Posts: 3,135
Threads: 25
Joined: Feb 2018
Jugamos a una Aventura: La Extraña Niebla Roja Part 2
Might as well take my chances with the cave/tree in CHOICE #2 and see if I can warp somewhere else. I doubt I could outrun whatever monster is coming.
"You enter the dark cave without thinking and take a small lantern out of your backpack to be able to illuminate the path. At first, you're afraid of finding some bear or wild animal, but it's immediately clear no one lives inside".
Leaving the cave reveals a world with trees and giant mushrooms again. This time, there's a 2-story brick house with light coming out of the windows. The door is half-open, so I eavesdrop on the strange voices.
"Where's the jewel?', asks a serious voice "of bad habits" (de malos modos). 'I don't know anything about the jewel', responds another, crying with a sharp voice. 'Of course you know!', exclaims another voice, also serious. 'If you don't tell us, we'll bring you before the warlock king (rey brujo)'. 'No, please', responds the one with the sharp voice. 'I don't know where it is'.
Whoever these bullies are, they're going to search the house. CHOICE #3 gives us more options.
A. "Enter the house taking advantage of the fact that those two guys went upstairs". Scene 22
B. "Continue your path. What happens inside the house isn't your concern". Scene 21
C. "There's no trace of your parents around here. Better to enter the cave again and go back to the beginning". Continue Reading
Going inside will likely draw the attention of the bad guys, and the 2nd option smells like a Morality Test failure. So let's take another chance with the Cave of Time.
This takes us to Scene 20, which isn't a CHOICE. Instead, I'm instructed to go to Scene 6 after reading. "You don't know what's inside the house, but it's none of your business. You should find your parents and later find a way to go home, so you enter the cave again. It was a bad idea to go here."
After this, 2 hooded people that are about my height through themselves at me and throw me to the floor. My attackers grab me by the arms and they're too strong to resist. I ask "What do you want?"
One of them reveals a "reptile face", "green skin", a "strange nose", and "bulging eyes" (ojos saltones). I'm taken to a small village with clay houses, and the entire population are of the same species of my captors. They even wear hoods.
But this does take me to my parents. I see them in a large wooden cage, and my kidnappers lock me in with them. "Are you fine? Did they hurt you?', your mother asks. You deny with your head."
(Every time I see some variation of "negar con la cabeza", I'll translate it as "deny with [pronoun] head" for comedy's sake).
Dad says "This seems crazy! A while ago, we were walking through the woods, and now we're locked up by some creatures that look like giant lizards (lagartijas)". ("Lagarto" seems to be the more common word for "lizard", and "lagartija" can also mean "gecko").
I then have to turn to Scene 7. Dad says "If we had a knife it would be easy, but they'd taken my backpack".
We see another creature inside an open cage, but tied to a chair. When Dad asks who they are, the response is "I'm Rof. We're Dorguns. Every 20 years, our world and yours unite for a short time". Rof explains that the guards of the "warlock king" are our captors. To return to our world, we need to go back to the cave when the fog returns shortly before the worlds separate again.
But we shouldn't do that and ignore this new world, because the warlock king wants to bind the worlds together with 2 magical objects. This would destroy both Rof's world and Earth, but he doesn't care because it would make him gain more power somehow. The warlock king wants a mineral that's uncommon here, but abundant on Earth. Let me guess. It'll be iron. In fantasy fiction, it's usually iron.
The jewel the guards were looking for in that house from Scene 19 is necessary for the ritual, along with the staff that the warlock king already has. Only one human was known to have returned to Earth after entering Rof's world, and that was 50 years ago. But didn't they say the intervals were in 20 year increments before?
Whatever the case, CHOICE #4 is another Morality Test. The options are to abandon Rof and try to go home, or untie him and look for the warlock king's staff.
"I wonder what that even looks like, a robot body with six or seven CatClaw daggers sticking out of it and nothing else, and zooming around at crazy agility speed."
