Turn 64
Start turn off with...
Now I can build a ram at Bomb Cyclone once the Archer finishes next turn. Archer finishes at Polar Vortex and I start an Immortal. My builder that quarried the stone moves to a forest and chops...
Immortal will finish next turn. Builder will move back to Bomb Cyclone to jungle chop into the ram. I move Magnus to Bomb Cyclone and Liang to Derecho. I don't think Magnus will be established in Bomb Cyclone by the time I chop. I will have to work it out to see.
As expected, my scout dies. I move my Immortals up to Jester's 2nd city and spots a builder behind the city and I am pretty sure he is going to chop out walls. I am starting to think I jumped the gun a little bit. Should have waited a few turn for the road to establish and have a ram built. Still think the attack is do-able but may need to wait until some horses are out and I lose my extra movement.
Turn 65
Here is how it looks at the beginning of the turn...
His builder has moved of the mine north of the city center and will probably chop out the walls this turn. He moved his sword out of the encampment, which means its strength is only 28. I think I have enough to destroy it...
I shoot it with one Immortal and melee it with two. He will probably just repair it but at least it might take him a few turns. My immortal should be safe even if he finishes walls unless he attacks out of the city with the sword..but then I kill his sword.
Immortal finishes at Polar Vortex and I continue the Government Plaza. It will finish when horseback Riding does and I need the iron to upgrade my last Warrior.
Turn 66
Start turn with...
I switch out Agoge for Maneuver, as I plan to build Horsemen once the tech is finished. Up at Edirne...
He did chop out walls and attack out of the city with the sword to kill my Immortal. I move the Archer up to the jungle hill and attack, then I move the injured Immortal across the river and shoot. Finally, I move the full strength ones east, one on the jungle hill north of the mountain and one on a marsh. Both shot and kill the sword. Unless Jester moves the Archer up to the encampment, the only unit he should have vision on is the Immortal next to the Encampment and he should survive if the Archer moves up...but then the Archer dies!
Antananarivo's warriors are moving up to help out. Not sure if this is a good thing. They might help kill some units or just get in the way and give Jester free experience. Then again, if he is killing them, he is not attacking me. Ram will finish in 3 turns, regardless if I wait for Magnus or not.
Start turn off with...
Now I can build a ram at Bomb Cyclone once the Archer finishes next turn. Archer finishes at Polar Vortex and I start an Immortal. My builder that quarried the stone moves to a forest and chops...
Immortal will finish next turn. Builder will move back to Bomb Cyclone to jungle chop into the ram. I move Magnus to Bomb Cyclone and Liang to Derecho. I don't think Magnus will be established in Bomb Cyclone by the time I chop. I will have to work it out to see.
As expected, my scout dies. I move my Immortals up to Jester's 2nd city and spots a builder behind the city and I am pretty sure he is going to chop out walls. I am starting to think I jumped the gun a little bit. Should have waited a few turn for the road to establish and have a ram built. Still think the attack is do-able but may need to wait until some horses are out and I lose my extra movement.
Turn 65
Here is how it looks at the beginning of the turn...
His builder has moved of the mine north of the city center and will probably chop out the walls this turn. He moved his sword out of the encampment, which means its strength is only 28. I think I have enough to destroy it...
I shoot it with one Immortal and melee it with two. He will probably just repair it but at least it might take him a few turns. My immortal should be safe even if he finishes walls unless he attacks out of the city with the sword..but then I kill his sword.
Immortal finishes at Polar Vortex and I continue the Government Plaza. It will finish when horseback Riding does and I need the iron to upgrade my last Warrior.
Turn 66
Start turn with...
I switch out Agoge for Maneuver, as I plan to build Horsemen once the tech is finished. Up at Edirne...
He did chop out walls and attack out of the city with the sword to kill my Immortal. I move the Archer up to the jungle hill and attack, then I move the injured Immortal across the river and shoot. Finally, I move the full strength ones east, one on the jungle hill north of the mountain and one on a marsh. Both shot and kill the sword. Unless Jester moves the Archer up to the encampment, the only unit he should have vision on is the Immortal next to the Encampment and he should survive if the Archer moves up...but then the Archer dies!
Antananarivo's warriors are moving up to help out. Not sure if this is a good thing. They might help kill some units or just get in the way and give Jester free experience. Then again, if he is killing them, he is not attacking me. Ram will finish in 3 turns, regardless if I wait for Magnus or not.