(January 28th, 2019, 10:48)T-hawk Wrote:(January 27th, 2019, 07:02)yuris125 Wrote: Heard good things about it from Magic friends, mildly interested myself, but haven't had time to try it thus far
The interesting part I've seen is the hostile reactions from Magic players, at least when it was originally announced. On the somewhat neutral ground of r/boardgames, most threads about Keyforge had Magic players ranging from "why would you gimp your Magic without trading and deckbuilding" to "you're a loser idiot who wants the game without the work." There absolutely is a large audience both intimidated by Magic deckbuilding and turned off by the secondary market. Glad to hear Keyforge seems to be doing well.
Some of the Magic stores in my area have cut their less-attended formats, and switched to Keyforge for those nights.
The chains system is RIPE for abuse if high-level tournaments take into account lower-level results. Back when Magic had an ELO rating to determine competitive rewards, top-level players had horrible incentives to not play Magic, since it could bring their rating down (especially in local events).
This would give a player an excuse to intentionally lose with their broken deck just before a big tournament.