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TheArchduke in a critical Role as Scotland

Backup choice really depends on the vicinity and scouting. Personally I like the + culture pantheons the best.

Goddess of Harvest is probably nerfed with chopping less useful.

Anyway, not too many news.

Rowain finally settled not next to the Natural Wonder. But Suboptimal sure did with 6! Era Score already.

   

Not much to see. Plan is scout->warrior->early settler if I find a good place.

   
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Turn 4

Score remains unchanged. I fluctuate between 6 turn growth and 3 turn scout and 12 turn growth and 2 turn scout. I decide to do the latter.

   
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Quetion for my own edification, since what you are doing clearly works pretty well Why in general the preference for an early scout? Warrior is stronger, slinger leads to more boosts (archery and can help with bronze working, plus machinery down the line). The scout might give a forgein trade boost at best. What makes you value the extra map info so highly.
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Probably my bad scouting trauma from PBEM 2.

I never want to loose on bad info and the scout covers more territory.

Turn 5

Score remains unchanged.

   

News on the scouting front. An excellent 2nd city already. And either CS or a very close neighbour.

Looking a bit up.

   
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Turn 6

Scout finishes. I switch Strathaird to a warrior and the 2Icon_Food/1Icon_Production tile. So I can switch to a settler as soon as we hit size 2 if no barbarians.

We scout out another good 2nd city placement. Nice continent name.

   

GP changed. A bit better.

   
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I am on the country atm over christmas and new years.

Doing turns but comprehensive reports and screenies will have to wait till the 5th.

Short, scouting goes well, met 3 CS first sofar.
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Reporting quickly from memory.

Turn 7

Scouting continues. 2 first expansions mapped out.

   

Turn 8

I spot a scientific and commercial under the fog.

   

Turn 9

We met Babylon (first and GG quest) and Zanzibar (first and Wheel eureka quest). The first is a sure kill, the 2nd I am not sure.
My scout has paid off already.

   

Turn 10

Pottery done, writing next. A new warrior then settler.

   

Turn 11

Foreign Trade inspiration and we meet Kandy first. This means Urban Planning for sure as I planned already.

   
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Turn 12

Nothing special.

   

Turn 13

Warrior finishes. Encounter barb camp south.

   

Turn 14

Fortifying warrior, continue scouting. I think I bought the 1f/3h tile near the capital 2 turns before.

   

Turn 15

Contact with Rowain, Australia.
The barbs attack me, whilst I am fortified, yummie.

   

Turn 16

Writing finishes. Code of Laws as well. 2 barbs dead, waiting for the 3rd one to die.

   
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Thoughts and other stuff next turn.

Scouting looks good. The southern warrior will cover the camp and circle back. The northern warrior escorts the settler. The Scout circles North.
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Not sure if Zanzibar is worth the kill. The spot is ok if you added a aqueduct, and it does have the gems, and placers for some mines, but there have been a couple games where having a city state to run trade routes too made all the difference. Even last game you thought you should have liberated a CS to run TR to in the middle of your empire. Any idea which direction Australia's scout came from or how close they are to Zanzibar?
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