T-Hawk, on my Final Fantasy Legend 2 All Robot Challenge.
Posts: 3,135
Threads: 25
Joined: Feb 2018
Jugamos a una Aventura: La Extraña Niebla Roja Part 3
Of course I'm going to help Rof! So I head to Scene 12. I'm small enough to escape through a hole in the cage, and I get the idea to wear the hooded clothes. Despite my non-reptilian appearance, Rof thinks it's a good idea. "Thank goodness you're at our height. It's lucky". Or a plot contrivance.
We head through narrow streets until we reach a large plaza. It has a stone staircase that has a wand that glows with a pale blue light. "It's strange to you that nobody's guarding the wand and you say so to Rof". Rof says the warlock king has enchanted the wand so no Dorgun can touch it. How does Rof know all this about the warlock king's secrets? I'm suspicious, and I don't mean my character.
Supposedly, I'll be able to touch the wand because a loophole in the spell prevents it from working on non-Dorguns. Rof plans to wrap it in rags and hide it in his house. He believes it's the perfect hiding place. How do we know he's not secretly the warlock king? This has to be a trap, if this is a clever book.
CHOICE #5 is to either climb and take the wand directly, back out and free my parents, or try to distract the Dorguns first before going for the wand.
Might as well try the distraction first to see what happens. Freeing my parents first sounds like another Morality Test failure.
I go to Scene 16, and come up with a plan to burn a straw roof. Rof brings a torch and sets a house on fire. Dorguns are now carrying buckets and ignoring the plaza. The stone staircase guarding the wand now shines with a yellow light, and seems to be an invisible wall for a bit. The wand is only slightly hot, so I take it. Rof covers it up, but someone says "Not so fast!" behind us. There are 3 soldiers, accompanied by a Dorgun with a dark hood who doesn't carry weapons.
"You stare at him. Although he has the same reptile face as the rest of his kind, his eyes seem to shine, and everything about him seems to produce a strange sensation of evil." I immediately realize it's the warlock king, as if it could be anyone else.
Our villain says "Where are you going, little thieves? Do you think I wasn't going to notice that someone was carrying away the wand, with my powers?" 4 more soldiers arrive and surround us. The warlock king offers to let me go if I let the wand go, and not to trust Rof because he's a "fraud" (farsante).
CHOICE #6 is to either obey the villain, or break the wand against the ground.
"I wonder what that even looks like, a robot body with six or seven CatClaw daggers sticking out of it and nothing else, and zooming around at crazy agility speed."
T-Hawk, on my Final Fantasy Legend 2 All Robot Challenge.
June 2nd, 2019, 19:27
(This post was last modified: June 2nd, 2019, 19:35 by Herman Gigglethorpe.)
Posts: 3,135
Threads: 25
Joined: Feb 2018
Jugamos a una Aventura: La Extraña Niebla Roja Part 4
As if I'm going to trust the warlock king! We get Scene 18 and an ending.
"Leave that wand in its place and you can leave', he tells you, teaching you a smile that scares you, while 2 small fireballs shine in his hands. You lift the wand above you. That object could destroy your world. 'Do you want it?' you ask, trying to sound brave, though your voice trembles.
Then, with all your strength, you hit the wand against the stairs. It breaks into a thousand pieces with a powerful light. When the flash disappears a few seconds later, you see the warlock king and the rest of the Dorguns are covering their eyes with their hands, still blinded by the light.
Without wasting any time, you climb down the stairs and run through one of the streets. Soon, someone touches your arm and you turn around, shouting. It's Rof, who smiles at you. 'Well done! Let's go save your parents.'
Some Dorguns cross your paths, but thanks to the hood, no one recognizes you. When you both arrive at the house where your parents are locked up, you see that a key is hanging in the door. 'It's the key from the cage', Rof tells you. You enter the house and your friend opens the cage. As soon as your parents leave, you hug them.
