So religion. The most important, the
follower belief.
I have to assume China gets its religion first. This makes my choices difficult. The consensus seems to be that
Choral Music (+
for shrines and temples) Very strong with many holy sites, else rather weak)
Jesuit Education (buy Campus and Theatre buildings with
) Very strong as you need campi to keep up. The Theatre is just a bit extra)
are strongest with
Divine Inspiration (+4
for each Wonder) Great for China.
a possibility for China.
One would assume that Divine Inspiration will be taken by China but he could opt Jesuit Education and unlikely Choral Music (more a deny really as I doubt China wants to spam Holy Sites).
What else is there. For Holy Sites there is:
Feed the World (+
for shrines and temples) Never underestimate the power of food. You can stop using or building farms and can work more hills.
Religious Community (+1 housing for shrines and temples) More housing is always good, but I guess I have that covered, also my land is not very fertile.
Outliers:
Zen Mediation (+1 amenity in cities with 2 districts) Themed for Japan, but I would take it only if the stronger choices are gone.
Work Ethic (+1%
for each follower) This can add up in very big cities, but is rather neglible at the start.
Warrior Monks (Strong buyable units) Can be overpowered but you have to gear your whole civilization towards it, not interest atm. Also something that works against the AI, not a player probably. Something for a more faith driven civ in the future.
Reliquaries (Triple :
and :tourism
You always have less of those then you think, not worth it, a culture victory is done in the late game.
I think Choral Music is a no brainer, but after that I am not so sure. If China takes it, I am tempted to do feed the world, to fill up my increased housing gap. One shrine means you can work 2 mines without having to use a worker on a farm. I could always get even more housing and more amenities though. With big cities, work ethic could actually help a bit, but the other stuff is too strong and you need huge cities for Work Ethic to make a difference.
Jesuit Education can be very strong to jumpstart into libraries and later universities so it is something to consider, but I am tempted to go for Feed the World with my increased housing and amenities already.
Worship Belief
I am not overly impressed by them. The Stupa is nice, the Wat is good and the Mosque for a religious run. The meeting house seems to be the default AI choice, which I disagree with actually. I think most things are more difficult to get then production which you can always plop down another mine for.
Founder Belief
I think there is case for
lay ministry or
Stewardship as we aim to become big, but this means not a big increase overall. Church property is probably the most useful one, followers in other civilization is not something you want in a PBEM. We will see if I can snatch
church property.
Enhancer beliefs
I am actually tempted by the
burial ground for culture bombs, but it will probably only benefit 4 sites.
What I think could be downright nasty is
Crusade. Get an apostle with x3 in foreign cities and get the CS bonus.
Anything else is more for a religious war and I doubt we will see this in MP as the human player will always dow.