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Mr. Cairo's Memory of Trees [spoilers]

So I did a sim to determine whether to go Crafting->Mining after Calendar, to hook up the Wine and Gems, before going for FoL. It turns out, that skipping them doesn't actually get me to FoL much quicker, and obviously having Crafting and Mining is pretty nice, and I can get a really nice God-King capital thanks to all the happiness resources, and get an early great person from the Elder Council and Pagan Temple specialist slots.

So that's the plan. This map has completely messed up my initial planning, I was assuming it'd be similar to previous maps, ie: with agriculture food resources and lots of forests around the cap. Instead theres no agriculture food, lots of Calendar resources and few trees. My pick isn't looking too good so far. I will still be rushing Priesthood though and seeing if I can't Bloom some forests up in time for them to actually help in any way.
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I just finished my second worker. I decided not to wait until I hit size 5 because as the Elves my workers are really slow, so I need more of them. Also, my free pop earlier let me get away with starting my worker a lot earlier, so even though Mack and Dave are at size 5 I don't think I'm behind at all.

My city spots are shown here too. The first one to the south is quite close to my cap and, not really taking advantage of being Creative, but there's only jungle for borders to expand into, and I need to work that cotton. The city to the north gets the other Incense. Since I'm not get Education early, I need to rely on Calendar resources for commerce. After that I'll probably go for the spot on the floodplain of that desert to the SW.
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Here's my empire so far. I think I was the first to three cities, but I hadn't met everyone when I founded it (and I still haven't met Auro).


I revolted to Pacifism to speed up this great scientist. It does mean that I wont be able to immediately adopt FoL when I get it, but that's just fine.

I desperately need more workers.



Demos and graphs. Met Dave this turn.










I don't know how mack does it. His capital must be bonkers.

Wish there were more forests on this map.
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(July 5th, 2019, 17:50)Mr. Cairo Wrote: I revolted to Pacifism to speed up this great scientist. It does mean that I wont be able to immediately adopt FoL when I get it, but that's just fine.

Actually, civic-change timing and religious conversion timing are on two separate and completely independent clocks (and even of different lengths in EitB). So you should be able to adopt FoL regardless of how recently you've done a civics swap.
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(July 5th, 2019, 19:21)RefSteel Wrote:
(July 5th, 2019, 17:50)Mr. Cairo Wrote: I revolted to Pacifism to speed up this great scientist. It does mean that I wont be able to immediately adopt FoL when I get it, but that's just fine.

Actually, civic-change timing and religious conversion timing are on two separate and completely independent clocks (and even of different lengths in EitB).  So you should be able to adopt FoL regardless of how recently you've done a civics swap.

Well, isn't that a bit of welcome news. Thanks smile
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Update: turn 69

I think I'm doing pretty well. I've been 2nd in the demos for a while now (mack is first, and way ahead in GNP). I founded FoL, spread it to all my cities, built a temple in my cap. And I got my first great person, a Prophet:


Originally I planned on building the shrine, but then I saw that bulb symbol and realised that I can bulb in FFH as well as regular BTS/RtR. It's not something I've done much in (at all) in these EitB games, so why not, maybe it'll be worthwhile. But unfortunately there's no handy list of bulb priorities like BTS, so I'm going to have to do a bunch of testing to find out. Right now it can get Hidden Paths, which isn't all that useful atm, so I'm just sitting tight with him for now until I figure out what tech I want to use him on.

In other news I've got a settler on the way for city #4. It's probably the last city I found before I get BW and can chop down the Jungles. After I finish that settler I'm going to build a bunch of Disciples, I just revolted to Apprenticeship and I want to build them early so they can build up the xp for eventual upgrades to Priests.

I'm finally getting AH, I have a hunter out already that I need to get the xp on for Subdue Animal, and see if I can get some Elephants or Spiders.

And as expected, I need more workers. These elves are really damn slow of building improvements.
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So after some testing I can bulb most of Priesthood once I get Philosophy. So that looks to be the plan. Philo next then an early Priesthood.
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(July 15th, 2019, 19:07)Mr. Cairo Wrote: But unfortunately there's no handy list of bulb priorities like BTS

There is; it's just really badly formatted and hidden in a buried thread.  And now copy-pasted, reformatted to be more readable, and placed in your thread!

