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I would feel more comfortable with the warrior in a blocking position south of the camp when the settler comes up, if it can't be cleared. On the whole I think it's a perfectly sound plan - spitting out a settler quickly is just as good as pop growth, maybe even better since each pop point needs more food than the last - but I can see a worst-case of the scout returning and the camp starting to erupt barb horsemen with the warrior poorly positioned to escort. It would take one extra turn of movement to get into position, though, so I may be excessively cautious.
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Turn 11
The scout showed up too. I went ahead and moved back on the jungle hill, and we’ll see what happens next turn. The scout never did find our capital unless the exclamation is bugged in hotseat. I’ll be swapping into Discipline next turn, so I’ll probably take a swing at the spear and see what kind of outcome I get. I do agree with Chevalier that yes, I’ll tweak plans if it doesn’t look like I’ll be able to clear and heal in time. I don’t see any horse nearby, so we shouldn’t get any barbarian horses? I’m not 100% on how that works.
Looks like we’ll be playing the tile picker lottery again after it showing horses last turn. PLACE YOUR BETS. The amenity +5% did go away (I’ve never paid attention to it in SP so I wasn’t sure), but we’re still expecting the settler EoT17.
It seems that point bonuses come on a 1T delay. I picked up points for technology and empire this turn rather than last. Nobody else has yet, although I’m guessing that can be attributed to everyone else settling 1T later. At the very least, I’m confident in saying we are not off to a slower start than anyone else. I’m happy with the start.
Ignore the indicators on the city bar, the screenshot earlier inside the city is the accurate display. Weird that this incredibly obvious display bug still exists 2 years in . God King and Discipline next turn.
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Turn 12
It’s time for everyone’s favorite policy in God King. I took a look at the scores for this turn, and still nobody else has gotten to size 3 or completed a civic. Alhambram and Cornflakes did both complete a technology last turn, but TheArchduke still has not.
I missed the exact figures, but we took slightly more damage than we dished out against the spear despite having a minor strength advantage against it. That’s kind of a bummer. We may not be able to clear this before settling our next city. The good news is the scout is still up there and appears to be wandering the other direction, so we shouldn’t start receiving invaders from this direction at least. I’ll take at least a turn healing if not two, and I’ll re-evaluate at that point. It’s my understanding that barbarians do not heal, so the damage is still worth something.
As for the south, for some reason the scout still is hanging down here and hasn’t returned to its camp yet? That’s super bizarre. It disappeared many turns ago, and yet here we are. No idea what it’s been up to, but it feels like we’ve been a bit lucky with the barbarians, which is a welcome relief after two scouts showing up in the first 5ish turns felt supremely unlucky. I’ll take it. Our scouting thus far (read: locating city-states) hasn’t been great, but I think we’re going to have to make some sacrifices to get these early wonders and keep up in expansion, and that may be the thing that is getting sacrificed a bit. We just can’t afford barbarians wrecking our early plans, so I think the priorities have been fine so far?
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If you are worried about the settler, use your second warrior as an escort. Barbs can’t take capitals, and there are no tiles they can pillage. In fact, I would get a slinger in capital next to see if you can get the archery eureka.
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Turn 13
Played this turn on my desktop pc at a much higher resolution rather than a laptop previously, so apologies in advance if the overhead screenshot is a bit tough to parse. I still don't have a system down perfectly for Civ6 screenshots in a post-Dropbox world, so I'm still experimenting. Side-note: is there a "bare map" view equivalent in Civ6 like there was in Civ4? I still find the fog-of-war in this game to be terribly hard to see through. It looks pretty at a glance, but it's extremely non-functional, and it makes it hard to think about city locations. My eyes have still not adjusted to it like I'd hoped.
I had my northern warrior heal for this turn. I might go with Alhazard's idea - at least I'm definitely going to think about it. I was kinda hoping to go builder next out of the capital, but I may have to pause depending on what happens. In the south, a barbarian warrior has shown up, and my warrior is placed between him and the scout.
