I did some evening commute pondering. I'll get to that after I go through this....
All of your turn times are backed up by two because since we don't settle until Turn 3 we won't generate any yields until then. Pop 2 happens on Turn 7 and go from there. I agree that buying the 2/2 GFH tile early is the better approach. The sugar will not be claimed on Turn 811 because the probable 2nd ring Yosemite tile will be taken first. The sugar would then go next unless there's a 5-yield tile west of the genius cows.
This one's easy, but maybe easier said than done. Gitarja's ability allows us to buy naval units with at any point during the game. 2 = 1.
I don't like Encampment first in this situation. My reasoning is below.
Yes, the start does lend itself to GotS to make up for the lack of immediate culture. I agree that monument purchases are probably the way to go with the excess cash.
Now for the ponderings.
First off, we earlier dismissed the distric discount mechanism under R&F. I now disagree with that assessment as we forgot about Gathering Storm. When that is released this game (and any other active PBEMs) are going to have a Nuclear Nerfhammer dropped on them as all overflow chops will no longer work as they do now. With escalating district costs the discounts will be very important, not irrelevant. Assume a Feb 20th release and one turn per day starting tomorrow. The expansion and the patch drop somewhere in the late 50's or early 60's, max. That's barely enough time for 3-4 district builds. One thing I haven't figured out and will need to playtest -- is the Government Plaza included in the formula and, if so, how badly does it mess with things?
Tech-wise we'll be able to finish all three of Animal Husbandry, Mining and Astrology before the first builder is out. We will get the eureka for Astrology in the first 3 turns of the game. My new thinking on techs is to do Astrology first and dump a cheap (58) Holy Site north of Yosemite, build a second one for +2 adjacency just east of the copper at City #2 and then use the district discount for either a Government Plaza or a Harbor at the capital. That's another 4-5 per turn and could have us a Great Prophet around Turn 70 or so. I don't like an Encampment because it will be more expensive than a Holy Site, it will be significantly delayed compared to a Holy Site (need to complete Bronze Working to even place it) and I'd need to get two of them down to get a district discount.
I'm going to load the save and look around at the lenses and whatnot and continue to mind spew in a couple of hours.
(December 19th, 2018, 15:24)Cornflakes Wrote: Here's the Great Person roll for this game:There is also a governor title from building the Government Plaza and for completing each tier of building in that district, so #3 and possibly #4 could be earlier if we pushed for them.
General: Sun Tzu - The Art of War
Engineer: Bi Sheng - Eureka for Printing, and allows city to build 1 more district than the limit
Merchant: Colaeus - 100 & 1 copy of Luxury
Scientists: Euclid - Eureka for Mathematics + 1 random Medieval eureka
First governor titles are State Workforce and Early Empire in the ancient era, and then Defensive Tactics and Recorded History in Classical era. So it will be a long time to #3 and #4.
(December 19th, 2018, 15:24)Cornflakes Wrote: Moving 2 turns is certainly painful but not the end of the world. I suspect that half of the other players will move on the first turn so you will only be 1 turn behind them. And your quicker growth/science/gold will quickly catch up compared to settling in place. I think you can do better though for the initial capital micro. If you're going to buy the 2/2 GFH (and I think that is the right choice given the current info) then might as well buy it as soon as possible. The additional gold yield will allow you to purchase the tile on T6, perfectly timed with growth of your 2nd pop. Therefore:
Work genius cows. Grow to pop 2 on T5. Buy and work 2/2 GFH on T6 until growth to pop 3 on T13. Work cow + 1/2 PH + 2/2 GFH at 3 pop starting on T14. Warrior out on T12 and from there either ...
A) Settler T23 > Builder T29 ... Settler at T23 (with enough food in the box to remain at size 2) > builder T29.
B) Builder T19 > Settler T27 ... Builder at T19 (improves genius cows T20, mine PH T23, possibly save 3rd charge for 2nd city or improve other cows which may not be worked for a while) > Settler at T27
C) Potentially some other build order after seeing all of the surrounding terrain upon founding. Of particular note is the 5/0/0 Sugar that should be claimed on T8 but is not being worked. We could possibly forego the yields on another tile for a couple of turns in order to speed growth if that makes a big difference. Too much missing information to evaluate at this point.
All of your turn times are backed up by two because since we don't settle until Turn 3 we won't generate any yields until then. Pop 2 happens on Turn 7 and go from there. I agree that buying the 2/2 GFH tile early is the better approach. The sugar will not be claimed on Turn 811 because the probable 2nd ring Yosemite tile will be taken first. The sugar would then go next unless there's a 5-yield tile west of the genius cows.
