Covering a few eventful turns:
![[Image: nvXqMaq.jpg]](https://i.imgur.com/nvXqMaq.jpg)
This was the situation around Voro just as I reached Square Rigging. I had pulled my troops back from the Roman front to try cover my Quadriremes if England wanted to engage early. I left 1 Quad in Voro and 3 Quads in the inslets on the line 1S of Voro. I also upgraded the archers as I had just swapped back into Professional Army. Things looked pretty dicey for a few turns, but I managed to look scary enough that England never attacked. Next turn I would upgrade 4 Frigates and seize control of the seas.
![[Image: u2XTvfl.jpg]](https://i.imgur.com/u2XTvfl.jpg)
My Western Fleet on the upgrade turn. 2 Quads waiting for upgrade gold, but heading East since they can upgrade in Kandy's culture. You can also see the heavy gpt drop of the upgrades. Meanwhile
![[Image: JiqOpJD.jpg]](https://i.imgur.com/JiqOpJD.jpg)
Rome got himself to muskets and upgraded them, while my units were out of position defending my quads. My tech is great, but I needed land units to defend Rome and sea units to defend England and it wasn't quite good enough to get both. I got a boost from the patch, giving both my walls an extra 50hp, but I was still scrambling to get units in place. I faith bought the Renaissance GG(was really expensive, the turn before the oracle, something like 200faith for the last 8gpp), hoping to intimidate him into not attacking but it didn't work. This ruins my plan to get a GG to go with my Cossacks, but at this stage I was more worried about making it to Cossacks.
![[Image: HKu1oIl.jpg]](https://i.imgur.com/HKu1oIl.jpg)
I turn the tables on England and start to hunt down his fleet. I was afraid he could run away, IIRC his quads are faster than my frigates, due to RND + GA bonuses. But I caught and sank 3 this turn, I think that little peninsula blocked his retreat. I was now feeling better about my chances at sea and decided the 2 Frigates by Tula would be better off going to help with the problem that was Rome.
![[Image: 14ItjR5.jpg]](https://i.imgur.com/14ItjR5.jpg)
Not the best tooltip location there ... His muskets are scary, look at all those bonuses! I don't want to waste any units piecemeal defending the districts so I just let them fall as I assemble my defenses. My circumnav galley finally made it home to be upgraded to a caravel and trigger the inspiration on Exploration too, which lets me revolt into Theocracy and faith buy units next turn.
So Turn 120 rolls around and ... I was too distracted to remember to take many pictures.
I wanted to revolt to Theocracy, which allowed me to pull a double civic swap. First I got myself into Sack(+100% pillage), the wonder card, the upgrade card and Bastions(+5 city strength). I had set up to pillage a harbour by Vilnus and look at this haul:
![[Image: zrkc5Cx.jpg]](https://i.imgur.com/zrkc5Cx.jpg)
Evidently the patch has changed some quantities to do with pillaging. This funds my last few upgrades, I think I have 2 quads that are not in territory to be upgraded(I didn't know I'd get so much gold!) but I can get out of the upgrade card. I also realised that Sack + pillaging English harbours will make me more money than Conscription(-1gpt maintenance per unit), so I stick with it in Theocracy.
Rome had finally broken my districts, bringing him into range of my Bastion upgraded cities. My 2 Frigates also engaged and by leaving a Knight and a Sword in the open I managed to kill 1 Musket and 1 Crossbow. Those Muskets take a lot of killing, even from Frigates. Meanwhile I faith bought a pair of Knights, since I'm building crossbows and finally got the rest of my army back in position.
The current turn:
![[Image: XXZmrCA.jpg]](https://i.imgur.com/XXZmrCA.jpg)
He killed the Knight and Sword, but he had to leave a unit in the open to kill the sword, which I was counting on. It took my 2 Frigate shots, 2 GG powered Crossbows and a GG powered Knight to kill that already injured musket, but I managed to pick him off. Those buggers are tough. I've got such a numerical advantage in the area now that I expect him just to retreat back to Neptune.
Meanwhile the Naval skirmishing with CMF goes great, his options are very limited.
![[Image: rZQqPi7.jpg]](https://i.imgur.com/rZQqPi7.jpg)
His Quads are indeed getting away but his expensive Caravel was actually too slow.
I think it was upgraded from a galley pre-RND and isn't affected by the GA so it is only movement 5. After I had weakened it with Frigates, he suicided on the injured quad in the picture(or Kandy then finished it). I'm continuing to move along the coast to burn his harbours, he should get access to Frigates in 1-2 more turns and then we may have to be more cautious.