'Let's go. There's no time', Rof says. 'In a little bit, the fog reappears and the road between our worlds will open'. Your friend points out a strange carriage in the street that has a type of bicycle built for 2 in the front. Your parents get in the carriage, with legs folded up to fit, and you cover them with a blanket.
You join Rof in the bicycle and pedal as fast as possible through the streets, until you finally leave the town. You pedal a little more, but you reach a rocky zone where bicycles can't go. You continue on foot. Rof walks ahead of you to assure you that there are no other Dorguns, and after a while you reach the place where the moss-covered tree with the hole is.
'We've arrived', says the small man. 'In a very short time, the fog will appear and you can cross.' 'What will happen now with the warlock king?', asks your father.
'He'll make another wand, but it will take many years to get enough power to do it. Until then, you can be calm. Anyway, we'll try to keep the jewel hidden, although I'm afraid he'll find it at last'.
At that moment, the red fog arrives'. 'Adiós, amigos', says Rof. 'Adiós', you say. A few moments later, you're in your world again. You feel well. You were afraid sometimes, but you've survived an extraordinary adventure, and you've helped keep your world safe for many years. END".
In this CANONICAL ENDING, my act of destroying the warlock king's wand merely sealed his power for a while. Just like the heroes in the backstory in RPGs like Final Fantasy 5. But it's implied the warlock king can bide his time for a few decades and destroy both worlds anyway if Rof doesn't hide the jewel well enough. Although this is a Good Ending, anyone who's played enough Japanese RPGs will know it's not as Good as it seems.
Results So Far
1 Good Endings
0 Deaths
0 Bad Non-Death Endings
0 Neutral Endings
0 Inconclusive Endings
EDIT: I call the villain the "warlock king" in this translation because "brujo" is the masculine form of "bruja", or "witch". There are other words for spellcasters like in English. The Wizard of Oz is called a "mago" in Spanish, and Harry Potter too. "Hechicero" is another term that seems to have a connotation of "sorcerer" or "witch doctor".
"I wonder what that even looks like, a robot body with six or seven CatClaw daggers sticking out of it and nothing else, and zooming around at crazy agility speed."
T-Hawk, on my Final Fantasy Legend 2 All Robot Challenge.
Posts: 3,135
Threads: 25
Joined: Feb 2018
Jugamos a una Aventura: La Extraña Niebla Roja Alternate Endings Part 1
For our 1st alternate ending, I'll see what happens when I let the warlock king's wand go in CHOICE #6.
"With your heart beating 1000 times per hour because of fear, nothing else occurs to you but to leave the wand on the ground to escape more quickly".
The warlock king doesn't keep his word about letting me go, unsurprisingly. "Catch the human!"
("Catch" is "coger" here. "Coger" is one of those words that's innocent in Spain, and obscene in some Latin American countries. A bit odd, because Spaniards tend to have unique colorful expressions in their adult novels.)
Rof's unconscious on the floor, and some of his clothes are burned. I can't help him, or I'll be caught. I go to the house where my parents are, and proceed to Scene 15.
I find a key next to the door, which may open the cage. I rescue my parents, and it may be possible to escape because this house is on the outskirts of town. They have to stoop over because Dorguns are my height. We see the odd bicycle and carriage combination, and encounter CHOICE #7. Option A is to go through the streets as fast as possible, hoping our hood disguises will fool the Dorguns. Option B is to try to escape with the coach and bicycle. Option C is to enter houses and avoid the street as much as possible.
Option C sounds the most interesting so far, so I'll try that and head to Scene 11.
"Let's enter that house', you say, leaving the street and running to the door of the nearest house. Your parents follow you and in a few moments you're inside. Fortunately, no one's there. You look through the windows. Another house is close by, in the direction of the town's exit. If you go from house to house, no one will discover you.
