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Mack loves EITB,but doesnt know it to well.Elohim.

Barb fighting xp is also capped at 100.
fnord
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(January 19th, 2019, 20:16)Thoth Wrote: Barb fighting xp is also capped at 100.

Ok that explain it.
And we have a new turn 48.The news  are vvery good right now, I took 2 50% batles and won both of course i had units to mop up but still is very nice.I discovered in ffh promo are so strong that having a shock wariour is like having 3 unpromoted. The scout return between borders as was again atacked by a griphon, my map knowlege is very few , but i already seen spiders and bears roaming around.

Good news is I already have 2 next cities established


   

City 1 will be setled in 7 tuns from now(setler finish in 5) will have a prebuild farm(lets hope a forest doesnt grow there) and will have like special resource furs which gave a need boost on comerce and happines.

City 2 i think is somewere 15 turns from now and will have some grass farm  and will take eventualy coton from GoK city as that city will be havilly focused on hammers.

I dont think  is visible in picture is that a barb city spawned wich with the tech path I take is a blessing because will be free money and a a good city for experience on my Hero.

Until now i got agri, calendar,exploration,cartography and just finished hunting.will contiunue with myst falowed by WoF, till then i will have a Gp and will bulb be prepared hidden paths and will buil kytra in my second city , like a 10-11 turns build. He will have over 90 % odds on archers in city and with c2 even over 95.So yeah expect him turn 75-76. 

Demos


   

me and auro have 6 and 3 size cities but i think he improved first rice and after cotton so will grow a litle bit faster. but i have a very tigh beakers skedul so first commerce here.
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T 49.

I am first to size 4 in second city and demos jus look excelent


   



I have  10 advantage in gnp in condition  there is another Cre in game.OK i have 2 from reliquary but still , must be that Auro just finished a tech(but no point increase) or he is researching something without an arow.

What is more interisting low food of someone , must be clan with some mines online producing a setler.

And becasue I am a noob I decided to build the 3 stoodges project.
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turn 51.

No batles , Ivory is improved rising my happy cap gold and production .

As I said i started the pact with some giants, to join me they asked a prety expensive place on a hill and at some point to deliver them some bacon.i tell them taht i seen no pigs , but they asured me on every map there is pig if not enemies are pig enough.

Why build them ? they start with strenght 7 wich is alot in FFH , can bombard and sentry, which is very usefull.I found that they can take + 1 speed ,and i seen a neat trick somere you can use them to stop your 'friends" to scout your land. A s aproblem i undestund they heal slower then usual units, becaus of that i want to have near them always a priest of leaves.Is it true if i declare natioanlity they will heal faster?

Another reason is that i have eneough wariours, well not exactly enought but with 1 more i will start to pay maintenance and I dont wanna that, workers no need yet becasue of my beline towards religion i can build just farms, camps and roads and the 2 workers which I have are enough. I bet this cant end well for me as i already fall in hammers output but first in food.

Other thing is i have no sense of timing in FFH but this is a nice game ther are not superstrong civs like: ILians or the baseralphs(who in right mind would gave a double golden age as a spell) and other civs to have for example veil of night or others wich are even worse.

Well we still have some good stuuf on this game: sanctuary, arcane lacuna and all other spell are from midle to strong, not as strong as stazis and a Ga or the othe but still nice.
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Turn 52.


   

No longer first on score, I belived Auro has more pop but is not the case , he still have second city at size 3 so he just finished a tech this turn. getting some KTB would be nice but i have to few units and i already seen 2-3 griphons and few bears  so i think will have to wait till i get a hunter out.

Game pace is a litle slow maximum 1 turn /day  so i have time for another game right now...
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I think Sanctuary's duration has been changed and is now shorter than 30 turns.
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FFH-20: Jonas Endain of the Clan of Embers
EITB Pitboss 1: Clan/Elohim/Calabim with Mardoc and Thoth



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(January 27th, 2019, 14:17)Ellimist Wrote: I think Sanctuary's duration has been changed and is now shorter than 30 turns.

Great , becasue elohim is very strong and needs to be toned down. bang .Btw  monks cant became ritualist.I think a buff to mosnk would be either to be cheaper like 60 or to carry weapons. or gave them chaneliing to gain experience any of this could work otherwise Elohim have just the reliquary and the short Sanctuary. Palace with bad manas and gave WW , common if there will be an update to the mod if any of this is posible make it happen.
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(January 27th, 2019, 14:17)Ellimist Wrote: I think Sanctuary's duration has been changed and is now shorter than 30 turns.

I think it now scales via game speed mostly.
Travelling on a mote of dust, suspended in a sunbeam.
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t 61


   


Demos are prety good.I have a clear lead in gnp becasue I am creative(but auro is as well, and i think i do just 1 culture more than him because of reluquary, and if he planted 4th city which is very posible even that is not true) and I am in CS , which is great at reducing cost of new cities .The debate between CS and GK  for me was very clear becasue i wasnt getting mining till turn 85-90 so production was clearly from food. Is looks like i keep up in production but dont think is true because people get the GK bonus,I expect they have theyr capitols working at least 10-12 hammer so must be at least 5-6 more prod.

I will land FOL in 4 turns wich will add again more food, but its fine as i need loads of settlers and workers(I have just 2).I am courious how this gambit will pay off.


And a image with the empire 

   


Next turn furs will be online , adding 4 more coins to the empire and another happy face for more growth.man FFH is so slow in the beggining.
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Turn 67.

I was last to 4 cities because i let  first to cities to be big.I got WoF and lucky for me I got 4 ancient forest in 2 turns unlucy one of them doesnt belong to any city.
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