January 11th, 2019, 11:47
Posts: 6,693
Threads: 131
Joined: Mar 2004
There's nothing inherently wrong with the delayed and slow research. Factions are supposed to have a downside, and it works as it's supposed to (unlike the University's downsides.) The harsh part is the second-order effect that the Believers get formers ~15 turns later than everyone else (including the undocumented double-cost penalty for the first few techs.) It doesn't really matter for beating AIs, but yes I think that's sufficiently harsh that the Believers are never picked for multiplayer. But some faction has to be the worst. Remember how old SMAC is, in 1998 the Civ franchise hadn't even had faction-specific powers at all before. (Wow: I just realized that SMAC is now closer in time to Space Invaders than to today.)
The only cost for rehoming a crawler is the movement consumed to do it. It has to visit the city it wants to rehome to, which might mean it's not crawling its best tile for a turn or two. (Crawlers don't cost support.) You might be confusing this with the alternate use of supply crawlers, which is to transfer production (subtracting it) from its home base to another, but nobody ever does that instead of crawling a tile.
The in-game infiltration lets you directly click on any base to fully see everything in it. The screenshot of the Weather Paradigm came from that. There are three ways to get infiltration: one is a probe mission at a base of the target faction, and once you have infiltration that way it remains permanent throughout the game. The other ways are the Empath Guild secret project or planetary governorship, which each allow infiltration on all factions as long as you possess it. Besides the bases, infiltration also lets you see all of that faction's info on each of the summary screens (F2 for research, etc, which I was watching closely in the Sparta game.) There's not really any other indicators besides official infiltration, only the obvious secret project alerts that will tell you about tech. Also whatever you can figure out from their willingness to offer in diplomatic talks (techs, cash, bases), though each AI will only allow so many conversations before declining to talk.