It's a good idea, but in the 5th house you enter, that's near the edge of town, a lizard-woman (mujer-lagarto) surprises you and begins to screech. "Humans! Humans!" You run out of there and see that a few meters away, there are 4 Dorguns armed with swords coming for you.
You run without stopping, but the group of pursuers is going and you already have 9 Dorguns behind you. At last, you leave town, but your pursuers continue behind you. They don't get tired from running, but you and your parents are. For a few moments, you lose sight of your mother, who's running at your side, and when you look for her, you realize she's stopped.
Your father also sees she's stopped, and stops. "Run!', shouts your mother, picking up large stones from the ground. 'I'll stop them, but you have to leave".
Your father and you are quiet without knowing what to do, while your mother throws rocks at the approaching group. Your father begins to walk toward your mother, but you take him by the arm. 'We can't do anything', you say, crying. 'If we stay, they'll catch all 3 of us'. Your father denies with his head but pays attention to you and runs toward the forest with you while crying.
You manage to arrive without any difficulty at the place where the fog caught you and you hid behind bushes. 'I have to go search for your mother', says your father. 'Wait, maybe she threw them off'. For a few moments, you wait, but at last your father is tired. 'Wait here and don't leave, so they don't see you. I'm going to look for Mom'.
However, before he begins to leave, the red fog is everywhere. When he disappears, you're both on the road where you went on the excursion. You return to the parking lot where you'd left your car in the morning, while still crying. Your mother sacrificed herself so you could escape, but you know that now that the fog has disappeared, she's trapped in another world.
Every day that passes, you miss your mother (echar de menos), and you wonder if in 20 years when the worlds unite again, your mother could return. That is, if the warlock king doesn't manage to unite the worlds forever and destroy Earth. END."
The ending illustration is a silhouette of a giant tree with the father and the child holding hands beside it. And the epilogue text says "It seems the adventure didn't go too well".
Chances are the warlock king will win in 20 years, given he still has his wand in this timeline. And chances are the good Dorguns didn't hide the jewel especially well.
Results So Far
1 Good Endings
0 Deaths
1 Bad Non-Death Endings
0 Neutral Endings
0 Inconclusive Endings
"I wonder what that even looks like, a robot body with six or seven CatClaw daggers sticking out of it and nothing else, and zooming around at crazy agility speed."
T-Hawk, on my Final Fantasy Legend 2 All Robot Challenge.
Posts: 3,135
Threads: 25
Joined: Feb 2018
Jugamos a una Aventura: La Extraña Niebla Roja Alternate Endings Part 2
Second CHOICE #7 verse, almost the same as the first. We get this one by running as fast as possible and going to Scene 9.
" You walk through the streets at full speed, avoiding the population center. By luck, the house you're in is almost in the outskirts, so you don't delay at all in leaving. At your side, your parents are stooped over while walking to disguise their height. 'The humans are escaping!' shouts someone.
You look back and you see 4 Dorguns armed with swords running toward you. You pick up the pace, but when you're almost out of town, 3 more appear. Your father stops. 'Run. I'll entertain them'.
Your mother and you obey, despite feeling a deep pain in your heart for leaving your father alone. As he said, he manages to distract them, and in a few minutes, you lose sight of them. Your mother remembers the road you took well, and you return to the place where the fog appeared without finding anyone else.
Once there, you hide behind bushes without knowing what to do and with the hope that your father had been able to escape again. I'm going to see if I can see Dad', says your mom, a few minutes later. 'Stay here and don't let them see you'.
Suddenly, the red fog fills the place. When it disappears, you're on the road where you went on the excursion again. You return to the parking lot where you had left the car in the morning, while still crying. Your father sacrificed himself so you could escape, but you know that now that the fog has disappeared, he's trapped in another world.
Every day that passes, you miss your father, and you wonder if in 20 years when the worlds unite again, if your father could return. That is, if the warlock king doesn't use the crystal wand and the blue jewel to destroy your world. END".
Some of the text is taken verbatim from the other "parent sacrifice" ending, and the silhouette drawing is reused.
