Do you think this means that other players are further away than we initially thought? Essentially meaning that what we initially thought was the dividing line isn't the dividing line at all.
Although it is strange then for us to have 2 stone resources in territory that should be "ours"
(April 29th, 2019, 12:20)BaII Wrote: Do you think this means that other players are further away than we initially thought? Essentially meaning that what we initially thought was the dividing line isn't the dividing line at all.
On average, there are barely more than 130 land tiles and about 70 water tiles (ocean and lake combined) per player; that's where my assumptions about neighbor distance came from. It's theoretically possible for each player to have one or more very close neighbors as the crow flies, separated by sea so that the walking distance is long, and have longer distances for borders by land, so my estimate that the bare plains hill I called "pink dot hill" is a forward plant could still be off. Having seen the terrain around it now, I don't think it's likely to be an actual pink dot at this point, but that depends on what's just out of sight in the fog....
Can't wait to see where Copper turns up next turn!
(April 29th, 2019, 12:20)BaII Wrote: Do you think this means that other players are further away than we initially thought? Essentially meaning that what we initially thought was the dividing line isn't the dividing line at all.
TURN 26
A big turn. We met no less than two neighbours this turn! Our Scout went S and found a Warrior of Superdeath`s. Hmm, I`d rather not leave our Scout next to any of his units as he`s quite trigger-happy. We returned back to the forest and will keep an eye on any incoming units. Happy PB 39 reunion.
Our Warrior went NW and found.. Cornflakes. Well, that is a better neighbour I think as he`s surely going to focus on wonder-building. Could we take the Pyramids from him? I don`t know much about him as a player. He`s been around for a while but I haven`t lurked any games he`s played in. Heh, our Warrior with a pending promotion might be seen as just a tad aggressive. Let`s see how Cornflakes reacts to this show of force. I`d rather turn around in the next few turns but he doesn`t know that of course.
Oh, and we discovered Bronze Working this turn. Copper is situated right outside of our borders SW of Gower. A city claiming all of the resources S of our capital will be extremely strong. I took some screenshots of the area we have revealed thus far. I`ll do some dotmapping in the coming turns and by all means feel free to suggest improvements (or a whole new dotmap).
Someone has a crop yield of 19, not bad. But it`s not possible to grow and build a Settler at the same time, let`s see if our size 2 quick Settler build will pay off in 30 turns.
Note that someone has a soldier count of 20k. Do we need to worry about a rush?
We`re exactly 16 tiles apart from Cornflakes, not particularly close. If we can get our favored pink dot plains hill plant we`ll secure a good long term border (and it`s not as aggressive as I first thought).
(April 30th, 2019, 11:56)JR4 Wrote: Someone has a crop yield of 19, not bad.
Size 4, working the equivalent of our Pig + Fish + both floodplains would do it - probably Cornflakes. Interesting choice; he's SPI, so he'll be able to whip his Settler without too much delay, but whipping 4->3 instead of 3->2 surprises me. (He could whip 4->2, but that's a waste without a granary: Trading 26 food for just 20 hammers.) I like the way people are going with very different openings from one another this game.
Quote:Note that someone has a soldier count of 20k. Do we need to worry about a rush?
I wouldn't. Wasting resources on a rush at this stage, on a map this lush in comparison with the capital sites, will wreck the games of both the attacker and the defender, no matter what the latter does.
Dotmap is going to be interesting. I wonder how quickly we could settle cities 3 and 4 if we really push to get them out ahead of the granaries...
Donovan whipped something this turn (almost certainly a Settler) and will have a good chance of being the first member of the 2 city club. Our own Settler will finish on t29 and we urgently need to discuss where our next cities will go. Take a look at that - Superdeath renamed his civ to The Killers and his capital to Jack the Ripper. His capital is just 11 tiles away from Gower and our own source of Copper as well as his is in that direction. Ugh, I think that we HAVE TO settle our border with Superdeath asap and preferably build cities on hills.
