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Hmm..
rejoin as player 2 then>? or how do we wanna do this so there isnt soo much turn 0 advantage? Different map? Up for ideas.
"Superdeath seems to have acquired a rep for aggression somehow. In this game that's going to help us because he's going to go to the negotiating table with twitchy eyes and slightly too wide a grin and terrify the neighbors into favorable border agreements, one-sided tech deals and staggered NAPs."
-Old Harry. PB48.
Bobchillingworth
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I haven't been able to find as much information online as I'd like, but we may need to use a custom map that specifically pairs players 1 & 4.
Posts: 8,580
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hmm
"Superdeath seems to have acquired a rep for aggression somehow. In this game that's going to help us because he's going to go to the negotiating table with twitchy eyes and slightly too wide a grin and terrify the neighbors into favorable border agreements, one-sided tech deals and staggered NAPs."
-Old Harry. PB48.
Posts: 8,580
Threads: 92
Joined: Oct 2017
Found a pretty cool map, if we want to try this one out instead? Easy player 1/2 teamed, player 3/4 teamed.. 8G7FCE
"Superdeath seems to have acquired a rep for aggression somehow. In this game that's going to help us because he's going to go to the negotiating table with twitchy eyes and slightly too wide a grin and terrify the neighbors into favorable border agreements, one-sided tech deals and staggered NAPs."
-Old Harry. PB48.
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Joined: Apr 2007
I'm slightly confused. I've joined both, picking only a placeholder leader on the older of the two. Which are we going with (or is one 2v2 and one FFA), and for the teamer, it seems like there isn't a way to team it how we want?
FWIW, I could reach out to the devs and see if there's a way they could look into supporting this in some way - whether it's in custom teaming settings or custom turn order.
Bobchillingworth
Unregistered
I asked about it on Steam:
https://steamcommunity.com/app/607050/di...986943836/
Based on the sole response, it sounds like whoever creates the game has the ability to assign teams as part of the initial set-up.
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(March 11th, 2019, 15:50)Bobchillingworth Wrote: I asked about it on Steam:
https://steamcommunity.com/app/607050/di...986943836/
Based on the sole response, it sounds like whoever creates the game has the ability to assign teams as part of the initial set-up.
No, the response says the map has to be set up that way; the players can't do anything about it (unless you re-created the map ).
Bobchillingworth
Unregistered
Okay, after way too much time spent digging through random 4P 2v2 maps, I found two where the default was set to Players 1 & 3 vs 2 & 4, which isn't ideal but at least better than Team 1 having an obvious advantage.
Thoughts?
Option 1
Option 2
I think they both look kind of cool.
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Wouldn't teams 1&4 Vs 2&3 balance better? Or are there none of those maps?
I'd be up for a game once I actually buy the game. Is it likely to go on sale any time soon or is it too new?
Completed: RB Demogame - Gillette, PBEM46, Pitboss 13, Pitboss 18, Pitboss 30, Pitboss 31, Pitboss 38, Pitboss 42, Pitboss 46, Pitboss 52 (Pindicator's game), Pitboss 57
In progress: Rimworld
Bobchillingworth
Unregistered
Quote:Wouldn't teams 1&4 Vs 2&3 balance better?
Yes; unfortunately, the way the game is structured currently the only way you can play something other than 1 & 2 vs. 3 & 4 is if the mapmaker set an alternative scheme as the default setting. There's hundreds of 4 player maps out there; as you might imagine, most are not balanced for 2 v 2 matches and/or are terrible, and I reckon that majority of the rest don't employ the optimal player order. Granted, I didn't look through anywhere near most of the maps, because it's a very tedious process to search through them, download one which looks vaguely reasonable from the blurry minimap image, and then load it up in SP to see what the default 2v2 team/player combo is.
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