Great Bard:
DRAMA
FESTIVALS
EDUCATION
ASTRONOMY
SANITATION
WRITING
ANIMAL HUSBANDRY
ANIMAL MASTERY
EXPLORATION
FISHING
AGRICULTURE
MEDICINE
MYSTICISM
PHILOSOPHY
SORCERY
OMNISCIENCE
ALTERATION
CALENDAR
HUNTING
PASS THROUGH THE ETHER
ANCIENT CHANTS
KNOWLEDGE OF THE ETHER
ANIMAL HANDLING
ARCANE LORE
CONSTRUCTION
FERAL BOND
FEUDALISM
SAILING
STRENGTH OF WILL
DIVINATION
ELEMENTALISM
NECROMANCY
CODE OF LAWS
OPTICS
GUILDS
MASONRY
ARCHERY
POISONS
PRIESTHOOD
RELIGIOUS LAW
COMMUNE WITH NATURE
HIDDEN PATHS
MESSAGE FROM THE DEEP
CARTOGRAPHY
MITHRIL WORKING
PRECISION
WAY OF THE FORESTS
BOWYERS
DECEPTION
DIVINE ESSENCE
HONOR
MALEVOLENT DESIGNS
MILITARY STRATEGY
ENGINEERING
HIDDEN PATHS
HONOR
MINING
MITHRIL WEAPONS
ORDERS FROM HEAVEN
PHILOSOPHY
SMELTING
THEOLOGY
MACHINERY
MALEVOLENT DESIGNS
RIGHTEOUSNESS
FUTURE TECH
NEVER
SEAFARING

Great Engineer:
ENGINEERING
MITHRIL WORKING
MACHINERY
SMELTING
BLASTING POWDER
BOWYERS
IRON WORKING
BRONZE WORKING
CRAFTING
FEUDALISM
MASONRY
ARCHERY
MILITARY STRATEGY
MITHRIL WEAPONS
RAGE
CONSTRUCTION
MINING
CARTOGRAPHY
GUILDS
PRECISION
ANIMAL HANDLING
FERAL BOND
OPTICS
POISONS
ANIMAL HUSBANDRY
DIVINE ESSENCE
AGRICULTURE
CODE OF LAWS
MEDICINE
ANIMAL MASTERY
CALENDAR
FISHING
HUNTING
STIRRUPS
ARETE
EXPLORATION
MIND STAPLING
SANITATION
FANATICISM
ASTRONOMY
HORSEBACK RIDING
WARFARE
SAILING
WARHORSES
MERCANTILISM
ORDERS FROM HEAVEN
THEOLOGY
WAY OF THE EARTHMOTHER
CURRENCY
EDUCATION
MATHEMATICS
RIGHTEOUSNESS
STRENGTH OF WILL
TAXATION
TRADE
WRITING
ALTERATION
ELEMENTALISM
KNOWLEDGE OF THE ETHER
NECROMANCY
PASS THROUGH THE ETHER
WAY OF THE FORESTS
ANCIENT CHANTS
COMMUNE WITH NATURE
DRAMA
FESTIVALS
HIDDEN PATHS
MESSAGE FROM THE DEEP
MYSTICISM
OMNISCIENCE
PHILOSOPHY
SORCERY

Great Merchant:
CURRENCY
MATHEMATICS
TAXATION
MERCANTILISM
TRADE
WARHORSES
CALENDAR
AGRICULTURE
HORSEBACK RIDING
MEDICINE
ANIMAL HUSBANDRY
CARTOGRAPHY
CODE OF LAWS
FISHING
OPTICS
SANITATION
ANIMAL MASTERY
EXPLORATION
GUILDS
HUNTING
STIRRUPS
MITHRIL WORKING
SAILING
WRITING
MACHINERY
ANIMAL HANDLING
ASTRONOMY
ENGINEERING
FERAL BOND
MASONRY
POISONS
SMELTING
CONSTRUCTION
EDUCATION
FEUDALISM
MINING
PRECISION
DECEPTION
HONOR
ANCIENT CHANTS
BOWYERS
FESTIVALS
MESSAGE FROM THE DEEP
MYSTICISM
ALTERATION
ARCHERY
ORDERS FROM HEAVEN
PASS THROUGH THE ETHER
THEOLOGY
WAY OF THE FORESTS
ARETE
BLASTING POWDER
IRON WORKING
MALEVOLENT DESIGNS
MIND STAPLING
MITHRIL WEAPONS
RIGHTEOUSNESS
STRENGTH OF WILL
BRONZE WORKING
COMMUNE WITH NATURE
CRAFTING
DRAMA
HIDDEN PATHS
MILITARY STRATEGY
OMNISCIENCE
PHILOSOPHY
SORCERY
WAY OF THE EARTHMOTHER
WARFARE
FUTURE TECH
NEVER
SEAFARING
FUTURE TECH
NEVER
SEAFARING

