There are 18 hours on the clock so I'll wait for you to finalize the move.
Boy is it a big one.
First of all, bless Krill and Commodore for this boon. +2 Happy in our cities, so we're at 7 in general, 8 in the capital.
Amazing stuff really, almost as game-altering as the means by which we got that city in the first place. Our GNP should be good enough to crack out 3-4 more cities without breaking a sweat. However, we have some good/bad news, all in one image.
We got a great prophet, which we can either shrine or golden age. Shrine isn't a bad idea, but we may just benefit more from a religion switch + org rel + monarchy if possible. Plus, small map, shrine can only bring in so much cash moneys.
However, nauf/rusten have spotted our cities, albeit with only a workboat. I set Bottas to a trireme in case war is declared so that we can clear out any dumb attempts to block our fish with the workboat, and to prevent it from unwarranted scouting.
Frankly, I believe we need to start devoting a city or two to full aggression. Galleys/Triremes at 50% bonus (forge + lighthouse) plus a few swords may catch nauf off guard. However, it is not nauf/superdeath who worry me, it is Mr. Cairo and MSCC. One of them is running at 103 crop yield compared to our 68.
[img]blob:https://imgur.com/54a2f637-3e32-47a2-8c4e-b8ac74da7d0a[/img]
There is just an absolutely insane CY leader and we aren't really first in any single category (hopefully 1st in GNP isn't 1st in crops as well). Logically, based on the map design, they are to our west around the world wrap and are likely even closer to us than SD/Nauf. Given our isolated position, I fear other powers seeing us as a greater threat than their neighbors (ok, except perhaps ravenous superdeath).
Here's the dilemma.
1. Turtle. We could dev until CS/Machinery. We're probably 45-50 turns away from that. Rely on building a strong navy and skeleton land force. We'd probably go to CS using feudalism as well in order to secure our cities with longbows. The plan would be to just rapidly expand through the rest of the continent, pick up Monarchy (Perhaps go through the masonry route? IDK) -> IW -> Math->CoL->CS->Machinery. Once we have this massive base of a continent, go out and pillage everyone else.
Pros:
We're not sacrificing long-term dev, this IS about long-term dev.
We'd be economic powerhouse and very scary
Cons:
We'd be very scary and would be ganged up on using naval combat which I am total noob at. Also naval combat is generally scarier for the defender.
2. Semi-Aggro Teching machinery directly with just iron working. Gives us about 25 turns of repose. Happy middle.
3. Supplant Superdeath in terms of raw aggression. Monarchy -> IW, immediately build up raiding parties and attack unsuspecting opponents who are unlikely to have built up a naval sentry net as of yet.
Pros:
No one expects the viking swordsmen (everyone expects the berserkers)
If they're not dumping EP into us, we gucci
We can make everyone rage quit
Cons:
We can make everyone rage quit
If we don't make everyone rage quit, tehy're going to come at us with the naval equivalent of pitchforks. (Oars?)
Our economy won't love us.
Those are my thoughts, I'm not ending turn, come back and weigh in.
"I know that Kilpatrick is a hell of a damned fool, but I want just that sort of man to command my cavalry on this expedition."
- William Tecumseh Sherman