It seemed that normal units are not particularly strong except longbowmen in the early game and there are no stat buffs. Something like gladiator available at the beginning of the game seems much stronger unit compared to elven lords available after 1406. Pegasus, while initially very nice, didn't seem useful in the later game except for scouting and wind walking.
Of summons, nagas seem decent early game, water elementals ok in the middle game and storm giant very good in the later game but making the whole offensive army of these didn't seem practical.
Support spells, however, seem strong mid to late game.
So in short, I'm looking for some advice how to success with this combo. I think if I had mid game treasure hunted with storms giants it would have went much better.
Background: My game just ended in Myrror wizard casting armageddon, nuking my citadel and then storming it with full stack of doom bats (the one debugged in the release thread for ship code crash).
After this I played a game with chaos barbarians which was a boring steam roll with gladiators, which were also able to take most nodes much earlier.
Of summons, nagas seem decent early game, water elementals ok in the middle game and storm giant very good in the later game but making the whole offensive army of these didn't seem practical.
Support spells, however, seem strong mid to late game.
So in short, I'm looking for some advice how to success with this combo. I think if I had mid game treasure hunted with storms giants it would have went much better.
Background: My game just ended in Myrror wizard casting armageddon, nuking my citadel and then storming it with full stack of doom bats (the one debugged in the release thread for ship code crash).
After this I played a game with chaos barbarians which was a boring steam roll with gladiators, which were also able to take most nodes much earlier.