By Manticore, I had left a Frigate to pillage his harbour. He blocked me with his Caravel, but I'd deliberately left a second Frigate close enough to help and they sunk it. He should have just left the Caravel in port tbh, his harbour will still get pillaged, he just delayed a turn.
Finally in the Eastern sea:
![[Image: oOLe5Lu.jpg]](https://i.imgur.com/oOLe5Lu.jpg)
I don't think he knew about my second Frigate in the area, but still I think engaging 2 Caravels vs Frigate + Caravel is a bad move, especially when you are not hitting the Frigate first. I killed his northern caravel with the Frigates, healed my own with a Terracotta powered upgrade and ZoC'ed his 2nd Caravel so it can't escape. Tbh, this move made me think that CMF might have checked out.
Other stuff:
They still haven't gotten overflow right. Surely someone on the current team has played civ4 before? Right now if you complete a unit with a modifier and a bunch of overflow you are going to lose most if not all of the overflow. This incentivises micro-managing to not complete units with a bunch of overflow. The civ4 system of dividing the overflow by the modifier does not encourage such micro-managing(as well as simply making more sense).
New graphics look nice.
I considered diverting to Muskets when Rome attacked but decided it was too far away. Something like 13t to Muskets or 17t to Cossacks, figured I'd have to deal with the invasion with what I had and go for the earlier Cossack time.
I was afraid when my Barracks and Encampment got pillaged by Astrakhan I wouldn't be able to complete the Terracotta Army, but that was not the case. It turns out Terracotta is looking less important than I thought, but it's a nice bonus.
Rebuild cost of the districts seems to be their original cost btw, only 76h for the Astra one(put it down very early to try scare the original legion rush) and something like 100h for the Moscow one(built at a discount).
Theocracy doesn't give a 15% discount on Great people purchases like I expected. TBH, I don't think I'll need either a GG or GA, things look quite rosy from here. I'll still probably spend my faith on great people and get into Merchant Republic for the 2 trade routes soon.
No sign of an Arabian evacuation to inflict occupation penalties on Greece.
Can't really blame someone for not wanting to play out turns like that but it has such a drastic effect on the cost-effectiveness of an invasion. Though right now war looks worthwhile just for the pillage numbers ...
I also declared Friendship with Rowain in the hopes of an alliance and which is one of the upcoming inspirations. Can't hurt to try.
I can't keep my City State bonuses, Greece suzerained Lisbon out from under me, already lost Seoul to Rome. I guess if you're leading then its better to go tall with your envoys instead of wide.
![[Image: nvXqMaq.jpg]](https://i.imgur.com/nvXqMaq.jpg)
This was the situation around Voro just as I reached Square Rigging. I had pulled my troops back from the Roman front to try cover my Quadriremes if England wanted to engage early. I left 1 Quad in Voro and 3 Quads in the inslets on the line 1S of Voro. I also upgraded the archers as I had just swapped back into Professional Army. Things looked pretty dicey for a few turns, but I managed to look scary enough that England never attacked. Next turn I would upgrade 4 Frigates and seize control of the seas.
![[Image: u2XTvfl.jpg]](https://i.imgur.com/u2XTvfl.jpg)
My Western Fleet on the upgrade turn. 2 Quads waiting for upgrade gold, but heading East since they can upgrade in Kandy's culture. You can also see the heavy gpt drop of the upgrades. Meanwhile
![[Image: JiqOpJD.jpg]](https://i.imgur.com/JiqOpJD.jpg)
Rome got himself to muskets and upgraded them, while my units were out of position defending my quads. My tech is great, but I needed land units to defend Rome and sea units to defend England and it wasn't quite good enough to get both. I got a boost from the patch, giving both my walls an extra 50hp, but I was still scrambling to get units in place. I faith bought the Renaissance GG(was really expensive, the turn before the oracle, something like 200faith for the last 8gpp), hoping to intimidate him into not attacking but it didn't work. This ruins my plan to get a GG to go with my Cossacks, but at this stage I was more worried about making it to Cossacks.
![[Image: HKu1oIl.jpg]](https://i.imgur.com/HKu1oIl.jpg)
I turn the tables on England and start to hunt down his fleet. I was afraid he could run away, IIRC his quads are faster than my frigates, due to RND + GA bonuses. But I caught and sank 3 this turn, I think that little peninsula blocked his retreat. I was now feeling better about my chances at sea and decided the 2 Frigates by Tula would be better off going to help with the problem that was Rome.
