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[SPOILERS] pindicator prowls pacahuatl's path of pantheons

Turn 161

Trying to remember what I was doing when we recessed.




But hey, that's a pretty good trade route!
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Sorry to anyone still following. I think the long recess killed any momentum or interest I still had in this game. Or maybe it was the poorly executed war. In any case, consider this as an announcement that I'm ready to concede to whomever whenever. Probably Woden: he's got more cities than Suboptimal and I combined.

This is how my single player attempts go. I start with energy and drive and just lose focus. If I don't have a good plan or goal set I'll lose it faster. I'll also lose it faster in late fall / winter because depression. That fun I was describing before about just playing through the turns and having fun exploring things has largely faded.
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That's unfortunate. I've been enjoying reading your thread (and also Woden amd Suboptimal's).
Merovech's Mapmaking Guidelines:
0. Player Requests: The player's requests take precedence, even if they contradict the following guidelines.

1. Balance: The map must be balanced, both in regards to land quality and availability and in regards to special civilization features. A map may be wonderfully unique and surprising, but, if it is unbalanced, the game will suffer and the player's enjoyment will not be as high as it could be.

2. Identity and Enjoyment: The map should be interesting to play at all levels, from city placement and management to the border-created interactions between civilizations, and should include varied terrain. Flavor should enhance the inherent pleasure resulting from the underlying tile arrangements. The map should not be exceedingly lush, but it is better to err on the lush side than on the poor side when placing terrain.

3. Feel (Avoiding Gimmicks): The map should not be overwhelmed or dominated by the mapmaker's flavor. Embellishment of the map through the use of special improvements, barbarian units, and abnormal terrain can enhance the identity and enjoyment of the map, but should take a backseat to the more normal aspects of the map. The game should usually not revolve around the flavor, but merely be accented by it.

4. Realism: Where possible, the terrain of the map should be realistic. Jungles on desert tiles, or even next to desert tiles, should therefore have a very specific reason for existing. Rivers should run downhill or across level ground into bodies of water. Irrigated terrain should have a higher grassland to plains ratio than dry terrain. Mountain chains should cast rain shadows. Islands, mountains, and peninsulas should follow logical plate tectonics.
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I also have been enjoying your thread. On the whole, all three of you have done a great job reporting this game.

What are your thoughts on the Inca as a civ after having played with them for a while? And gathering storm as a whole?
I Think I'm Gwangju Like It Here

A blog about my adventures in Korea, and whatever else I feel like writing about.
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Turn 170

This turn was hilarious.

To start, the game decided I should lose 2/3 of the population out of one of my cities




But hey, look at those yields now. Too bad I don't have any population to actually work them.

And then the game decided that I got to share the fun by letting me troll the other players:




There's no chance that they choose to aid me, but I get to waste everyone's time here. I don't know why I find that hilarious. Oh wait, I do: it's just a ridiculous proposition for a multiplayer game. The Jim Carrey of game mechanics.

It did cost me 30 diplo points to make everyone click through a round of this, but it's not like I was really using those points anyway.
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Turn 181

Fully emblematic of the game in hand, I have entered a dark age upon going entering the Industrial Age:




Flight is done. I'm building biplanes
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:o I think that would make you the first player here to ever build planes in multiplayer. That's something, right? :D

are there any cool Dark Age policy cards?
I Think I'm Gwangju Like It Here

A blog about my adventures in Korea, and whatever else I feel like writing about.
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(October 27th, 2019, 17:49)Chevalier Mal Fet Wrote: :o I think that would make you the first player here to ever build planes in multiplayer. That's something, right? :D

are there any cool Dark Age policy cards?

Ah, now someone else will get to have that honor.
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