Posts: 61
Threads: 3
Joined: Aug 2016
I had an idea a while back for a change to Alchemy retort, but the retorts thread got locked after it became complaints about Werewolves. Here's the idea: instead of Alchemy giving magical weapons for free, it gives Magic Market all the benefits of Alchemists' Guild (magic weapons, +2 power, access to Nightshade, ores) and costs 2 (or maybe even 3) picks.
I think Alchemy is too strong. It's been the main economy engine that Sapher has used in 90% of their games across the last 10 versions. The fact that it also gives a free boost to military on top of the economic advantage is also significant. I don't know how much slower the Draconian Bowmen would have been without +1 To Hit, but it definitely had some effect. Forcing the human player to build Magic Market to take advantage of that boost would help to slow them down a little bit, while being mostly inconsequential for AI.
As a side bonus, Barbarians could gain access to ores without Uranus' Blessing and for other races even in cases where Alchemists' Guild was already built, it would still provide an extra 2 power.