Results So Far
1 Good Endings
0 Deaths
2 Bad Non-Death Endings
0 Neutral Endings
0 Inconclusive Endings
"I wonder what that even looks like, a robot body with six or seven CatClaw daggers sticking out of it and nothing else, and zooming around at crazy agility speed."
T-Hawk, on my Final Fantasy Legend 2 All Robot Challenge.
Posts: 3,135
Threads: 25
Joined: Feb 2018
Jugamos a una Aventura: La Extraña Niebla Roja Alternate Endings Part 3
Our 3rd CHOICE #7 ending will involve riding the bike and coach to victory. . .or maybe not. Go to Scene 10.
"Hide in here', you say to your parents, once you're sure no one's inside. They pay attention to you and get in the car. It's small, but they fit with their legs folded. You put an old blanket on top, and riding one of the 2 bicycles that are hooked (enganchar) in front, you begin to pedal forcefully.
By luck, the street is downhill, so you don't have to put in too much effort to pedal. You cross several streets until you see the edge of town. You're almost there! Along the path, you meet a dozen Dorguns, all hooded like you, but they don't pay attention to you and the only thing they do is to leave so you can pass.
At last, you reach the last house of the town, and you feel like shouting with joy. You've managed to leave town. You pedal for a while longer, but the terrain is rocky and you stop. You can't continue with that strange bicycle-car (bicicarro).
You look in all directiosn while you recover from the exhaustion of pedaling at full speed. You don't see anyone, so you tell your parents to get out of the vehicle. You walk quickly in a line, with your father in front, alert to any sound of voices or footsteps.
By luck, you haven't found anyone, and at last you reach the place with the strange tree with a hole inside. You continue walking in the direction you suppose you had parked the car, but a kind of invisible wall stops you from passing.
'Let's hide while we think of something', says your mother. You put yourself behind some bushes. Your parents talk trying to find a solution to go home. At that moment, the red fog is everywhere. When it disappears, you see the tree covered with moss has disappeared, and the small cave is there again. The whole countryside changed again. You're home!
Without losing time, you walk to the parking lot. There's your car. You get in without wasting time and leave this place. 'We're saved!', you exclaim. 'And you'll find out what I tell my friends'. 'I'm afraid they won't believe you, dear', says your mother, laughing.
However, your father is serious. 'Dad? What's up with you?' He looks at you and smiles. 'Nothing. I'm fine. I'm only thinking. . .'
'About the wand and the jewel', says your mother. 'Yes. Now we're safe and the union between our worlds has disappeared again, but what will happen in 20 years when the worlds unite again? Will the warlock king have the blue jewel and the crystal wand? Will it be the end of our world? END".
This is similar to the CANONICAL ENDING, except I don't break the wand or save Rof. The warlock king can try again in "veinte años", the favorite interval of time of Mexican telenovelas. If you dare, keep count of how many times the characters say "20 years" in the Victoria Ruffo version of La Madrastra. Some other shows do this too, even to the point of saying "almost 20 years" if it doesn't quite fit.
Results So Far
2 Good Endings
0 Deaths
2 Bad Non-Death Endings
0 Neutral Endings
0 Inconclusive Endings
"I wonder what that even looks like, a robot body with six or seven CatClaw daggers sticking out of it and nothing else, and zooming around at crazy agility speed."
T-Hawk, on my Final Fantasy Legend 2 All Robot Challenge.
June 3rd, 2019, 19:12
(This post was last modified: June 3rd, 2019, 19:14 by Herman Gigglethorpe.)
Posts: 3,135
Threads: 25
Joined: Feb 2018
Jugamos a una Aventura: La Extraña Niebla Roja Alternate Endings Part 4
Opting to take the wand in CHOICE #5 has the same end result as letting the wand go in CHOICE #6, but you get a slightly different path with the Dorguns noticing you immediately. And so does going back to find your parents, but you at least get to see a short Scene 13 where you "deny with your head" when Rof tries to convince you to help.