I`m still inclined to follow our plan of building Antiochus 3W of Gower and watch closely for incoming units from the south, especially if Superdeath decides to settle on the Copper. Then we`d need to waste beakers on Archery I think. With the new information from this turn we could definitely consider a quick third and fourth city at the expense of growth. Those prime sites won`t be around forever.
All EPs invested into Superdeath for the time being but getting graphs will take a few turns. Note that none of our neighbours have actually met so far.
Our Settler is bound to complete this turn. I think that Superdeath will settle NE with his second city but he might face a similar dilemma as we do: Settle for a shared resource or for Copper.
I started on a dotmap - it is really hard to get the city placement right. Note that the area SE of Gower doesn`t exactly have much food after a random jungle grew on the Rice.
It looks like RefSteel was right about Cornflakes being the one with a size 4 capital. He whipped it down to size 2 this turn (I`m fairly certain about that) and will build a Settler at the same turn as us.
I think we should be safe enough from axes. As long as we leave a scouting unit in the area to watch I think we will have enough time to react to any axes walking in our direction. I'm actually more afraid of Chariots running at us just because they cover ground so much quicker and gives us less time to react. I still like the city 3W of Grower best.
The rice and Fur city looks good except we need agri/AH to hook up those resources respectively so it will probably be better off as a 5th city. I like the 3rd city to be the copper city on the stone rather than the the PH 1W of the copper because the stone city will be able to work all the Lake tiles so we don't need much worker labor for this city site besides improving the pig and copper.
I'm fine with trying to go up to 4 cities quickly, if we want to do this then should the worker chop and mine the 2 hill tiles and we would grow to the size cap to let us work all the mines and food resources to push out workers/settlers?
(May 1st, 2019, 08:37)JR4 Wrote: Cornflakes being the one with a size 4 capital. He whipped it down to size 2 this turn (I`m fairly certain about that) and will build a Settler at the same turn as us.
I'm pretty sure someone else has a size 4 capital too (and had it still as of the latest demo screenshot). Cornflakes was just one of them.
(May 1st, 2019, 11:22)BaII Wrote: I'm fine with trying to go up to 4 cities quickly, if we want to do this then should the worker chop and mine the 2 hill tiles and we would grow to the size cap to let us work all the mines and food resources to push out workers/settlers?
If we want to grow to the happy cap, that's an argument for building granaries ASAP. If we want two more Settlers ASAP, we would build them instead of growing. (If our limited Workers have time to build mines at this stage - except on the copper and gold - then whatever else we're doing, it doesn't involve building Settlers quickly.)
In terms of city sites for the copper, building ON the copper itself is pretty strong. Founding on the stone is attractive if we want to pursue the Pyramids (even if we won't get Masonry for them immediately). The problems would be defending the settler's route to get there, connecting the city to our trade network before Sailing (doable of course, but at the expense of chops for the snowball and/or a cottage or two for the economy) and defending the empire (even against barbarians) when we won't be able to start mining the copper until probably T51: Five turns after the city is founded (...or, if we plant no city for it in time, then T56, when Antiochus hits 3rd ring borders...) unless we first found another city on the river with copper in its first ring.
(The biggest problem with founding ON copper is that, with "Pink Dot Hill," it would block us from founding any other cities on our side of the lake - and it's imaginable that the plains tile 2SW of the copper could even have an important resource. As for the forested plains hill between the copper and the peak, it would be great if it didn't need sixty five billion worker turns to improve its various resource tiles, three out of four of which generate 0 food apiece. We have a good first-ring-to-copper-and-on-the-river option too, of course, except for the whole "front city toward Gavadeath on flatland" thing. It could be worse, but make no mistake, the map layout does hate us in this game.)
[EDIT: I agree with BaII that we don't have to worry about Gavadeath coming at us with axes, even if they do settle on copper. (Which I'm almost sure they won't, at least right away.)]