Upside of higher-res screenshots is that this is much easier to get in the scoreboard. Still no civics for anyone else, and still no technology for TheArchduke. I think it's safe to say I'm the only one who had/worked a +1 culture tile.
I just realized I never posted this picture. I don't yet have a good sense for what the good/bad great people are, but that scientist seems pretty good at least. I'm doubtful we'll get to it first given our current priorities, though.
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Can you post a picture of all the rankings? Someone might have met a religious city state or working a faith producing tile and can get a pantheon first. Worst GG but a GG is a GG, strong GAdmiral, GE is good and can build medieval wonders, GM is pretty bad compared to the other 2, and 2nd best GS.
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(October 6th, 2019, 15:41)Alhazard Wrote: Can you post a picture of all the rankings? Someone might have met a religious city state or working a faith producing tile and can get a pantheon first. Worst GG but a GG is a GG, strong GAdmiral, GE is good and can build medieval wonders, GM is pretty bad compared to the other 2, and 2nd best GS.
The faith order goes TheArchduke 1st, Cornflakes 2nd, myself 3rd, Alhambram 4th. This suggests TheArchduke and Cornflakes started picking up faith prior to me running God King, right? And given that I was first to a civic, this likely means religious city states maybe? Or am I misunderstanding how reading this screen works?
October 6th, 2019, 16:06
(This post was last modified: October 6th, 2019, 16:07 by Alhazard.)
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Well it could be a 4 way tie for all we know. Not too sure. Would have been worried if you were last in the rankings. Definitely a good thing that we are leading in culture though.
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(October 5th, 2019, 15:37)Banzailizard Wrote: I love that this thread has more lurkers than the global lurker thread. Its quickly becoming scooter and the council of confucius scholars.
For what it is worth, I support Sulla's suggestion of SW of the sugar. You'll want to preserve access to the mountain for what small campus and or HS buffs you can get. It also leaves room for a fresh water coastal city on the Wei river, depending on how the land up that way looks. All these rivers are fantastic though. Housing from freshwater, amenities from the Colosseum, you have the seeds of a mighty empire.
Or in my case, the council of the confused.
Travelling on a mote of dust, suspended in a sunbeam.
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Alhazard - ah, I mistakenly thought the scores showed you in the highest rank in case of a tie. So you're probably right, then.
Turn 14
The turn pace continues to be one of the most impressive blitzes I've been apart of. As the normal work week resumes tomorrow and turns get more complex, I definitely expect that to settle down quite a bit soon. PROBABLY.
Big news this turn - a cultural city-state bumped into my warrior. Maybe this is why the scout has been stuck - he's been running away from their warrior maybe. The quest is to trigger the Bronze Working eureka (kill 3 barbarians), which seems like a sure thing at this point. As we're the first to meet it, that's an instant +2 culture/turn, which means our culture rate is very high right now. It's high enough that we may end up researching Craftsmanship raw without the inspiration. We do have the inspiration for Foreign Trade, but the policies available at Craftsmanship are much more important, so it may be worth considering because we're probably a dozen turns away from improving 3 tiles. Something to consider.
The details for those curious. The unique bonus would be cool except for the fact that we seemingly have rivers everywhere. That kinda nullifies the boost here, but maybe we find some spots later where it might come in handy.
I did take a quick swing at the southern warrior as he was on unfavorable terrain. Did some good damage. Our northern warrior I spent another turn healing. I'm more likely to retreat that unit for our settler starting roughly next turn at this rate, but I'm kinda playing it by ear here. One way or another, I'll cover it off.
We're going to pick up the deer tile next turn. I don't think I can speed the settler by swapping the silk tile over, so I think instead I'll pick up a +1f/turn surplus by swapping off the plains hill. I'm not sure exactly how foodboxes work in Civ6 when completing a settler and dropping a population point, so yell at me if that's a bad idea.
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