So let's go back to CHOICE #1 and run away from my parents when the red fog approaches! It leads to the final numbered Scene (34), so it must be special!
"Your parents seem to be petrified, but you have no intention of waiting for the fog to cover you, so you turn around and run without stopping. Little by little, you leave the fog behind. After 10 minutes, you stop running. You're exhausted, but you don't stop walking. A while later, you reach the parking lot next to the highway, where you left the car. You turn around and see no trace of the fog.
You sit down to wait for your parents, certain they won't be late. Minutes pass and nobody appears on the road, so you decide to cautiously advance to where your parents are. The fog has disappeared, but so have your parents.
You spend the afternoon looking and calling for them, until you're very sad and decide to return to the parking lot. Your parents' car is still there, but you don't have the keys and you don't know how to drive, so you begin to walk on the highway. You don't have food or any way to contact someone, but you walk without resting.
Night falls and you continue walking. Finally, you see the lights of a car that's approaching, and you begin to move your arms so the driver can see you. The driver stops and picks you up. You tell him your parents have disappeared, and he brings you home, after calling the police.
During the following days, many people look for your parents, without finding any trace of them. As for you (por tu parte), you are going to live at your aunt and uncle's house. They're very good and treat you very well, but at night you cry thinking about what happened to your parents and if they'll be fine.
At least you've managed to escape the strange fog and you'll never return to that forest, especially on the first week of March. And so you'll tell your kids, in case you have them (en caso de que tengas) when you're older (cuando te hagas mayor). END".
The silhouette drawing appears without either parent this time.
It's strange there's no collective term for "aunts and uncles" in English, unlike Spanish and its "tíos". Several phrases are in parentheses in the last sentence because they're examples of the Spanish subjunctive, a tricky grammatical mood for non-native speakers.
Results So Far
2 Good Endings
0 Deaths
3 Bad Non-Death Endings
0 Neutral Endings
0 Inconclusive Endings
EDIT: Wait a minute! Is this the 1st CYOA I've played where you can lose on the 1st CHOICE? I should have made a special Award category for La Extraña Niebla Roja!
"I wonder what that even looks like, a robot body with six or seven CatClaw daggers sticking out of it and nothing else, and zooming around at crazy agility speed."
T-Hawk, on my Final Fantasy Legend 2 All Robot Challenge.
Posts: 3,135
Threads: 25
Joined: Feb 2018
Jugamos a una Aventura: La Extraña Niebla Roja Dead Ends Part 1
Staying still in CHOICE #1 moves you to CHOICE #4 because you get in the cage earlier. And ignoring Rof in CHOICE #4 funnels you to CHOICE #7, like several other routes in this book. Walking by the house in CHOICE #3 takes you to CHOICE #4 because you're captured by Dorguns anyway. So does waiting to see what's growling in CHOICE #2. And running in the direction of the car in CHOICE #2 has exactly the same result.
There aren't as many alternate paths in La Extraña Niebla Roja as the number of Scenes may suggest. Maybe this is the trimmed-down version of 22 Minutos: Tibicenas for kids. And easier too, because you can actually win without cheating here.
My only way to go forward is to enter the house while the evil Dorguns are upstairs in CHOICE #3, but that'll wait until tomorrow.
"I wonder what that even looks like, a robot body with six or seven CatClaw daggers sticking out of it and nothing else, and zooming around at crazy agility speed."
T-Hawk, on my Final Fantasy Legend 2 All Robot Challenge.
Posts: 3,135
Threads: 25
Joined: Feb 2018
Jugamos a una Aventura: La Extraña Niebla Roja Alternate Endings Part 5
Let's try to find some new content in this book by entering the house in CHOICE #3. This leads me to Scene 22.