Great Prophet:
CORRUPTION OF THE SPIRIT
PRIESTHOOD
RELIGIOUS LAW
COMMUNE WITH NATURE
HIDDEN PATHS
INFERNAL PACT
MALEVOLENT DESIGNS
WAY OF THE EARTHMOTHER
WAY OF THE FORESTS
DECEPTION
HONOR
MESSAGE FROM THE DEEP
PHILOSOPHY
ANCIENT CHANTS
ORDERS FROM HEAVEN
THEOLOGY
MYSTICISM
RIGHTEOUSNESS
DRAMA
ARETE
MIND STAPLING
FESTIVALS
FANATICISM
DIVINATION
SORCERY
ARCANE LORE
EDUCATION
KNOWLEDGE OF THE ETHER
OMNISCIENCE
ELEMENTALISM
NECROMANCY
ALTERATION
DIVINE ESSENCE
PASS THROUGH THE ETHER
STRENGTH OF WILL
WRITING
ASTRONOMY
ARCHERY
CONSTRUCTION
FEUDALISM
SAILING
CODE OF LAWS
BOWYERS
EXPLORATION
FISHING
GUILDS
MASONRY
MILITARY STRATEGY
SANITATION
TRADE
FUTURE TECH
NEVER
SEAFARING
MIND STAPLING
RIGHTEOUSNESS
TRADE
CURRENCY
ENGINEERING
INFERNAL PACT
MATHEMATICS
MERCANTILISM
MITHRIL WEAPONS
ORDERS FROM HEAVEN
SMELTING
STIRRUPS
TAXATION
THEOLOGY
WARHORSES
CORRUPTION OF THE SPIRIT
FUTURE TECH
NEVER
SEAFARING

Great Sage:
ARCANE LORE
SORCERY
ALTERATION
PASS THROUGH THE ETHER
DIVINATION
ELEMENTALISM
NECROMANCY
OMNISCIENCE
STRENGTH OF WILL
KNOWLEDGE OF THE ETHER
ANIMAL HUSBANDRY
ANIMAL MASTERY
SANITATION
AGRICULTURE
MEDICINE
CALENDAR
EDUCATION
WRITING
EXPLORATION
FISHING
HUNTING
ANIMAL HANDLING
ASTRONOMY
CODE OF LAWS
CURRENCY
FERAL BOND
MATHEMATICS
OPTICS
TAXATION
MERCANTILISM
TRADE
WARHORSES
CARTOGRAPHY
POISONS
SAILING
GUILDS
HORSEBACK RIDING
INFERNAL PACT
STIRRUPS
MITHRIL WORKING
PRECISION
CONSTRUCTION
FEUDALISM
MASONRY
WAY OF THE FORESTS
ANCIENT CHANTS
CORRUPTION OF THE SPIRIT
FESTIVALS
MESSAGE FROM THE DEEP
MYSTICISM
COMMUNE WITH NATURE
DECEPTION
DRAMA
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Thanks RefSteel, that is very helpful indeed.

Turn 79.

Lots of warring going on it seems. Mack took a city of Auro's a few turns ago, and then cast his worldspell. I can't really tell how the fight is going since I still haven't met Auro so I can't see his power on the graph, but it's got to be close to Macks since I'm ahead of Dave and superjm, but still third in soldier count. Dave however, has declared war on Mack, so maybe there's something of a dogpile going on? I have my Satyr heading towards mack to have a look.

Back at home things are going generally well. I did bulb Priesthood and I have my first couple of Priest of Leaves out and Blooming. Once I get a third one I'll gather them up and start summoning Tigers for an attack on a nearby barb city. I'm also going to build a settler soon, so as I expand I'll have to decide when to swap out of God-King. I think at the very least I'll stay in GK until I build Duruptus in my cap.
Health is starting to be a problem, not a lot of health resources around and I'm only now starting to pasture my Pigs. The next couple cities I plan on getting will get me Rice and Wheat, so that'll help. I might actualkly end up building a Granary and/or Smokehouse in my cap and see just how tall I can grow it.
Bronze Working is my next tech target

Here's an overview of my empire:


And with resource bubbles turned on:


My cities:









Graphs:









Demos


On average I've been in second place on the important demos, behind Mack, who I'm assuming is getting boosted by settled GP from early Shades? Probably all in a GK-boosted cap. However, I'm first in pop and my Food is still high up there, so hopefully, as I expand peacefully and my cottages and forests grow, I'll be able to take the lead in the demos. Winning the game, I'm not sure what my path is atm, but it would appear that a quick win for Mack is off the table, he took that one city, but no more even after casting his WS, and now is fighting Dave as well? So hopefully I have the time. Not sure what superjm is up to, presumably the same as me.
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Those are all good Enya songs but I’m surprised you haven’t founded Orinoco Flow yet. smile
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