![[Image: 14ItjR5.jpg]](https://i.imgur.com/14ItjR5.jpg)
Not the best tooltip location there ... His muskets are scary, look at all those bonuses! I don't want to waste any units piecemeal defending the districts so I just let them fall as I assemble my defenses. My circumnav galley finally made it home to be upgraded to a caravel and trigger the inspiration on Exploration too, which lets me revolt into Theocracy and faith buy units next turn.
So Turn 120 rolls around and ... I was too distracted to remember to take many pictures.
I wanted to revolt to Theocracy, which allowed me to pull a double civic swap. First I got myself into Sack(+100% pillage), the wonder card, the upgrade card and Bastions(+5 city strength). I had set up to pillage a harbour by Vilnus and look at this haul:
![[Image: zrkc5Cx.jpg]](https://i.imgur.com/zrkc5Cx.jpg)
Evidently the patch has changed some quantities to do with pillaging. This funds my last few upgrades, I think I have 2 quads that are not in territory to be upgraded(I didn't know I'd get so much gold!) but I can get out of the upgrade card. I also realised that Sack + pillaging English harbours will make me more money than Conscription(-1gpt maintenance per unit), so I stick with it in Theocracy.
Rome had finally broken my districts, bringing him into range of my Bastion upgraded cities. My 2 Frigates also engaged and by leaving a Knight and a Sword in the open I managed to kill 1 Musket and 1 Crossbow. Those Muskets take a lot of killing, even from Frigates. Meanwhile I faith bought a pair of Knights, since I'm building crossbows and finally got the rest of my army back in position.
The current turn:
![[Image: XXZmrCA.jpg]](https://i.imgur.com/XXZmrCA.jpg)
He killed the Knight and Sword, but he had to leave a unit in the open to kill the sword, which I was counting on. It took my 2 Frigate shots, 2 GG powered Crossbows and a GG powered Knight to kill that already injured musket, but I managed to pick him off. Those buggers are tough. I've got such a numerical advantage in the area now that I expect him just to retreat back to Neptune.
Meanwhile the Naval skirmishing with CMF goes great, his options are very limited.
![[Image: rZQqPi7.jpg]](https://i.imgur.com/rZQqPi7.jpg)
His Quads are indeed getting away but his expensive Caravel was actually too slow.
![lol lol](https://www.realmsbeyond.net/forums/images/smilies/lol.gif)
By Manticore, I had left a Frigate to pillage his harbour. He blocked me with his Caravel, but I'd deliberately left a second Frigate close enough to help and they sunk it. He should have just left the Caravel in port tbh, his harbour will still get pillaged, he just delayed a turn.
Finally in the Eastern sea:
![[Image: oOLe5Lu.jpg]](https://i.imgur.com/oOLe5Lu.jpg)
I don't think he knew about my second Frigate in the area, but still I think engaging 2 Caravels vs Frigate + Caravel is a bad move, especially when you are not hitting the Frigate first. I killed his northern caravel with the Frigates, healed my own with a Terracotta powered upgrade and ZoC'ed his 2nd Caravel so it can't escape. Tbh, this move made me think that CMF might have checked out.
Other stuff:
They still haven't gotten overflow right. Surely someone on the current team has played civ4 before? Right now if you complete a unit with a modifier and a bunch of overflow you are going to lose most if not all of the overflow. This incentivises micro-managing to not complete units with a bunch of overflow. The civ4 system of dividing the overflow by the modifier does not encourage such micro-managing(as well as simply making more sense).
New graphics look nice.
I considered diverting to Muskets when Rome attacked but decided it was too far away. Something like 13t to Muskets or 17t to Cossacks, figured I'd have to deal with the invasion with what I had and go for the earlier Cossack time.
I was afraid when my Barracks and Encampment got pillaged by Astrakhan I wouldn't be able to complete the Terracotta Army, but that was not the case. It turns out Terracotta is looking less important than I thought, but it's a nice bonus.
Rebuild cost of the districts seems to be their original cost btw, only 76h for the Astra one(put it down very early to try scare the original legion rush) and something like 100h for the Moscow one(built at a discount).
Theocracy doesn't give a 15% discount on Great people purchases like I expected. TBH, I don't think I'll need either a GG or GA, things look quite rosy from here. I'll still probably spend my faith on great people and get into Merchant Republic for the 2 trade routes soon.
No sign of an Arabian evacuation to inflict occupation penalties on Greece.
![alright alright](https://www.realmsbeyond.net/forums/images/smilies/alright.gif)
I also declared Friendship with Rowain in the hopes of an alliance and which is one of the upcoming inspirations. Can't hurt to try.
I can't keep my City State bonuses, Greece suzerained Lisbon out from under me, already lost Seoul to Rome. I guess if you're leading then its better to go tall with your envoys instead of wide.