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Civ4 AI Survivor: Season Four

I had to go back and check the city; did have Islam in it.  I think it was probably just never planned for.  They WILL defy and do regularly, but mostly choose not to probably for economic reasons. I doubt the designers ever thought this would come up. I've certainly never seen it. I actually think Sullla's guess it must have happened before to someone might be off and this is the first time ever. This seems like an AI exclusive event.
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(June 28th, 2019, 23:05)Fluffball Wrote:
I think it was probably just never planned for.  [...] I doubt the designers ever thought this would come up.

It is the designer's job to think of things like this. You introduce a wonder with an incredibly powerful ability to change ownership of a city, and you don't consider the possibility that it might be a civ's only city? That is just very poor work.

Hmmmm, now I am thinking variants. Play a one city challenge game, with the goal being to lose your city via AP resolution. lol Not sure it would be possible to get enough rival culture in your capital to make it eligible for such a resolution. Your own palace would generate enough to make it nearly impossible. Well, at least if you actually settle at the start of the game; you could maybe cheese it by walking your settler around until the AP was built and then settling as close as possible to a rival city with strong culture. No idea if you could survive long enough, but it might work. Hmmmm.....
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(June 29th, 2019, 08:24)haphazard1 Wrote:
(June 28th, 2019, 23:05)Fluffball Wrote:
I think it was probably just never planned for.  [...] I doubt the designers ever thought this would come up.

It is the designer's job to think of things like this. You introduce a wonder with an incredibly powerful ability to change ownership of a city, and you don't consider the possibility that it might be a civ's only city? That is just very poor work.

Hmmmm, now I am thinking variants. Play a one city challenge game, with the goal being to lose your city via AP resolution. lol Not sure it would be possible to get enough rival culture in your capital to make it eligible for such a resolution. Your own palace would generate enough to make it nearly impossible. Well, at least if you actually settle at the start of the game; you could maybe cheese it by walking your settler around until the AP was built and then settling as close as possible to a rival city with strong culture. No idea if you could survive long enough, but it might work. Hmmmm.....

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It's a pretty unique set of circumstances. Timing is everything; I don't think it would have allowed the resolution if that had been Toku's capital, but losing the capital the turn the resolution came up managed to screw Toku quite badly.
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(Replying without spoiler because Commodore already did.) How exactly did it go? Did Toku not defy the resolution when he was on his last city, or did he have more cities when voting on the resolution?
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I think that turn order always matches up with the preview page’s leader order, which means that this game would’ve seen Tokugawa move before everyone but Gandhi. However, to be sure, I watched the stream and noted that Tokugawa’s units definitely moved before Stalin’s.

So, in this case, Gilgamesh proposed the resolution. The next turn, Tokugawa voted for the resolution while his capital was still Kyoto. After Toku’s turn, Stalin moved and captured Kyoto, moving Toku’s capital to Shanghai.

By the way, when are AP vote totals tallied? Hypothetically, let’s say that the AP is attuned is Islam. Asoka has a single Islamic city on the start of his turn and votes for a random resolution. If Temujin, playing after Asoka in turn order, captured Asoka’s only Islamic city on that same turn, would Asoka’s AP votes count? Would the results page even show Asoka’s input? (That last one is especially interesting if Asoka votes defy.)
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Some additional links:

Playoff Game Two Written Report

Playoff Game Two Video (YouTube)

Playoff Game Three will be this upcoming Friday (05 July 2019) at the usual noon EST start time. Good luck with your predictions!
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(June 30th, 2019, 13:20)Reverent Wrote: So, in this case, Gilgamesh proposed the resolution. The next turn, Tokugawa voted for the resolution while his capital was still Kyoto. After Toku’s turn, Stalin moved and captured Kyoto, moving Toku’s capital to Shanghai.

I wonder if Shanghai not being a 'native' Japanese city made a difference? Toku had captured Shanghai from Mao a significant number of turns earlier, during a prior war, so it had been Japanese for a while. But maybe that makes a difference to the AI decision to defy?
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During the last game, I noticed something interesting about where Stalin and Gilgamesh founded their second cities.

Fair warning: I only have a partial understanding of the underlying mechanics to AI city placement. (And, by extension, how the game suggests its city placement suggestion circles.)

First off, here's Stalin's second city.

[Image: 2X27WPV.png]

Stalin planted directly on the gold tile, the only spot where he could pick up the corn, the gold, and the oil, all in one city. I thought this was a terrible spot, but it does show one of the AI priorities: grabbing as many resources as possible with a single plant. However, it's interesting that he went for this spot, picking up the corn, over one spot to the left, which would've grabbed marble, gold, and oil, but lost the corn. It's possible that this shows how the AI* prioritizes food significantly for the city, then tries to bring in as many resources as possible once the food's secured. 

*I'm not sure which AI is making the determination: the civilization's settler AI or the game's suggested city location process.


Gilgamesh had a similar setup near his second city, but he chose a different spot to settle.

[Image: u43Deia.png]

In contrast to Stalin, Gilgamesh did not settle on the corn to bring all three tiles into range. Instead, he settled next to it, sacrificing a wines for a coal, ensuring that he'd be able to farm the corn. Again, I think this is a case of prioritizing the food. I don't think I've ever seen the AI settle over food before. 

This was something that I wish I had noticed before the game! I thought that Stalin was going to settle between the corn and the gold, giving him a lovely second city location. However, his actual settling pattern weakened him significantly. If he had been able to mine that gold, Stalin would've been a much more formidable researcher early-game. 

For the upcoming game, I didn't notice any obvious situations where this will repeat itself, at least early on. Suryavarman might settle on his nearby aluminum, but that's no big loss. Charlemagne actually has a nearby gold that could be a good candidate, but I think he's probably going to preclude that with his second city. Given AI priorities, I bet Charlie city #2 will grab that location with wheat, cows, iron, and spices. After that, he might place a future city to the right of the gold, where he picks up gold, horses, wine, and... something else. (I can tell that there's something by zooming in on the overview map, but can't tell what. Maybe sheep?) Roosevelt might, if he has seafood to the east of his coastal gold tile. I can't tell what he has, however. In the long term, Boudica actually has one of these locations, located in the icy wastelands on top of the silver. However, I think (hope!) this is enough of a long-term city that her early settlers completely avoid the area!
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Another quick reference post for the upcoming game.
  • Julius Caesar, Roosevelt, and Suryavarman can plot war at pleased
  • No leaders share a favorite civic
  • Only Suryavarman has an early-game favorite civic (organized religion)
  • Caesar's strategy: Military (5) & Production (2)
  • Darius's strategy: Gold (5) & Growth (2)
  • Suryavarman's strategy: Gold (5) & Culture (2)
  • Roosevelt's strategy: Production (5) & Gold (2)
  • Charlemagne's strategy: Military (5) & Religion (2)
  • Boudica's strategy: Military (5) & Growth (2)
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