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[SPOILERS] scooter tries Civ6

Shoot, if the Mahabodi Temple is Classical, that's a no-brainer - two apostles cost ~800 faith together, so you can spend a builder on the temple and just buy him right back with the faith savings. You can easily snag 4 beliefs for your religion, no problem.

I broadly agree with most of your assessments. Great Library goes up in value if Korea and Scotland are picked, since we'll see an absurd amount of GS, otherwise it's skippable.

Jebel Barkal is buffed in Gathering Storm, because of how resources work - now having more is always better, it's not a binary "do you have iron? Y/N" question anymore. Being able to conjure up as many swords and knights on demand as needed will be helpful, especially if Hungary, Mongolia, or Zulu (or, god forbid, all three) are in the game. But the real value is in the faith generation. Having a strong faith economy is, I think, really underutilized in MP so far, probably because it takes work to set up and every Holy Site built could have been a sexier Campus or Commercial Hub instead.

Apadana...I don't know how it will work. If Hungary is in the game, everyone will want to murder city-states to keep Mathias from popping armies on us, but Hungary will want to keep city-states alive. Apadana would theoretically synergize with wonder-whoring to contest his envoys. Same with Pericles - but we have to build a wonder while he just has to build a cheap district, so we'd never keep up. I doubt Pericles will be picked, though, given the "eat city-states" meta.

The 2 naval wonders are map dependent. Really nice if it looks like a navy will be important, totally useless otherwise. Agreed here.

To my mind, the major ones to prioritize:
Henge
Mids
Mahabodi Temple
Colosseum (hard part is the Entertainment District + Arena, but you want to build 1 anyway for the district discount).
Terracotta Army (assuming you have the real army to go with it)

Then, in no particular order, nice-to-haves if we can squeeze them in somewhere:
Jebel Bakal (if we get a good Colosseum setup, we should be able to manage this one, too, terrain allowing).
Colossus
Oracle
Temple of Artemis

Map/Opponent dependent:
Petra/Apadana/GL/Mausoleum/GLH/GB
I Think I'm Gwangju Like It Here

A blog about my adventures in Korea, and whatever else I feel like writing about.
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Here is your start....



Edit:Added yields to screenshot
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Any chance at all I could get that screenshot with tile yields turned on if it's not too much to ask?
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Thanks guys for the comments. It seems like we're generally on the same wave-length here. Upon looking at this start, I think China is a go. I only see one mountain nearby, and that combined with the map being described as "custom" makes it seem pretty likely we'll get a below-average amount of mountains, and therefore value from Inca is a bit shaky. Last chance to talk me into one of the other civs, but none of them seem particularly can't-miss, and the China novelty is really interesting to me.


Perhaps the degree of difficulty will be an issue with my general Civ6 inexperience, but I think it's worth a shot. My only major concern is just that the other players will snag warmonger-y civs, and the presence of wonders will make me an especially juicy target. There are definitely ways to mitigate this as well (Defender of the Faith is a top priority), so I'm leaning towards going for it. Plus it feels like the China game has been buffed a bit in the expansions, so let's see if that's true or not.
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(October 1st, 2019, 22:18)scooter Wrote: Any chance at all I could get that screenshot with tile yields turned on if it's not too much to ask?

Updated original picture with yields.
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Holy wow that's a strong start. 

Farmable rice for food + irrigation bonus should let us grow. 

Lots of PFHs in the first ring. PFH deer in the second ring, which is one of the best tiles in the game. Honestly, China's builder is almost nerfed here because there are so many good unimproved tiles to work. 2nd ring silk for culture and luxuries, and a geothermal vent will give good Campus adjacency. The river looks floodable (I have limited GS experience), so Great Bath MIGHT be on the menu? I'm not sure how much value it gives, especially since we'll probably have extra builder charges lying around to repair flood damage. Dunno, I'd have to do the math.

But this looks like a really nice China start. If we can just find some nearby stone and desert I think we couldn't possibly ask for more.
I Think I'm Gwangju Like It Here

A blog about my adventures in Korea, and whatever else I feel like writing about.
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Thanks, Woden!


Yeah I was thinking the same thing. There's honestly no rush for builder labor for the capital at least because those yields unimproved are excellent. In the early turns, yeah it probably nerfs China a tad. Past that, I guess it makes dumping charges into Stonehenge early (assuming we can track down some stone) less of a cost. I hope the tile grabber prioritizes the deer over the silk. Looks like an easy SIP assuming I don't see anything insane when I move the warrior north first. I can't imagine what I would have to see in order to move away from this.
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yeah the dark green tiles mean floodable.
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Woden, I will go ahead and lock in China.
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(October 2nd, 2019, 09:02)scooter Wrote: Woden, I will go ahead and lock in China.

China confirmed.
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