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Couple of things noticed from a recent game

Hey folks, I just finished a game and thought I'd post the few odd things I noticed.  Might be known already, but figured it couldn't hurt.

First, there's a misspelling in the description of the Water Elemental spell, 'shot' instead of 'shoot':

   

In another situation, I went to conquer an NPC city of Orcs, but discovered that it was partially occupied by Klackons!

   

I assume what must've happened is that a nearby NPC Klackon city had conquered it and started building native units, but wasn't aware that NPC cities of different races could conquer each other.

Lastly, just because I was curious (and somewhat masochistic), I went all the way through a game to the Spell of Mastery.  I noticed that in the final animation, even though I'm running Seravy's alternate wizard/hero graphics, the faces that showed on the orbs being sucked into the void were those of the legacy wizards.  That may just be unavoidable due to code limitations, but I note it for completeness.
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1. I'll fix the spelling
2. Three possibilities here :
a. The city belonged to a wizard but the klackon units conquered it and it became neutral then started building orc units. The neutral army that conquers the city stays there. Considering the klackons are halberdiers but the orcs are spearmen this sounds most likely.
b. City belonged to a wizard who had units from two races there, but got turned neutral by rebellion or the wizard being defeated
c. Neutral city had not enough units and a rampaging neutral klackon stack took the road through the city towards their destination, then got caught inside garrisoning (there is only one neutral "player" so once the units step inside they are going to garrison the city)
3. I'm aware but the orbs and the portraits inside are one animation that has like 30 frames per wizard, replacing it will be difficult and time consuming so I prioritized that the lowest.
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(July 27th, 2019, 13:20)Seravy Wrote: 1. I'll fix the spelling
2. Three possibilities here :
a. The city belonged to a wizard but the klackon units conquered it and it became neutral then started building orc units. The neutral army that conquers the city stays there. Considering the klackons are halberdiers but the orcs are spearmen this sounds most likely.
b. City belonged to a wizard who had units from two races there, but got turned neutral by rebellion or the wizard being defeated
c. Neutral city had not enough units and a rampaging neutral klackon stack took the road through the city towards their destination, then got caught inside garrisoning (there is only one neutral "player" so once the units step inside they are going to garrison the city)
3. I'm aware but the orbs and the portraits inside are one animation that has like 30 frames per wizard, replacing it will be difficult and time consuming so I prioritized that the lowest.

Interesting about the city.  My guess is option A, from my recollection of the area.  Thanks for the reply, Seravy.
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