Post Of Mistakes and Not - will be updated.
Our Pick:
Most assuredly it should have been Elizabeth. To be fair, we did not see the start in advance, but this is the base game damn it! Mali was an even more foolish pick, though skirmishers probably warded off gav at a certain critical point when we invaded his lands and he marched a 10 praet stack to our ivory city.
I will say, however, the organized savings helped keep us out of strike and gave us critically-needed lighthouses in 1 turn after whipped granaries.
Economic/Dev Mistakes:
Poor post-Oracle micro. I get lax when I don't plan in advance and our workers (of which we had too few) were not making efficient moves. Worker micro was actually pretty terrible.
Going HBR would've helped in the past 40 turns. What was left after our golden age should've been pumped into HBR and getting a horcher stack to snipe cities. However, not sure how effective this would've been, so this is more along the lines of another viable strat rather than a key mistake. Trying to go for currency with only internal trade routes and occasional chumchu ones was stupid as hell. I feel like I was just a bit lost after oracle without a solid plan of what to do.
Meta-Gavagai mistakes:
We believe that gav got iron working at around turn 60. Don't know whether this is exactly the case, but we met him at turn 43. Should've delayed oracle and immediately gone for an all-out skirmisher rush and gotten some aggressive plants on him. Once game is done for us officially, it will be curious to see how close others were on Oracle/whether they were pursuing it at all. Not watching the power graph and not doing proper demo tracking killed us.
Military gavagai mistakes:
I was not bold enough. Should've taken two more turns and every single catapult and all but maybe two axes and marched north. A failure to notice a convenient attack route to white rabbit was an issue as well. If we had sent but 5-6 axes and 2-3 catapults up there, it would've been another city for us. A combination of rushing to attack and being simultaneously too cautious about it was a huge error.
Not bothering to produce chariots early on. A lot of places where it could've been a major help.
Not training an extra galley - would've saved some food at a certain point. Probably not a big one, and this is more likely an instance of hindsight 20/20.
Signing peace with him at numerous points. Should've just kept the war effort up non-stop.
Dubious things - reconsideration:
Capturing the Barb City:
Quote:Adler:
The captured barb city seems to me just a liability right now. We have so many places to defend.
The gold we got out of taking it was somewhat worth it. It's not like gav would've suffered taking it out? The issue was not pre-roading to it and being better with workers.
Burning gav's city that we took:
I should've run more sims on defending it and brought more skirms to support. There is a case to be made that whipping it into the ground after it got out of rebellion could've made life much worse for gav. I'm increasingly considering this a mistake, but perhaps I too poorly remember the exact military conditions at that moment.
Things we did right:
Probably most controversial would be choosing monarchy over metal casting. However, the colossus would just provoke a much harsher reaction from Gavagai, cost us in dev further (although not too much), and not have enabled us to whip as extensively as we did. Hereditary rule is absolutely crucial in our position. An argument could be made that MC would have allowed us to secure the calendar resources, but we would stand an even slimmer chance of connecting them if more hammers were wasted on colossus. Nor did we have gold/silver to buffer the effects of Mali mints.
Great Prophet golden age - we needed math/construction and we needed them NOW. No qualms.
"I know that Kilpatrick is a hell of a damned fool, but I want just that sort of man to command my cavalry on this expedition."
- William Tecumseh Sherman