Quote:I think Battlecry only applies when attacking? Could be mistaken.
I think you are correct about that, also explains how he was able to 2-shot my sword afterward.
A T100 update was suggested but I've been kept pretty busy recently so a T102 one will have to do.
Rome retreated after the last reported skirmish, and though he won't accept peace in our time, I feel relatively safe over there now. The plan in the back of my mind has always been Cossack beeline -> kill someone -> win. The little voice in the back of my mind always whispered - frigates come online before Cossacks. So this turn I forced myself to sit down and really look at the situation and unfortunately I think the little voice is correct. I can almost certainly kill England with Cossacks but I will almost certainly get my coast burned in retaliation and suffer an unending occupation penalty. If I go against Rome I'm pretty sure my coast gets hit anyway, though it's vaguley possible MAD might deter England there, still unlikely though. So I don't think Cossacks are the winning the play, instead I've decided I have to be able to hold my own against England on the seas and only then finish them off with Cossacks.
So tech wise we're going directly Frigates -> Cossacks:
I would have done some things differently to get an earlier Frigate ETA if I'd figured this out quicker but not much point worrying over it now. I guess England has a head start on Cartography but I make 60bpt to his 30bpt, I still think I beat him there by a few turns. In terms of matching his quality, I'll be trying to build the Terracotta Army and faith buy one Great Admiral. I'm hoping the fact that my Empire is in better shape will result in more ships too, but he does have a lot of jungle to chop left. I'll be trying to hold all gold reserves from now on for the upgrades.
I'm going a bit too fast for the GG and might have to pass on him, not quite sure on the mechanics of that, particularly if others pass too, will need to check it out. England is making 10GA points per turn.
Divine Right will come in 4t as I complete the 2nd Temple. Medieval Faires is also important to hit, as the diplomatic policy is an upgrade of something like 12gpt. That will come as I chop out the harbours for Cartography. In general waiting to hit the Inspirations and Eurekas is slowing me down a bit.
I'm currently in Classical Republic working Natural Philosophy(+5bpt), Urban Planning, Conscription and Charismatic Leader. Divine right will let me add bonuses to walls, naval units and a Barracks to go through chopping.
Overview, including my 2 new cities: Kazan and Tula.
Kazan will chop into walls at +150% when DR comes in to immediately complete a harbour. Then overflow chop a Quadrireme into the trader necessary for Medieval Faires.
Tula will overflow chop Quadriremes into a harbour EOT 107(triggering the Cartography Eureka). Then it will continue to chop into Quads and that builder for more chops.
Voro is completing the Temple for the Divine Right Inspiration. Then it overflow chops a Quad into a Market for Guilds. Continues to build Quads.
Astra is on the Terracotta army plan. It will have a barracks 1h off completion as DR comes in and then put a chop through it at a 30% multiplier. It will also chop the furs forest to complete it.
St Pete makes over 30hpt and is down for building the Oracle. This seems like quite decent value in a size 10 city with 4 potential districts and a possible Great Admiral purchase on the horizon. It will certainly pause to pop out a builder the next time my policy cards line up though. It also needs to build a University and another pair of districts, so it will be busy.
In Moscow the university should also keep it busy for a while.
That leaves the 2 Novgorod cities to pump builders for the immediate future. I think the old civ 4 adage of you can never have enough workers rings through here too. At least another 10 seems like good value.
Some other stuff I've been thinking about:
I was going to do a round of horsemen now before the policy card goes obsolete, and save them for Cossack upgrades. On reflection it didn't seem like the best idea, particularly with me pushing the Cossack date back. I only save 27h per horse I build and for each one that's 55h I'm putting in now that's not snowballing(could be half a builder) and is costing me upkeep maintenance. Seems like I'm better off just accepting a hammer penalty later.
I finally had to clear the last barbarian camp in my north, or I was afraid Preslav would do it for me. Got a promotion for my knight and will get one for my archer by finishing off the last scout.
I wanted to switch to international trade routes as I feel gold and beakers are the limiting factor in the immediate future. But I also really want to get Novgorod to size 5 for another tundra hill mine only it can work. My next routes will probably be to the English capital though.
I have been focusing a lot on district discounts for a while but I feel like they're losing their usefulness. I need to build quite a few more districts to get the 3rd discounted Campus/Harbour/Commercial and even Lavras are over 100h now. I'd prefer to build workers. The time to invest in Campus and beakers is ending too, as I feel the tech tree almost ends at Cossacks. It doesn't actually end but the value of a beaker relative to other yields will drop significantly. Might be time to forget about discounts, just lay stuff down now for later and concentrate on army building for the future. Some of my district positioning looks a it strange if I go for this, planned with other districts in mind, but this is the type of feel for the game it's hard to get without directly playing IMO.
Crusade is bit worse than I thought, you need to be in an opposing city's culture to get the bonus(I thought it was a simply radius from the city). Still might pick it up later but I'm less enthused. The Apostle I recruited has the possibility of taking the Chaplain promotion, which seems quite useful. Probably I will spend his religious charges in my new cities and then use him as a Medic.