Are you, in fact, a pregnant lady who lives in the apartment next door to Superdeath's parents? - Commodore

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Wargroove 2v2, Bob + SD

I'd like to devote two Wagons to moving your units around, and then one each dedicated to my own barracks. I'll reassess when my turn is up, but my feeling is that it's worth it to enable us to advance more quickly on all fronts. The mobility advantage of being able to add up to 12 moves to one of your units is too great to give up, and the game might be over by the time Spears from my own backlines can move to the front, absent a Wagon ride.


I'm thinking I want a Treb for my next big unit.
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Made most of my moves; current situation:  

[Image: MJ3vjIb.jpg]

Things to discuss:  

* I'm tempted to keep my southern Vamp in place, anything better I should do with her?  

* Where do you want your Wagon Spear?  I suggest a drop-off location that allows you to load your recently-healed northern Mage on your turn.  

* I positioned another Wagon so you could load either a Spear or a Mage... I highly suggest the Mage, that way we can deploy it next turn to hit Scooter's Dragon or one of CH's Harpies.  Dragons can't one-shot full health Wagons so long as they can't crit, so no worries about losing anything you load.  

* I'll need to stick one of the center Spears behind the Treb, lest the Dragon one-shot it; do you care which?  

* Builds... up for suggestions.  I could do a Mage in the back to deal with the Dragon, but it'll be useless if it's just running around playing zone defense... although I guess it's worth it to lock the Dragon down?  



As for your moves... capture the now-neutral southern village, I don't care which of us owns it, get your 3-health Mage to safety, probably kill the full-health road spear with your Giant, Ryota does Ryota stuff, pretty straightforward, aside from the Wagon loading already mentioned.  


Let me know if I missed anything important, such as Sigrid being in mortal danger (I'm guessing Scooter won't even attack her).  



One last thing- I'm really digging Sigrid right now.  I haven't used my power, and frankly might not ever the way the match is going, but that's just fine- even having it charged is sufficient to make Scooter's Dragon useless (so far, at least), and has likely kept him from producing a Giant.  


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Side note- Scooter keeps leaving his CO as bait... like I'm going to help charge his power by dealing a few points of damage he'll just heal off. It's far more efficient for me to keep killing off enough of his units each turn that he can't reach a critical mass to stall my advance.
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im fine loading the mage near the treb/center area. I think i need that northern mage to play zone defense vs those CH aeronauts. Id make a mage in ur back barracks, and another spear/something cheap in the front. Dont care which of ur spears goes behind the treb, so long as ur other center spear attacks the 9 hp spear of Scooters. I would like for your vampire/aeronaut to go towards our base, not so much to cover vs dragon ( although it helps ) but more to cover vs the air raid that those 2 harpies of CH's might do. Unless u want to bring it forward a bit and potentially kill Scooter next turn?
"Superdeath seems to have acquired a rep for aggression somehow. [Image: noidea.gif] In this game that's going to help us because he's going to go to the negotiating table with twitchy eyes and slightly too wide a grin and terrify the neighbors into favorable border agreements, one-sided tech deals and staggered NAPs."
-Old Harry. PB48.
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maybe put ur aeronaunt behind ur giant. ( the forward one ? ) to give it more options.
"Superdeath seems to have acquired a rep for aggression somehow. [Image: noidea.gif] In this game that's going to help us because he's going to go to the negotiating table with twitchy eyes and slightly too wide a grin and terrify the neighbors into favorable border agreements, one-sided tech deals and staggered NAPs."
-Old Harry. PB48.
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You're up- I understand with wanting to keep the northern Mage out of a Wagon so it can counter CH's Vamps; if it's in the Wagon, you'll still be able to attack next turn, just with a much greater range- that said, the Wagon will have to survive the turn, which means it can't take more damage than two Vamp attacks- so CH's Spears and Infantry can't be allowed to hit it. Although I'd prefer they not be allowed to attack even if you don't load the Mage smile
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Alrighty, i played and moved hopefully in a good way. Captured the south town, Ryota got his groove from killing CH's north town, loaded both wagons with mages, and moved everything forward. Didnt want to spend gold this turn, as i might need it next turn for either heals, or a big unit.

did the calculations and even with attacking with everything he can, he cannot kill the giant before it "Could" run away. ( unless he gets really good rolls ) While also leaving all of his units that attacked vulnerable to some Ryota action. hammer 

[Image: QuRQQBi.png]
"Superdeath seems to have acquired a rep for aggression somehow. [Image: noidea.gif] In this game that's going to help us because he's going to go to the negotiating table with twitchy eyes and slightly too wide a grin and terrify the neighbors into favorable border agreements, one-sided tech deals and staggered NAPs."
-Old Harry. PB48.
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Possibly extremely wishful thinking on my part, which I'll regret at the start of my turn, but I wonder if CH and Scooter are debating a concession... I may be missing something, but I'm not sure there's anything they can do to prevent Scooter from having his Dragon murdered or crippled, and CH losing at least one Vamp. That'll be tough for them to recover from, given our growing unit and funding advantage.
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(April 8th, 2019, 16:53)Bobchillingworth Wrote: Possibly extremely wishful thinking on my part, which I'll regret at the start of my turn, but I wonder if CH and Scooter are debating a concession... I may be missing something, but I'm not sure there's anything they can do to prevent Scooter from having his Dragon murdered or crippled, and CH losing at least one Vamp.  That'll be tough for them to recover from, given our growing unit and funding advantage.

Perhaps, unless they really push you back. Im still curious why they didnt employ the wagon movements that we did. Scooter could have been running troops around with CH wagons. Unless im missing something. It wouldnt be considered double moving or anything shady, as we only get 1 turn per.... turn. /shrug.

If we do get a concession id love to have another FFA FoW match. Obviously with a better map choice.
"Superdeath seems to have acquired a rep for aggression somehow. [Image: noidea.gif] In this game that's going to help us because he's going to go to the negotiating table with twitchy eyes and slightly too wide a grin and terrify the neighbors into favorable border agreements, one-sided tech deals and staggered NAPs."
-Old Harry. PB48.
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I hope you do another team game instead next; the inherent discussion makes it imho much better to lurk.
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