I leave in under an hour. Still haven't figured out how I'm getting home, so I don't know when on Sunday I'll be back. Thanks, Rusten, for taking the turns.
I wacked Superdeath's warrior.
What's that Machiavelli line? "Make sure to do your enemy small injuries when possible?" The warrior got three hits in, which was less than a 30% chance of happening.

I hope I've been clear about my reasoning for the attack. Warrior gave vision, harrassed gems area, was a free experience point. I've offered a ceasefire. We'll see if SD takes it, or moves his axe pair up. I've split off the spear to go back to the homeland. With average combat luck, our wounded axe beats Superdeath's pair if it fortify heals next turn and takes its promotion when the enemy is one tile away. (I'm pissed the warrior got three hits in.)
I was a colossal moron and didn't check if Superdeath has horses hooked before I declared war.

(MSCC does, by the way, and they've settled their seventh city.)
I spent some time in turn doing micro

which is dangerous, but I figured out a new plan for Pajarocu.
Instead of chopping two forests, we just keep working the forest plains hill and chop one forest. I've doubled up workers,
but they don't both chop. One chops; the other roads. This speeds up gems city by a turn. I'm pretty sure we're in a settling race with Superdeath and he intends to plant where is axes are fortified. This would invalidate our plant.
I'll be brief with micro for the upcoming turns.
I've described what the workers by Pajarocu do. They chop and road. When gems city gets founded, they chop its granary. It should be a size 1 granary but I doubt we get the full 11 food.
The two workers up north are moving to the floodplains closes to the capital to cottage it. On their way down, they drop a road onto the grassland 1SE of the mine. (One worker has already put a road turn in.) This speeds up horses settler by a turn (eventually).
Lander worker keeps chopping and then mines.
The scout boats scout, although the galley should turn around turn after next.
Lizard (Capital) completes the settler EoT and should start on a forge.
New Viron completes its work boat and starts to grow to size 4 while building something. (An axe?) I'll be back before size 4, but the plan is to get a settler from here.
Other cities just keep on keeping on.
Obviously, I think you don't need my advice, but I've laid out the above to help you play the turns as quickly and painlessly as possible. If Superdeath moves his axes to the gems and it looks like he's invading, my suggestion is to use the two southern workers to road.
Thanks a million times for covering for me. I'll have my phone and I get email notices about the thread, so I should be around in some form.
There is no way to peace. Peace is the way.