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Turn 6
We’re blitzing this morning it seems.
And we have stone. Trapping the scout is proving troublesome with the rivers, so I’ll try to cut him off when he returns to his camp maybe. In the meantime, I’ll scout this area here since this will be where our settler is going. Looks like we should be able to lock down a very solid second city overall. Couple more hills would be the main thing left on my wishlist, but other than that, it looks very promising.
Given the fact that I was the only to settle on T1 and the rice, I can confirm I’m the first to size 2. Nobody else has the extra empire point that I have, and Alhambram and I are getting the other +1 from the river settling era point.
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Turn 7
The scout disappeared between turns. Comparing this to last turn, the only thing I can figure is the scout moved SE-E? If so, he’s now seen the borders too. I’m still thinking he came from the north given where he approached from, so maybe I’ll still have a chance to hit him with my warrior if he heads north after going past the peak. Capital gets a new tile EoT. Sadly, I can’t see the result unlike Civ4, so we have to wait… probably just a few hours to find out what tile we got. It did switch back to the silks this turn, but who knows.
Truffles up here too and more floodplains.
Alhambram and Cornflakes are still at size 1 it seems, which is somewhat surprising. TheArchduke appears to be at size 2 and has been for a turn or so.
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Gorgeous land here, I hope for their sake the other players have something as good. Finding stone nearby is excellent news; perhaps the tile southeast of the sugar resource would make a good spot for your second city? That would allow Stonehenge to go a tile to the east, with the 3/1 sugars and the 1/3 forested plains hill in the first ring, plus double stones to harvest later and double cows in the second ring.
FYI scooter: whatever tile gets hovered by the tile picker with "1 turn" remaining is what will get chosen. You could also reload your past savegame file if you're really curious what it's going to be next turn.
October 5th, 2019, 15:09
(This post was last modified: October 5th, 2019, 15:11 by Alhazard.)
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its a feature of PYDT that the client automatically sets random passwords for every other player but the current player, so don't worry about cheating. Agreed on settling 2nd city SE of sugar. The norther scout would actually need to move on a hill tile adjacent to the city to see the city center and get triggered so not there yet.
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Turn 8
The weekend blitz continues.
Silks it is. I actually did check last turn, and it showed the Silks with 1T left. However, I didn’t know what Sullla stated about the 1T left being accurate (I felt like I’d seen it be wrong before, but I’m almost certainly misremembering), so that’s good to know. That +1 is a 70% increase in civ-wide culture, and more importantly it shaved 2T off the ETA for Code of Laws, so that’s 2T quicker towards our Pantheon. I’m still planning to start a settler right after this warrior. This built warrior will be directed southwest to prepare for whatever incoming units the barbarians send and scout along our southern edge.
I’m deeply confused now by this barbarian scout. I think the scout still has not spied our borders somehow because it lacks the exclamation point. However, I’m at a total loss as to what tile it was on last turn that would put it out of sight of both my warrior and my city borders. Apparently Gathering Storm also features cloaking devices for barbarian scouts.
I decide not to worry about it for now, and I’m rewarded by discovering Europe. It looks a bit different than I remember, but I’ll take the eureka. I’m realizing now I didn’t get a good shot of it, but I’ll take a clearer shot of the proposed area next turn. Overall though, I do like the spot by the sugars as our first city. Is harvesting stone considered a pretty standard play given how much quarries kinda suck? At least once you have Magnus and Apprenticeship, it seems easily worth it to harvest-mine stone tiles.
October 5th, 2019, 15:37
(This post was last modified: October 5th, 2019, 16:55 by Banzailizard.)
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I love that this thread has more lurkers than the global lurker thread. Its quickly becoming scooter and the council of confucius scholars.
For what it is worth, I support Sulla's suggestion of SW of the sugar. You'll want to preserve access to the mountain for what small campus and or HS buffs you can get. It also leaves room for a fresh water coastal city on the Wei river, depending on how the land up that way looks. All these rivers are fantastic though. Housing from freshwater, amenities from the Colosseum, you have the seeds of a mighty empire.
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(October 5th, 2019, 15:37)Banzailizard Wrote: I love that this thread has more lurkers than the global lurker thread. Its quickly becoming scooter and the council of confusions scholars.
