Turn 138
Open the save to a complete Mahabodhi Temple at Polar Vortex and 2 Apostles waiting for me. I use both to evangelize beliefs and take...
I think those where the best options; additional science down the road after I expand and more gold as I spread my religion. Church Property should be worth at least 40
once I spread it around, maybe more if I convert the western city states.
Polar Vortex starts a Theater Square. Bomb Cyclone finishes an Armory and starts a horseman. I chop out a jungle into an aqueduct at La Nina and place a discounted Industrial Zone (135
cost). The city continues working on the Immortal that was in production.
Here is the score...
Not much to say about it but did notice that suboptimal has earned 10 great people so far.
Turn 139
I play the last turn on Sept 4 and this turn on Sept 7...and the turn before T138 took a couple of days to get back to me. I hope this is not the start of a trend. I hope the others are not starting to lose interest. Anyways, here is the turn. Start off with...
Now I can sail the seas. My 2 quads sitting off the coast start heading east to find what is over that way. I notice that my culture is double pindicator's and will be double suboptimal's next turn when 2 temples complete. I also take a look at the cultural tree...
In 3 turns, I will be complete with this level while the others have not started it yet. Then, I should have both the next level boosted once I get the Great Merchant. I am surprised that I have double Gorgo's culture and I have not built a monument or Theater Square yet. I have 1 monument in El Nino that Jester built but nothing other than that. I am going to start building cultural buildings soon and we will have to see how far I can get ahead. Now the others have the advantage in science right now but I am still in the middle of the pack with number of techs but I think culture is more important since it unlocks the policy cards.
One issue has arose...
Suboptimal's great writer is sitting on the natural wonder, just east of Antananarivo, and surely will meet them soon. I am sure he will place at least 3 envoys in there to get the +2
to theater squares. If he has more than 3 envoys, he could become their suzerain and with 10 great people in the bag, that is +20%
for him. I do have 2 envoys of my own, so I can take suzerain back but they might become contested. The age of nobody knowing about them is over. I will have to keep an eye on them now.
Turn 140
Start turn off with a great person...
My first admiral. They can form a fleet with an unit. I will keep him around for a while and use him to create a frigate of ironclad fleet. Here is suboptimal's great artist scout...
If he heads due west this turn, he should be able to see some purple borders. I move my boat back and will block his view from the sea but he can always go on land and meet them. His scout in the south is pocking around Derecho. He has to be getting close to the circumnavigation bonus soon. Not much going on this turn. City's keep building and units move around.
New Era starts next turn...