I find a Dorgun who talks to me about recovering a jewel. One notable detail is that Dorguns speak Spanish! It's not that my character magically translates the other world's language. "You're surprised that he speaks your language, but you answer him". Perhaps they learned Spanish from earlier human travelers.
CHOICE #8 has these options:
A. "Climb with caution to see what the soldiers are doing before deciding".
B. "Better to leave the house and follow your path without doing anything. It's more important to look for your parents".
C. "Untie him before the soldiers go down".
A and B are other ways to CHOICE #4. All roads lead to CHOICE #4. My only chance is to untie the Dorgun and hope he does something else.
While we're running through the woods and evading soldiers, the Dorgun introduces himself as Flint. We're now at a river, and he gives an exposition speech about how the warlock king is planning to get a "very special mineral", and that Earth will be destroyed if the worlds are united permanently.
The blue jewel is hidden in a nearby forest. The illustration makes it look like it came out of a low-budget Final Fantasy installment. Flint's plan is for me to take the gem to Earth so the warlock king can't get it. Flint "denies with his head" when I ask how the gem is used. He says "only a wizard (mago) can use it".
I ask why we can't just destroy the jewel. Flint says it's indestructible and will defend itself.
CHOICE #9 is to either take the jewel, ignore the jewel and look for my parents, or think before I trust Flint. Taking the 2nd option leads to, you guessed it, CHOICE #4. And so does the 3rd. It would make a funny-looking flowchart.
Picking up the jewel is the way to proceed. Flint gives me a hood, which is mandatory in this town. Flint tells me that the warlock king spent many years on building the stone staircase to the crystal wand, and now it's time to pick up the wand. If this is successful, the warlock king will lose most of his power.
CHOICE #10 asks me to either rescue my parents with just the gem, or go for the wand as well.
Selecting the seemingly less risky option gives me this ending.
"Flint leads you through the town until you stop at a house. 'Here's where they lock up the prisoners', he tells you. Next to the front dor, you see a key hanging on a hook, and your friend takes it. 'Wait here for a moment', he tells you. Flint enters while you're waiting outside and he comes out a little later. 'Come in! Your parents are here'.
You enter, and you see 2 enormous cages in the room. In one of them, there's a Dorgun tied to a chair, and your parents are in the other one. 'Dad! Mom!', you shout with joy.
Flint opens the cage, and while you hug, he frees the other Dorguns. 'This is Rof, my friend. He helped me hide the jewel'. 'Do you have it?', asks Rof nervously. You put your hand in your pocket and show it to him. 'Fantastic!', he exclaims. 'Now we have to get out of here'.
The 2 Dorguns leave again and return shortly after. 'Your parents should hide inside the coach we have here', says Flint. You all leave together, and you focus on the coach that's quite strange. It has a bicycle built for 2 hooked to the front. Your parents get in the car with their legs folded to fit in, and you cover them with blankets. Flint and you begin to pedal.
'Good luck!', exclaims Rof, waving you goodbye. You advance without problems until the edge of town and once there you leave the car, now that the terrain is rocky. You walk through the woods back where you came. Flint goes forward to be sure no one's there, and in a while, you reach the site where the tree with the hole is.
'We've arrived. Now take the jowel and think about the fog'. You do what he says and the red fog is everywhere. 'Thanks for everything, friends'. 'Goodbye, Flint. We'll never forget you'.
A few seconds later, the fog disappears, and you return to your world. You shout with joy and hug your parents. You've not only managed to save yourselves, but you've saved your world. You take the jewel out of your pocket and look at it. It doesn't shine anymore, but you know it's a powerful object. You'll have to protect it well.
'Hopefully the Dorguns manage to conquer the warlock king and be free', say your parents. END".
The "hopefully" in the last sentence is the common expression "Ojalá" in Spanish. "Ojalá" was derived from the Arabic "Inshallah".
As for the finish, it's superior to the CANONICAL ENDING in that I keep one necessary magical artifact away from the warlock king instead of merely shattering the wand and delaying his plans for a while.
