January 28th, 2019, 01:09
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As Commodore reminded me, we are actually getting our SECOND great scientist end of t142, because we decided not to use the one we've been sitting on. So new question: can we tech Optics in 2 turns, and then tech Feudalism in 1 turn, leaving us the last turn of the GA to revolt to Vassalage and letting us start on galleons and observatories 2 turns quicker.
Short answer because I'm tired: yes, but only if we come up with like 150g in Wealth Builds over the next 3 turns. That would let us go 50% Optics over the next 2 turns, and then turn on the slider to 90% for a 1-turn Feudalism. But that may be too steep a price to pay with all the builds I saw going on.
Finally, this worker micro needs fixing:
That's way too many workers for Stevenson. Even if you were planning on settling the south coast and shuffling soem of them south, we are still looking at a size 4 city that now has 8 improved tiles and we're about to finish it's 9th. It won't grow to size 10 for something like 20 turns. Better would be to send a pair of workers to chop forests in the east, or up to Dallas to workshop where we're working 1 bare plains tile, or to the mainland to help Calhoun which needs workshops and is working two bare plains tiles. We're going to need a lot of watermills at Clinton and more tiles for the new wine city down south when it comes online, so I would suggest sending them to the mainland.
Suffer Game Sicko
Dodo Tier Player
January 28th, 2019, 10:54
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So Pindicator and I spoke a bit; we've got 56 gold from Dallas wealth, 32 from King, 20 from Gerry, 11 from Calhoun, so it's just going to be just 31 wealth from otherwise-dedicated build queues. Ergo:
Stevenson, yeah, I'm sorry. The next city that grows its stuff (sign says Curtis, will be Garner) is coming in the last turn of the GA, but that's not enough to justify. Two workers back to the mainland (eventually routed to Elephant Island), one to Silver Island, and last makes Best Curtis the best it can be.
January 29th, 2019, 13:31
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I love how this game works. Cities are resolved in a predictable sequence. So we can stop starving poor Clinton:
...and Hendricks, despite being much heavier-of-pool, won't pop until 400:
It looks like we're getting the great person points from the starving citizens, although that doesn't feel right. Sweet deal.
Politics are regaining some semblance of sanity. Looks like Naufragar and Rusten are at peace, although Rusten is still doing unto BGNu. We're in the catbird seat at this point but we're not by any means assured of things here; Rusten and Gavagai are both looking to turn a profit from BGNu and Donovan respectively. We're talking about taking advantage of this logical next step by claiming El Pindore Norte. We have a fantastic advantage in land here. Rusten's been eating islands (according to land area), which are great drafting-and-commerce places, but the raw advantage of just having rolling fields of workshops is hard to overcome. Optics end of turn, bulbing Astronomy next turn. Let's make this beeline pay dividends.
January 30th, 2019, 12:56
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I see a bulb!
We be astronomers now, boys!
Suffer Game Sicko
Dodo Tier Player
January 30th, 2019, 13:48
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Oh yeah, baby. Looking at the stars. 68 beakers over, even.
I'm not going to bury the main punchline. We've got galleons. As Pindicator said this morning:
Quote:Pretty neat turnaround.
We went from Currency and just finishing a costly war to Astronomy bulb in 32 turns
That's mostly about defending our coasts and conquering someone else's coasts. However, being Creative, we have a perk, to the tune of +35%.
So, who's looking ripe? Gavagai has East Indiamen, Rusten has a vast fleet, Naufragar is prickly and Optical, Mr. Cairo just bulbed Education and will probably Lib Nationalism soon (plus who knows where he is). That leaves BGNu and Donovan Zoi. Oh hey, look, those are the two at war with each other and another!
I think Protective and twice-as-large BGNu is going to stabilize, though. But check out the lovely natural expansion path that is Donovan the Ottoman. If Gavagai scoops us in Main Donoland, there's also four cities (settler in Vanguard) there in El Pindore Norte. Really really want to make this entire area Lake Commodicator, though.
Now let's micro out the timing attack. Beginning Guilds next turn.
January 30th, 2019, 13:53
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I always liked Compin, better than Commodicator.. so many interesting combines.
"Superdeath seems to have acquired a rep for aggression somehow. In this game that's going to help us because he's going to go to the negotiating table with twitchy eyes and slightly too wide a grin and terrify the neighbors into favorable border agreements, one-sided tech deals and staggered NAPs."
-Old Harry. PB48.
January 30th, 2019, 14:05
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There are few words more unpleasant to combine than "Commode" and "Dick-ate-'er". It strikes fear if their loins!
January 30th, 2019, 14:50
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(January 30th, 2019, 13:48)Commodore Wrote: Now let's micro out the timing attack. Beginning Guilds next turn.
knigs? They are useful when you're using galleons for mobility?
EitB 25 - Perpentach
Occasional mapmaker
January 30th, 2019, 15:46
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(January 30th, 2019, 14:50)Mardoc Wrote: (January 30th, 2019, 13:48)Commodore Wrote: Now let's micro out the timing attack. Beginning Guilds next turn.
knigs? They are useful when you're using galleons for mobility? Well, there's a lot to be said for raw base strength; going back to your old question the reason why we were phlegmatic about continuing to make skirmishers, from Rusten's tech he's not rocking anything scarier than just crossbows or Gaels, and those with their six base strength are easy to thwart with protective strength 4 units. I don't want to attack off of boats with anything below mace strength. And Guilds, with the workshop bonus and better unit that's on the frigate beeline, just works much better than Civil Service right now.
January 30th, 2019, 17:33
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(January 30th, 2019, 13:48)Commodore Wrote: Now let's micro out the timing attack. Beginning Guilds next turn.
Will you have the plan ready in time for a big T150 report?
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