(December 19th, 2018, 15:24)Cornflakes Wrote: I'm skeptical of the ROI of early holy sites as anyone but Japan and Russia. (EDIT: but you do need 1 district early for State Workforce, and with Campuses not needed maybe HS really is the best option?)
Science is going to be rocketing ahead early on. How can you best leverage Science into a snowball in other areas? You pointed out not needed a Campus early and I agree 100%. I hope we do not find a scientific CS because balance is better at this stage of the game. You'll be hard pressed to hit the eurekas as it is. Animal Husbandry > Mining is obvious for the first 2 techs. I could see Astrology if you want to go that route and start GProphet points generating. Faith yields from a HS will not pay back for a very long time but that's OK if you are playing for that long game. How do you envision using the faith that you generate from coastal adjacency, HS, GotHarvest, etc.?
This one's easy, but maybe easier said than done. Gitarja's ability allows us to buy naval units with at any point during the game. 2 = 1.
(December 19th, 2018, 15:24)Cornflakes Wrote: Taking Bronze Working to 60% awaiting 3 barb kills would be another option. BW revealing Iron might be critical if you find yourself neighboring Macedon. "Wasting" an early district slot on a 0 yield encampment has less opportunity cost when Campus is unnecessary and Commercial Hubs/Harbors don't do anything until their tier 1 building is completed. If you find Horses at City 2 you could potentially hard research through Archery into Horsemen and rush a neighbor (). Or blast straight to Shipbuilding for a coastal fishing empire
I don't like Encampment first in this situation. My reasoning is below.
(December 19th, 2018, 15:24)Cornflakes Wrote: Buying Settler #2 (I assume for city #3) is probably not in the cards. You'll need 50 to purchase a 2nd ring tile + 440 = 490. Generating gold at 8/turn that's 60 turns. Subtract 5-10 turns if you clear a barb camp or three still puts you well into the Colonization timeframe where it makes more sense to take advantage of the production modifier. Better I think to boost your culture early on with Monument purchases at 2nd & 3rd cities. Culture = policies + governments + governor titles << Considering the value of culture ... God of the Open Sky with the 2 pastures that you can already see at the capital? It really goes back to the question of how do you envision yourself using the accumulated culture from God of the Harvest if you go with that pantheon.
Yes, the start does lend itself to GotS to make up for the lack of immediate culture. I agree that monument purchases are probably the way to go with the excess cash.
Now for the ponderings.
First off, we earlier dismissed the distric discount mechanism under R&F. I now disagree with that assessment as we forgot about Gathering Storm. When that is released this game (and any other active PBEMs) are going to have a Nuclear Nerfhammer dropped on them as all overflow chops will no longer work as they do now. With escalating district costs the discounts will be very important, not irrelevant. Assume a Feb 20th release and one turn per day starting tomorrow. The expansion and the patch drop somewhere in the late 50's or early 60's, max. That's barely enough time for 3-4 district builds. One thing I haven't figured out and will need to playtest -- is the Government Plaza included in the formula and, if so, how badly does it mess with things?
Tech-wise we'll be able to finish all three of Animal Husbandry, Mining and Astrology before the first builder is out. We will get the eureka for Astrology in the first 3 turns of the game. My new thinking on techs is to do Astrology first and dump a cheap (58) Holy Site north of Yosemite, build a second one for +2 adjacency just east of the copper at City #2 and then use the district discount for either a Government Plaza or a Harbor at the capital. That's another 4-5 per turn and could have us a Great Prophet around Turn 70 or so. I don't like an Encampment because it will be more expensive than a Holy Site, it will be significantly delayed compared to a Holy Site (need to complete Bronze Working to even place it) and I'd need to get two of them down to get a district discount.
I'm going to load the save and look around at the lenses and whatnot and continue to mind spew in a couple of hours.
Sending units to their death since 2017.
Don't do what I did: PBEM 3 - Arabia , PBEM 6 - Australia This worked well enough: PBEM 10 - Aztecs Gamus Interruptus: PBEM 14 - Indonesia
Gathering Storm Meanderings: PBEM 15 - Gorgo You Say Pítati, I Say Potato: PBEM 17 - Nubia The Last of the Summer Wine: PBEM 18 - Eleanor/England
Rhymin' Simon: PBEM 20 - Indonesia (Team w/ China)
Don't do what I did: PBEM 3 - Arabia , PBEM 6 - Australia This worked well enough: PBEM 10 - Aztecs Gamus Interruptus: PBEM 14 - Indonesia
Gathering Storm Meanderings: PBEM 15 - Gorgo You Say Pítati, I Say Potato: PBEM 17 - Nubia The Last of the Summer Wine: PBEM 18 - Eleanor/England
Rhymin' Simon: PBEM 20 - Indonesia (Team w/ China)