For what it is worth, I support Sulla's suggestion of SW of the sugar. You'll want to preserve access to the mountain for what small campus and or HS buffs you can get. It also leaves room for a fresh water coastal city on the Wei river, depending on how the land up that way looks. All these rivers are fantastic though. Housing from freshwater, amenities from the Colosseum, you have the seeds of a mighty empire.
Hah. It seems the demand for Civ6 MP content is still there even if the player base isn’t there at the moment. I definitely appreciate all the input here for sure, and I definitely agree that things are looking promising.
Turn 9
I stumbled upon a barbarian camp up here in the north. This may be the one that belongs to that scout? Anyway, I think we should definitely try to clear this out before we settle our city. I can either start to attack it next turn, or I can dance around it for 3T until I can add Discipline when it unlocks to make the fight a little easier. I’ll see what kind of odds I get next turn I suppose.
I also went ahead and stuck down tacks for the planned city and Stonehenge. I think that plan is definitely solid.
I noticed TheArchduke picked up 4 era points from somewhere. I didn’t check the scores last turn, so I wasn’t sure initially how he got it. I went and looked at common era score bonuses, and I think the one he got is likely the +4 for being the first to discover another continent. I didn’t get that +4 last turn upon discovering Europe, so it seems likely he just nicked it by virtue of turn order.
Overview shot. Starting our settler next turn. My feeling here is to get to size 3, then swap into a production-heavy configuration to bang that out ASAP at size 3.
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Man, things are moving fast!
I would like to second Sullla's and Banzai's site for city #2, with the same spot for Stonehenge - simply because as soon as I saw the screenshot that was the spot I picked out, too, so independent confirmation of that setup. It's a shame there's not one more tile of land in that direction so we could squeeze in a truffle city next to that jungled hill, but you can't have everything.
City #3 will probably want to go near that desert floodplain to land the Pyramids, but we don't need to rush to scout that before we even have settler #2 out.
And all the barbs running around rewards the warrior-first choice. We should be fine, and the silk tile isn't a bad pickup. Earlier Code of Laws -> Discipline for barbs and God-King for a pantheon. Unless the others have religious city-states or faith-producing tiles nearby we should be in good shape for that race.
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(October 5th, 2019, 15:37)Banzailizard Wrote: I love that this thread has more lurkers than the global lurker thread.
Yeah, having planned to go global I close the other tabs I'd opened without reading them once I realised, from the very first page, that all the action was going to be here .
It may have looked easy, but that is because it was done correctly - Brian Moore
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Turn 10
Given that the barbarian camp is on a hill, my strength is actually a tad lower than the spear itself. I decided then to take 1T moving onto the jungle to see what else is nearby. Next turn I’ll return, and then the following turn I’ll be in discipline and will get better odds on the spear. Interestingly, this appears to be ocean both up here and down just to the west of the capital. I initially postulated I’m on the west coast of whatever land we’re on, and that’s probably still true, but I’m slightly less certain. There’s land on the other side of the capital gulf, so it’s hard to draw any conclusions yet.
We have horse right at the capital. I don’t see any other sources yet. I went ahead and queued up Astrology for now. Hopefully we can find a natural wonder, but I figure we at least need to get some research into it for now in case we don’t. Warrior is out and poking around the south of our city. Assuming he’ll run into barbarians at some point. General plan is to work its way counter-clockwise around our borders. I could of course scout the desert instead, but I’m leaning towards sending our northern warrior west after he deals with the barb camp, because this one will naturally be headed south/southeast given the ocean.
The arrival of horses means we’re going to have to wait even longer for that deer tile, because I’m sure the tile picker will prioritize the strategic resource. Here’s my thought for building this settler - we’re growing to size3 EoT, and next turn I’ll shift into max production: silks and two plains hill forests. This won’t grow the city, but it’ll get this settler out very quickly: EoT17. The settler costs 80h right now, and we’re getting 5.3 this turn, and the double plains hill forest config will get us to 11.55/turn. It’ll get us there with 6h to spare, so if the 5% bonus from amenities goes away, we’ll still get it then. If I have the byzantine movement rules right in my head, we should be able to settle our second city on T21. I think our northern warrior should have enough time to kill that spear and return in time, but it may be tight. As long as he gets a promotion out of it to heal, I think we’ll be ok.
Plan seem sensible? I definitely agree our next city is probably getting placed in/around that desert for Pyramids.
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