the other thread. It's older than I remembered ... pre-patch that updated the religious combat & UI. But I think the mechanics of religion spread remained the same.

The key formula* is something like NUM_FOLLOWERS = CityPop * (Religion_Pressure/Total_Pressure) ... where Total_Pressure = 50*CityPop + sum of the pressure of all religions (mouseover cities with the Religion lens active).

*user discretion advised wink
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