It's looking like I won't be able to get a turn in before I leave. I had planned on making notes and build queues during that turn, but since it never happened, I'll have to work from memory. Sorry I couldn't get everything squared away, Charriu.
The next turns should have us focused on Music, and we won't get it before I get back. So long as we are researching Music, this is the plan: every city working wealth keeps working wealth. Any city that completes a spearman should start another spearman or an axe, as the fancy strikes you. The first city that completes a granary should start a workboat. Any other completed granaries should be followed by lighthouses. If any granary or work boat can get whipped, please whip it.
Things are trickier if we lose the race to Music. We can tell if we see a Great Artist born in the event log. If the game has gone mad, it's possible someone gets a Great Artist without Music, in which case you could check by deselecting the Music tech and seeing if one of the benefits listed when you mouse over it again is the Artist. But if someone gets an Artist, it was Music with 99% certainty.
If we lose that race, we need to stop researching Music, it's a dead tech and I'll have to just take the lost beakers on the chin. Instead, we should switch to Iron Working and then Metal Casting.
If we aren't researching Music, the cities that were producing wealth should build stuff. Feel free to make the call in game. In the spoilers below I've put suggestions, but since I haven't been able to log in and check cities, you will be able to make a better informed decision, if you want.
Units can futz about however you like. There's a galley in BGN waters that needs to make its way back to the Moira+Maw island. Our other two galleys should take up positions near Shipping & Receiving and near Cragscleft. We have a chariot in the southern desert that should come home to Cathedral for a bit. We have a settler near Cragscleft that should head to the northern X and settle and start a granary.
Since I don't build workers, there isn't much micro here. I had started typing up individual worker suggestions, but I feel like it would be a hassle for you to refer to them? Do whatever you want. There's a worker on a grassland near Bafford's that should farm. There's a worker up in the northern jungle that should road to the X and then chop a forest into Stonemarket's (?) granary. Other than that, there's no pressing worker dance. (Again, I can be more specific if you'd like.)
I realize I've written a lot, but I'm trying to err on the side of helpful. I trust you, and I'm happy with any calls you want to make.
Thanks very much for picking up my slack. I'm especially aware that I'm asking this of you when you're going through a rough civ patch. I'm very, very grateful.
The next turns should have us focused on Music, and we won't get it before I get back. So long as we are researching Music, this is the plan: every city working wealth keeps working wealth. Any city that completes a spearman should start another spearman or an axe, as the fancy strikes you. The first city that completes a granary should start a workboat. Any other completed granaries should be followed by lighthouses. If any granary or work boat can get whipped, please whip it.
Things are trickier if we lose the race to Music. We can tell if we see a Great Artist born in the event log. If the game has gone mad, it's possible someone gets a Great Artist without Music, in which case you could check by deselecting the Music tech and seeing if one of the benefits listed when you mouse over it again is the Artist. But if someone gets an Artist, it was Music with 99% certainty.
If we lose that race, we need to stop researching Music, it's a dead tech and I'll have to just take the lost beakers on the chin. Instead, we should switch to Iron Working and then Metal Casting.
If we aren't researching Music, the cities that were producing wealth should build stuff. Feel free to make the call in game. In the spoilers below I've put suggestions, but since I haven't been able to log in and check cities, you will be able to make a better informed decision, if you want.
Units can futz about however you like. There's a galley in BGN waters that needs to make its way back to the Moira+Maw island. Our other two galleys should take up positions near Shipping & Receiving and near Cragscleft. We have a chariot in the southern desert that should come home to Cathedral for a bit. We have a settler near Cragscleft that should head to the northern X and settle and start a granary.
Since I don't build workers, there isn't much micro here. I had started typing up individual worker suggestions, but I feel like it would be a hassle for you to refer to them? Do whatever you want. There's a worker on a grassland near Bafford's that should farm. There's a worker up in the northern jungle that should road to the X and then chop a forest into Stonemarket's (?) granary. Other than that, there's no pressing worker dance. (Again, I can be more specific if you'd like.)
I realize I've written a lot, but I'm trying to err on the side of helpful. I trust you, and I'm happy with any calls you want to make.
Thanks very much for picking up my slack. I'm especially aware that I'm asking this of you when you're going through a rough civ patch. I'm very, very grateful.
There is no way to peace. Peace is the way.