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[Spoiler] PB42: Rusten and mackoti play Krill playing Bismarck of Portugal

Maybe copper will change that. I can try to log in for a screenshot early in the turn.

But I can see your reasoning for SH. Feels a little weird still, but it might be the best option. Settling early 3rd city for the western corn might be something*, but I suppose you want the sheep+corn for the same city?

*Something like a city 1SE of the corn now and a city 1N of the sheep later. That's probably what I'd do, but this is without looking at short term movement and numbers.
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I'd actually want to plant the cities how you do, maybe the corn city S SE if we could grab oracle as second cities borders would grab the corn. I think overlapping food resources here is going to leave too many tiles unworkable, or lots of cities with no food Res.

I think next turn would be ideal to check copper and not play immediately if possible, cheers.
Current games (All): RtR: PB80 Civ 6: PBEM23

Ended games (Selection): BTS games: PB1, PB3, PBEM2, PBEM4, PBEM5B, PBEM50. RB mod games: PB5, PB15, PB27, PB37, PB42, PB46, PB71. FFH games: PBEMVII, PBEMXII. Civ 6:  PBEM22 Games ded lurked: PB18
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THat's an OH scout on the PH and your only known source of copper. Good location though.




But you should have time to play this turn yourself.
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This would be so much easier with CRE.
Current games (All): RtR: PB80 Civ 6: PBEM23

Ended games (Selection): BTS games: PB1, PB3, PBEM2, PBEM4, PBEM5B, PBEM50. RB mod games: PB5, PB15, PB27, PB37, PB42, PB46, PB71. FFH games: PBEMVII, PBEMXII. Civ 6:  PBEM22 Games ded lurked: PB18
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OH double moved and declared war, moving to the grass hill.

I've offered peace, but to be clear, he still needs to play T26 before us.
Current games (All): RtR: PB80 Civ 6: PBEM23

Ended games (Selection): BTS games: PB1, PB3, PBEM2, PBEM4, PBEM5B, PBEM50. RB mod games: PB5, PB15, PB27, PB37, PB42, PB46, PB71. FFH games: PBEMVII, PBEMXII. Civ 6:  PBEM22 Games ded lurked: PB18
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FWIW, OH could do an awful lot of damage with that scout if he was playing second, so that double move is surprisingly useful to us. OH has agreed to take first part of the timer, which indicates he is not intending to sit on that plains hill forest and continually disrupt the pig tile. I expect him to move to it next turn, I move the warrior onto the grass hill and the worker onto the forest S-SW of the capital and whip the second worker, and then reoffer peace, and on T27 OH moves the scout onto the plains hill north of the capital and reoffers peace.

But I'm not sure how much I trust OH to not be a dick in this instance, and scout with fort bonus on a forest hill is a bitch to remove. He could just move straight out of the borders, but that forest hill tile must be too tempting due to the river, even if we had a unit adjacent to it, it's not like I'd attack his scout.





Current games (All): RtR: PB80 Civ 6: PBEM23

Ended games (Selection): BTS games: PB1, PB3, PBEM2, PBEM4, PBEM5B, PBEM50. RB mod games: PB5, PB15, PB27, PB37, PB42, PB46, PB71. FFH games: PBEMVII, PBEMXII. Civ 6:  PBEM22 Games ded lurked: PB18
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This map has been annoying me all week, and that copper location isn'#t helping me.

Rusten, I'll throw this one at you: Does this dotmap work for a 4 city rush, in your opinion? I've pencilled in a "copper" city as city 4, but I'd be more easily persuaded to settle the Maoi City1 sign.




It's a fudge, but we could make this work without Henge, and then get the capital area corn used for the fifth city around T50. These cities are crap for production though, at least until Guilds, and as you know we have no happiness but we could make this "work" if we have to. Admittedly, if someone pushes us, we pretty much fall over because we have nothing to work with except forests.
Current games (All): RtR: PB80 Civ 6: PBEM23

Ended games (Selection): BTS games: PB1, PB3, PBEM2, PBEM4, PBEM5B, PBEM50. RB mod games: PB5, PB15, PB27, PB37, PB42, PB46, PB71. FFH games: PBEMVII, PBEMXII. Civ 6:  PBEM22 Games ded lurked: PB18
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I would definitely settle for copper+pigs as #3 or #4. It would juggle between pigs and deer for food, depending on which is free (will share deer with some river city). While marginal later it would have good early productivity and can help work cottages for capital. You're going to have to farm a lot of that area later anyway. I also wouldn't feel comfortable hooking up metal so late.

So to use your dotmap, I'd have YC, XA, city 2 and 1SE of copper for the NW quadrant.
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I don't think there is a viable copper city anywhere that doesn't slam the breaks on. Especially to split off the pigs: it would have to be city 5. The capital can't give up the pigs, even with the granary rush, until it reaches close to max size, and that city has no other food resource.

So I would basically give up on expecting copper and just plan to collapse if someone rushes.
Current games (All): RtR: PB80 Civ 6: PBEM23

Ended games (Selection): BTS games: PB1, PB3, PBEM2, PBEM4, PBEM5B, PBEM50. RB mod games: PB5, PB15, PB27, PB37, PB42, PB46, PB71. FFH games: PBEMVII, PBEMXII. Civ 6:  PBEM22 Games ded lurked: PB18
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I could be persuaded to settle pigs+copper as 5th or 6th and ignore copper until then. With the copper being 1st ring that is feasible. Closer to AH by then too.
Your suggested city #4 has only dry corn in 1st which is not that amazing and then has to pop borders for copper so it's neither a quick starter nor does it pick up copper.

But you have the final say of course.
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