Results So Far
3 Good Endings
0 Deaths
3 Bad Non-Death Endings
0 Neutral Endings
0 Inconclusive Endings
"I wonder what that even looks like, a robot body with six or seven CatClaw daggers sticking out of it and nothing else, and zooming around at crazy agility speed."
T-Hawk, on my Final Fantasy Legend 2 All Robot Challenge.
Posts: 3,135
Threads: 25
Joined: Feb 2018
Jugamos a una Aventura: La Extraña Niebla Roja Alternate Endings Part 6
The final CHOICE is #11, obtained once I decide to get the wand in CHOICE #10. Electing to drop the wand and run gives me the same Good Ending as refusing to go for the wand in the first place in CHOICE #10. Breaking the wand is another way to the CANONICAL ENDING.
But now there's a 3rd option. Combining the jewel with the wand myself may have unpredictable results. . .
" Without losing time, you take the blue jewel out of your pocket and move it towards the wand. 'Nooooo!', shrieks the warlock king, upon seeing what you're doing. At once he launches a fireball at you. At the moment when you combine the wand with the jewel, the two begin to shine more brightly. Just then, the fireball the warlock king shot reaches you.
However, it doesn't hit you. It bounces back to its caster, but is much bigger. While you look on in astonishment, the enormous fireball strikes the warlock king, who is instantly turned into a pile of ashes.
Everyone in the plaza stays silent for a few moments, looking at the small mountain of ash, and then they begin to shout, but you realize they aren't shouting in pain or rage, but joy. 'You've had a great idea!', exclaims Flint 'I told you the jewel would defend itself it something tried to destroy it, and combining it with the wand gave it more power. At last we're free!'
You cross the street with your friend, without letting go of the wand, while the crowd around you applauds. A little time later, you see your friends coming down the street with another Dorgun. As soon as they see you, they run to you and you hug. You walk to the edge of town, accompanied by many happy Dorguns. Once in the forest, only Flint and the other Dorgun named Rof who had been locked up with your parents is with you. Once you reach the place with the tree with the cave inside, you stop.
'Many thanks', the Dorguns tell you, 'Now we're finally free and can live in peace'. 'What do I do with the wand and the jewel?' 'Wish that any Dorgun may touch the wand', says Flint. You do what they tell you and the wand begins to vibrate for a few seconds. 'That's it.' Flint takes the crystal wand from your hands. 'Now we can use it for good too. You have to carry the jewel with you. It's too dangerous to stay in our world'.
At that moment, the fog covers you. 'Adiós, amigos', you say. In a little while, the fog disappears and you return to your world. 'Very well done', says your father. 'Now let's go home'. 'It's a shame that I can't tell what happened to anybody. No one would believe me.', you say, a little sad.
'That may be, but being famous is no good for anything. The important thing is that we all went back home, and that you've saved the Dorguns from a wicked king who treated them badly', says your mother, looking at you with pride.
'You're totally right', you add, smiling. 'Why would I want to be famous?' END".
The epilogue text for the best ending is "Congratulations! You've done marvelously."
This is the last ending for La Extraña Niebla Roja. No more "denying with your head" or railroading!
For a CYOA, this book offers few endings or paths. You'd expect more given the 34 Scenes, but some of them are minor variations like in 22 Minutos: Tibicenas. And there's no ending where the warlock king wins either, so he's not much of a threat.
The next book will be either one of the other Jugamos a una Aventura books in my 3 ebook collection or the You Say Which Way installment Movie Mystery Madness.
Final Results
4 Good Endings
0 Deaths
3 Bad Non-Death Endings
0 Neutral Endings
0 Inconclusive Endings
"I wonder what that even looks like, a robot body with six or seven CatClaw daggers sticking out of it and nothing else, and zooming around at crazy agility speed."
T-Hawk, on my Final Fantasy Legend 2 All Robot Challenge.
|