Made most of my moves; current situation:
Things to discuss:
* I'm tempted to keep my southern Vamp in place, anything better I should do with her?
* Where do you want your Wagon Spear? I suggest a drop-off location that allows you to load your recently-healed northern Mage on your turn.
* I positioned another Wagon so you could load either a Spear or a Mage... I
highly suggest the Mage, that way we can deploy it next turn to hit Scooter's Dragon or one of CH's Harpies. Dragons can't one-shot full health Wagons so long as they can't crit, so no worries about losing anything you load.
* I'll need to stick one of the center Spears behind the Treb, lest the Dragon one-shot it; do you care which?
* Builds... up for suggestions. I could do a Mage in the back to deal with the Dragon, but it'll be useless if it's just running around playing zone defense... although I guess it's worth it to lock the Dragon down?
As for your moves... capture the now-neutral southern village, I don't care which of us owns it, get your 3-health Mage to safety, probably kill the full-health road spear with your Giant, Ryota does Ryota stuff, pretty straightforward, aside from the Wagon loading already mentioned.
Let me know if I missed anything important, such as Sigrid being in mortal danger (I'm guessing Scooter won't even attack her).
One last thing- I'm really digging Sigrid right now. I haven't used my power, and frankly might not ever the way the match is going, but that's just fine- even having it charged is sufficient to make Scooter's Dragon useless (so far, at least), and has likely kept him from producing a Giant.